Banff
CT-GAT: Cross-Task Generative Adversarial Attack based on Transferability
Lv, Minxuan, Dai, Chengwei, Li, Kun, Zhou, Wei, Hu, Songlin
Neural network models are vulnerable to adversarial examples, and adversarial transferability further increases the risk of adversarial attacks. Current methods based on transferability often rely on substitute models, which can be impractical and costly in real-world scenarios due to the unavailability of training data and the victim model's structural details. In this paper, we propose a novel approach that directly constructs adversarial examples by extracting transferable features across various tasks. Our key insight is that adversarial transferability can extend across different tasks. Specifically, we train a sequence-to-sequence generative model named CT-GAT using adversarial sample data collected from multiple tasks to acquire universal adversarial features and generate adversarial examples for different tasks. We conduct experiments on ten distinct datasets, and the results demonstrate that our method achieves superior attack performance with small cost.
PRISM: Progressive Restoration for Scene Graph-based Image Manipulation
Jahoda, Pavel, Farshad, Azade, Yeganeh, Yousef, Adeli, Ehsan, Navab, Nassir
Scene graphs have emerged as accurate descriptive priors for image generation and manipulation tasks, however, their complexity and diversity of the shapes and relations of objects in data make it challenging to incorporate them into the models and generate high-quality results. To address these challenges, we propose PRISM, a novel progressive multi-head image manipulation approach to improve the accuracy and quality of the manipulated regions in the scene. Our image manipulation framework is trained using an end-to-end denoising masked reconstruction proxy task, where the masked regions are progressively unmasked from the outer regions to the inner part. We take advantage of the outer part of the masked area as they have a direct correlation with the context of the scene. Moreover, our multi-head architecture simultaneously generates detailed object-specific regions in addition to the entire image to produce higher-quality images. Our model outperforms the state-of-the-art methods in the semantic image manipulation task on the CLEVR and Visual Genome datasets. Our results demonstrate the potential of our approach for enhancing the quality and precision of scene graph-based image manipulation.
When Do Transformers Shine in RL? Decoupling Memory from Credit Assignment
Ni, Tianwei, Ma, Michel, Eysenbach, Benjamin, Bacon, Pierre-Luc
Reinforcement learning (RL) algorithms face two distinct challenges: learning effective representations of past and present observations, and determining how actions influence future returns. Both challenges involve modeling long-term dependencies. The Transformer architecture has been very successful to solve problems that involve long-term dependencies, including in the RL domain. However, the underlying reason for the strong performance of Transformer-based RL methods remains unclear: is it because they learn effective memory, or because they perform effective credit assignment? After introducing formal definitions of memory length and credit assignment length, we design simple configurable tasks to measure these distinct quantities. Our empirical results reveal that Transformers can enhance the memory capability of RL algorithms, scaling up to tasks that require memorizing observations $1500$ steps ago. However, Transformers do not improve long-term credit assignment. In summary, our results provide an explanation for the success of Transformers in RL, while also highlighting an important area for future research and benchmark design. Our code is open-sourced at https://github.com/twni2016/Memory-RL
Bipartite Graph Diffusion Model for Human Interaction Generation
Chopin, Baptiste, Tang, Hao, Daoudi, Mohamed
The generation of natural human motion interactions is a hot topic in computer vision and computer animation. It is a challenging task due to the diversity of possible human motion interactions. Diffusion models, which have already shown remarkable generative capabilities in other domains, are a good candidate for this task. In this paper, we introduce a novel bipartite graph diffusion method (BiGraphDiff) to generate human motion interactions between two persons. Specifically, bipartite node sets are constructed to model the inherent geometric constraints between skeleton nodes during interactions. The interaction graph diffusion model is transformer-based, combining some state-of-the-art motion methods. We show that the proposed achieves new state-of-the-art results on leading benchmarks for the human interaction generation task.
Time Series Anomaly Detection using Diffusion-based Models
Pintilie, Ioana, Manolache, Andrei, Brad, Florin
Diffusion models have been recently used for anomaly detection (AD) in images. In this paper we investigate whether they can also be leveraged for AD on multivariate time series (MTS). We test two diffusion-based models and compare them to several strong neural baselines. We also extend the PA%K protocol, by computing a ROCK-AUC metric, which is agnostic to both the detection threshold and the ratio K of correctly detected points. Our models outperform the baselines on synthetic datasets and are competitive on real-world datasets, illustrating the potential of diffusion-based methods for AD in multivariate time series.
DP-Mix: Mixup-based Data Augmentation for Differentially Private Learning
Bao, Wenxuan, Pittaluga, Francesco, G, Vijay Kumar B, Bindschaedler, Vincent
Data augmentation techniques, such as simple image transformations and combinations, are highly effective at improving the generalization of computer vision models, especially when training data is limited. However, such techniques are fundamentally incompatible with differentially private learning approaches, due to the latter's built-in assumption that each training image's contribution to the learned model is bounded. In this paper, we investigate why naive applications of multi-sample data augmentation techniques, such as mixup, fail to achieve good performance and propose two novel data augmentation techniques specifically designed for the constraints of differentially private learning. Our first technique, DP-Mix_Self, achieves SoTA classification performance across a range of datasets and settings by performing mixup on self-augmented data. Our second technique, DP-Mix_Diff, further improves performance by incorporating synthetic data from a pre-trained diffusion model into the mixup process. We open-source the code at https://github.com/wenxuan-Bao/DP-Mix.
Non-Autoregressive Diffusion-based Temporal Point Processes for Continuous-Time Long-Term Event Prediction
Zhou, Wang-Tao, Kang, Zhao, Tian, Ling
Continuous-time long-term event prediction plays an important role in many application scenarios. Most existing works rely on autoregressive frameworks to predict event sequences, which suffer from error accumulation, thus compromising prediction quality. Inspired by the success of denoising diffusion probabilistic models, we propose a diffusion-based non-autoregressive temporal point process model for long-term event prediction in continuous time. Instead of generating events one at a time in an autoregressive way, our model predicts the future event sequence entirely as a whole. In order to perform diffusion processes on event sequences, we develop a bidirectional map between target event sequences and the Euclidean vector space. Furthermore, we design a novel denoising network to capture both sequential and contextual features for better sample quality. Extensive experiments are conducted to prove the superiority of our proposed model over state-of-the-art methods on long-term event prediction in continuous time. To the best of our knowledge, this is the first work to apply diffusion methods to long-term event prediction problems.
BERT Lost Patience Won't Be Robust to Adversarial Slowdown
Coalson, Zachary, Ritter, Gabriel, Bobba, Rakesh, Hong, Sanghyun
In this paper, we systematically evaluate the robustness of multi-exit language models against adversarial slowdown. To audit their robustness, we design a slowdown attack that generates natural adversarial text bypassing early-exit points. We use the resulting WAFFLE attack as a vehicle to conduct a comprehensive evaluation of three multi-exit mechanisms with the GLUE benchmark against adversarial slowdown. We then show our attack significantly reduces the computational savings provided by the three methods in both white-box and black-box settings. The more complex a mechanism is, the more vulnerable it is to adversarial slowdown. We also perform a linguistic analysis of the perturbed text inputs, identifying common perturbation patterns that our attack generates, and comparing them with standard adversarial text attacks. Moreover, we show that adversarial training is ineffective in defeating our slowdown attack, but input sanitization with a conversational model, e.g., ChatGPT, can remove perturbations effectively. This result suggests that future work is needed for developing efficient yet robust multi-exit models. Our code is available at: https://github.com/ztcoalson/WAFFLE
Autonomous Robotic Reinforcement Learning with Asynchronous Human Feedback
Balsells, Max, Torne, Marcel, Wang, Zihan, Desai, Samedh, Agrawal, Pulkit, Gupta, Abhishek
Ideally, we would place a robot in a real-world environment and leave it there improving on its own by gathering more experience autonomously. However, algorithms for autonomous robotic learning have been challenging to realize in the real world. While this has often been attributed to the challenge of sample complexity, even sample-efficient techniques are hampered by two major challenges - the difficulty of providing well "shaped" rewards, and the difficulty of continual reset-free training. In this work, we describe a system for real-world reinforcement learning that enables agents to show continual improvement by training directly in the real world without requiring painstaking effort to hand-design reward functions or reset mechanisms. Our system leverages occasional non-expert human-in-the-loop feedback from remote users to learn informative distance functions to guide exploration while leveraging a simple self-supervised learning algorithm for goal-directed policy learning. We show that in the absence of resets, it is particularly important to account for the current "reachability" of the exploration policy when deciding which regions of the space to explore. Based on this insight, we instantiate a practical learning system - GEAR, which enables robots to simply be placed in real-world environments and left to train autonomously without interruption. The system streams robot experience to a web interface only requiring occasional asynchronous feedback from remote, crowdsourced, non-expert humans in the form of binary comparative feedback. We evaluate this system on a suite of robotic tasks in simulation and demonstrate its effectiveness at learning behaviors both in simulation and the real world. Project website https://guided-exploration-autonomous-rl.github.io/GEAR/.
An Enhanced RRT based Algorithm for Dynamic Path Planning and Energy Management of a Mobile Robot
Abstract--Mobile robots often have limited battery life and need to recharge periodically. This paper presents an RRTbased path-planning algorithm that addresses battery power management. A path is generated continuously from the robot's current position to its recharging station. The robot decides if a recharge is needed based on the energy required to travel on that path and the robot's current power. RRT* is used to generate the first path, and then subsequent paths are made using information from previous trees. Finally, the presented algorithm was compared with Extended Rate Random Tree (ERRT) algorithm [4].