Edmonton
Generating True Relevance Labels in Chinese Search Engine Using Clickthrough Data
Song, Hengjie (Nanyang Technological University) | Miao, Chunyan (Nanyang Technological University) | Shen, Zhiqi (Nanyang Technological University)
In current search engines, ranking functions are learned from a large number of labeled <query, URL> pairs in which the labels are assigned by human judges, describing how well the URLs match the different queries. However in commercial search engines, collecting high quality labels is time-consuming and labor-intensive. To tackle this issue, this paper studies how to produce the true relevance labels for <query, URL> pairs using clickthrough data. By analyzing the correlations between query frequency, true relevance labels and users’ behaviors, we demonstrate that the users who search the queries with similar frequency have similar search intents and behavioral characteristics. Based on such properties, we propose an efficient discriminative parameter estimation in a multiple instance learning algorithm (MIL) to automatically produce true relevance labels for <query, URL> pairs. Furthermore, we test our approach using a set of real world data extracted from a Chinese commercial search engine. Experimental results not only validate the effectiveness of the proposed approach, but also indicate that our approach is more likely to agree with the aggregation of the multiple judgments when strong disagreements exist in the panel of judges. In the event that the panel of judges is consensus, our approach provides more accurate automatic label results. In contrast with other models, our approach effectively improves the correlation between automatic labels and manual labels.
Commonsense Causal Reasoning Using Millions of Personal Stories
Gordon, Andrew S. (University of Southern California) | Bejan, Cosmin A. (University of Southern California) | Sagae, Kenji (University of Southern California)
The personal stories that people write in their Internet weblogs include a substantial amount of information about the causal relationships between everyday events. In this paper we describe our efforts to use millions of these stories for automated commonsense causal reasoning. Casting the commonsense causal reasoning problem as a Choice of Plausible Alternatives, we describe four experiments that compare various statistical and information retrieval approaches to exploit causal information in story corpora. The top performing system in these experiments uses a simple co-occurrence statistic between words in the causal antecedent and consequent, calculated as the Pointwise Mutual Information between words in a corpus of millions of personal stories.
Automated Action Abstraction of Imperfect Information Extensive-Form Games
Hawkin, John Alexander (University of Alberta) | Holte, Robert (University of Alberta) | Szafron, Duane (University of Alberta)
Multi-agent decision problems can often be formulated as extensive-form games. We focus on imperfect information extensive-form games in which one or more actions at many decision points have an associated continuous or many-valued parameter. A stock trading agent, in addition to deciding whether to buy or not, must decide how much to buy. In no-limit poker, in addition to selecting a probability for each action, the agent must decide how much to bet for each betting action. Selecting values for these parameters makes these games extremely large. Two-player no-limit Texas Hold'em poker with stacks of 500 big blinds has approximately 10 71 states, which is more than 10 50 times more states than two-player limit Texas Hold'em. The main contribution of this paper is a technique that abstracts a game's action space by selecting one, or a small number, of the many values for each parameter. We show that strategies computed using this new algorithm for no-limit Leduc poker exhibit significant utility gains over epsilon-Nash equilibrium strategies computed with standard, hand-crafted parameter value abstractions.
Convex Sparse Coding, Subspace Learning, and Semi-Supervised Extensions
Zhang, Xinhua (University of Alberta) | Yu, Yaoliang (University of Alberta) | White, Martha (University of Alberta) | Huang, Ruitong (University of Alberta) | Schuurmans, Dale (University of Alberta)
Automated feature discovery is a fundamental problem in machine learning. Although classical feature discovery methods do not guarantee optimal solutions in general, it has been recently noted that certain subspace learning and sparse coding problems can be solved efficiently, provided the number of features is not restricted a priori. We provide an extended characterization of this optimality result and describe the nature of the solutions under an expanded set of practical contexts. In particular, we apply the framework to a semi-supervised learning problem, and demonstrate that feature discovery can co-occur with input reconstruction and supervised training while still admitting globally optimal solutions. A comparison to existing semi-supervised feature discovery methods shows improved generalization and efficiency.
Adaptive Large Margin Training for Multilabel Classification
Guo, Yuhong (Temple University) | Schuurmans, Dale (University of Alberta)
Multilabel classification is a central problem in many areas of data analysis, including text and multimedia categorization, where individual data objects need to be assigned multiple labels. A key challenge in these tasks is to learn a classifier that can properly exploit label correlations without requiring exponential enumeration of label subsets during training or testing. We investigate novel loss functions for multilabel training within a large margin framework---identifying a simple alternative that yields improved generalization while still allowing efficient training. We furthermore show how covariances between the label models can be learned simultaneously with the classification model itself, in a jointly convex formulation, without compromising scalability. The resulting combination yields state of the art accuracy in multilabel webpage classification.
Block A*: Database-Driven Search with Applications in Any-Angle Path-Planning
Yap, Peter (University of Alberta) | Burch, Neil (University of Alberta) | Holte, Robert Craig (University of Alberta) | Schaeffer, Jonathan (University of Alberta)
We present three new ideas for grid-based path-planning algorithms that improve the search speed and quality of the paths found. First, we introduce a new type of database, the Local Distance Database (LDDB), that contains distances between boundary points of a local neighborhood. Second, an LDDB based algorithm is introduced, called Block A*, that calculates the optimal path between start and goal locations given the local distances stored in the LDDB. Third, our experimental results for any-angle path planning in a wide variety of test domains, including real game maps, show that Block A* is faster than both A* and the previously best grid-based any-angle search algorithm, Theta*.
Learning Where You Are Going and From Whence You Came: h- and g-Cost Learning in Real-Time Heuristic Search
Sturtevant, Nathan R. (University of Denver) | Bulitko, Vadim (University of Alberta)
Real-time agent-centric algorithms have been used for learning and solving problems since the introduction of the LRTA* algorithm in 1990. In this time period, numerous variants have been produced, however, they have generally followed the same approach in varying parameters to learn a heuristic which estimates the remaining cost to arrive at a goal state. Recently, a different approach, RIBS, was suggested which, instead of learning costs to the goal, learns costs from the start state. RIBS can solve some problems faster, but in other problems has poor performance. We present a new algorithm, f-cost Learning Real-Time A* (f-LRTA*), which combines both approaches, simultaneously learning distances from the start and heuristics to the goal. An empirical evaluation demonstrates that f-LRTA* outperforms both RIBS and LRTA*-style approaches in a range of scenarios.
Regret Minimization in Multiplayer Extensive Games
Gibson, Richard Geoffrey (University of Alberta) | Szafron, Duane (University of Alberta)
The counterfactual regret minimization (CFR) algorithm is state-of-the-art for computing strategies in large games and other sequential decision-making problems. Little is known, however, about CFR in games with more than 2 players. This extended abstract outlines research towards a better understanding of CFR in multiplayer games and new procedures for computing even stronger multiplayer strategies. We summarize work already completed that investigates techniques for creating "expert" strategies for playing smaller sub-games, and work that proves CFR avoids classes of undesirable strategies. In addition, we provide an outline of our future research direction. Our goals are to apply regret minimization to the problem of playing multiple games simultaneously, and augment CFR to achieve effective on-line opponent modelling of multiple opponents. The objective of this research is to build a world-class computer poker player for multiplayer Limit Texas Hold'em.
Modular Community Detection in Networks
Li, Wenye (Macao Polytechnic Institute) | Schuurmans, Dale (University of Alberta)
Network community detection — the problem of dividing a network of interest into clusters for intelligent analysis — has recently attracted significant attention in diverse fields of research. To discover intrinsic community structure a quantitative measure called modularity has been widely adopted as an optimization objective. Unfortunately, modularity is inherently NP-hard to optimize and approximate solutions must be sought if tractability is to be ensured. In practice, a spectral relaxation method is most often adopted, after which a community partition is recovered from relaxed fractional values by a rounding process. In this paper, we propose an iterative rounding strategy for identifying the partition decisions that is coupled with a fast constrained power method that sequentially achieves tighter spectral relaxations. Extensive evaluation with this coupled relaxation-rounding method demonstrates consistent and sometimes dramatic improvements in the modularity of the communities discovered.
Real-Time Opponent Modelling in Trick-Taking Card Games
Long, Jeffrey Richard (University of Alberta) | Buro, Michael (University of Alberta)
As adversarial environments become more complex, it is increasingly crucial for agents to exploit the mistakes of weaker opponents, particularly in the context of winning tournaments and competitions.In this work, we present a simple post processing technique, which wecall Perfect Information Post-Mortem Analysis (PIPMA), that can quickly assess the playing strength of an opponent in certain classes of game environments. We apply this technique to skat, a popular German card game, and show that we can achieve substantial performance gains against not only players weaker than our program, but against stronger players as well. Most importantly, PIPMA can model the opponent after only a handful of games. To our knowledge, this makes our work the first successful example of an opponent modelling technique that can adapt its play to a particular opponent in real time in a complex game setting.