Europe
Learning to Draw: Emergent Communication through Sketching
Evidence that visual communication preceded written language and provided a basis for it goes back to prehistory, in forms such as cave and rock paintings depicting traces of our distant ancestors. Emergent communication research has sought to explore how agents can learn to communicate in order to collaboratively solve tasks. Existing research has focused on language, with a learned communication channel transmitting sequences of discrete tokens between the agents. In this work, we explore a visual communication channel between agents that are allowed to draw with simple strokes. Our agents are parameterised by deep neural networks, and the drawing procedure is differentiable, allowing for end-to-end training. In the framework of a referential communication game, we demonstrate that agents can not only successfully learn to communicate by drawing, but with appropriate inductive biases, can do so in a fashion that humans can interpret. We hope to encourage future research to consider visual communication as a more flexible and directly interpretable alternative of training collaborative agents.
On the Universality of Graph Neural Networks on Large Random Graphs
We study the approximation power of Graph Neural Networks (GNNs) on latent position random graphs. In the large graph limit, GNNs are known to converge to certain "continuous" models known as c-GNNs, which directly enables a study of their approximation power on random graph models. In the absence of input node features however, just as GNNs are limited by the Weisfeiler-Lehman isomorphism test, c-GNNs will be severely limited on simple random graph models. For instance, they will fail to distinguish the communities of a well-separated Stochastic Block Model (SBM) with constant degree function. Thus, we consider recently proposed architectures that augment GNNs with unique node identifiers, referred to as Structural GNNs here (SGNNs). We study the convergence of SGNNs to their continuous counterpart (c-SGNNs) in the large random graph limit, under new conditions on the node identifiers. We then show that c-SGNNs are strictly more powerful than c-GNNs in the continuous limit, and prove their universality on several random graph models of interest, including most SBMs and a large class of random geometric graphs. Our results cover both permutation-invariant and permutation-equivariant architectures.
Best Apps for Focus (2026): Focus Friend, Forest, Focus Traveller
Here are our recommendations for apps that help you stay focused on the task at hand. And with attention spans crumbling in the TikTok era, we now have an entire category of apps dedicated to helping you stick to what you're supposed to be doing. These apps all work more or less in the same way, giving you a straightforward method of tracking how long you're spending on a task, and offering some sort of incentive to keep going for the allotted amount of time. Sometimes you get a few extra features as well, like the ability to block access to other apps. In the interest of trying to write this specific article without switching between browser tabs and apps every two minutes, I gave three of the best focus tools a try.
Adversarial Resilience in Sequential Prediction via Abstention Anonymous Author(s) Affiliation Address email
We study the problem of sequential prediction in the stochastic setting with an1 adversary that is allowed to inject clean-label adversarial (or out-of-distribution)2 examples. Algorithms designed to handle purely stochastic data tend to fail in the3 presence of such adversarial examples, often leading to erroneous predictions. This4 is undesirable in many high-stakes applications such as medical recommendations,5 where abstaining from predictions on adversarial examples is preferable to mis-6 classification. On the other hand, assuming fully adversarial data leads to very7 pessimistic bounds that are often vacuous in practice.8 To capture this motivation, we propose a new model of sequential prediction that9 sits between the purely stochastic and fully adversarial settings by allowing the10 learner to abstain from making a prediction at no cost on adversarial examples.11