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A Neural Network for Motion Detection of Drift-Balanced Stimuli

Neural Information Processing Systems

This paper briefly describes an artificial neural network for preattentive visual processing. The network is capable of determiuing image motioll in a type of stimulus which defeats most popular methods of motion detect.ion


Tangent Prop - A formalism for specifying selected invariances in an adaptive network

Neural Information Processing Systems

In many machine learning applications, one has access, not only to training data, but also to some high-level a priori knowledge about the desired behavior of the system. For example, it is known in advance that the output of a character recognizer should be invariant with respect to small spatial distortions of the input images (translations, rotations, scale changes, etcetera). We have implemented a scheme that allows a network to learn the derivative of its outputs with respect to distortion operators of our choosing. This not only reduces the learning time and the amount of training data, but also provides a powerful language for specifying what generalizations we wish the network to perform. 1 INTRODUCTION In machine learning, one very often knows more about the function to be learned than just the training data. An interesting case is when certain directional derivatives of the desired function are known at certain points.


Active Exploration in Dynamic Environments

Neural Information Processing Systems

Many real-valued connectionist approaches to learning control realize exploration by randomness in action selection. This might be disadvantageous when costs are assigned to "negative experiences". The basic idea presented in this paper is to make an agent explore unknown regions in a more directed manner. This is achieved by a so-called competence map, which is trained to predict the controller's accuracy, and is used for guiding exploration. Based on this, a bistable system enables smoothly switching attention between two behaviors - exploration and exploitation - depending on expected costs and knowledge gain. The appropriateness of this method is demonstrated by a simple robot navigation task.


A Connectionist Learning Approach to Analyzing Linguistic Stress

Neural Information Processing Systems

We use connectionist modeling to develop an analysis of stress systems in terms of ease of learnability. In traditional linguistic analyses, learnability arguments determine default parameter settings based on the feasibilty of logicall y deducing correct settings from an initial state. Our approach provides an empirical alternative to such arguments. Based on perceptron learning experiments using data from nineteen human languages, we develop a novel characterization of stress patterns in terms of six parameters. These provide both a partial description of the stress pattern itself and a prediction of its learnability, without invoking abstract theoretical constructs such as metrical feet. This work demonstrates that machine learning methods can provide a fresh approach to understanding linguistic phenomena.


A Topographic Product for the Optimization of Self-Organizing Feature Maps

Neural Information Processing Systems

Self-organizing feature maps like the Kohonen map (Kohonen, 1989, Ritter et al., 1990) not only provide a plausible explanation for the formation of maps in brains, e.g. in the visual system (Obermayer et al., 1990), but have also been applied to problems like vector quantization, or robot arm control (Martinetz et al., 1990). The underlying organizing principle is the preservation of neighborhood relations. For this principle to lead to a most useful map, the topological structure of the output space must roughly fit the structure of the input data. However, in technical 1141 1142 Bauer, Pawelzik, and Geisel applications this structure is often not a priory known. For this reason several attempts have been made to modify the Kohonen-algorithm such, that not only the weights, but also the output space topology itself is adapted during learning (Kangas et al., 1990, Martinetz et al., 1991). Our contribution is also concerned with optimal output space topologies, but we follow a different approach, which avoids a possibly complicated structure of the output space. First we describe a quantitative measure for the preservation of neighborhood relations in maps, the topographic product P. The topographic product had been invented under the name of" wavering product" in nonlinear dynamics in order to optimize the embeddings of chaotic attractors (Liebert et al., 1991).


Self-organization in real neurons: Anti-Hebb in 'Channel Space'?

Neural Information Processing Systems

Ion channels are the dynamical systems of the nervous system. Their distribution within the membrane governs not only communication of information between neurons, but also how that information is integrated within the cell. Here, an argument is presented for an'anti-Hebbian' rule for changing the distribution of voltage-dependent ion channels in order to flatten voltage curvatures in dendrites. Simulations show that this rule can account for the self-organisation of dynamical receptive field properties such as resonance and direction selectivity. It also creates the conditions for the faithful conduction within the cell of signals to which the cell has been exposed. Various possible cellular implementations of such a learning rule are proposed, including activity-dependent migration of channel proteins in the plane of the membrane.


A Neural Network for Motion Detection of Drift-Balanced Stimuli

Neural Information Processing Systems

This paper briefly describes an artificial neural network for preattentive visual processing. The network is capable of determiuing image motioll in a type of stimulus which defeats most popular methods of motion detect.ion


Modeling Applications with the Focused Gamma Net

Neural Information Processing Systems

The focused gamma network is proposed as one of the possible implementations of the gamma neural model. The focused gamma network is compared with the focused backpropagation network and TDNN for a time series prediction problem, and with ADALINE in a system identification problem.


A Topographic Product for the Optimization of Self-Organizing Feature Maps

Neural Information Processing Systems

Self-organizing feature maps like the Kohonen map (Kohonen, 1989, Ritter et al., 1990) not only provide a plausible explanation for the formation of maps in brains, e.g. in the visual system (Obermayer et al., 1990), but have also been applied to problems like vector quantization, or robot arm control (Martinetz et al., 1990). The underlying organizing principle is the preservation of neighborhood relations. For this principle to lead to a most useful map, the topological structure of the output space must roughly fit the structure of the input data. However, in technical 1141 1142 Bauer, Pawelzik, and Geisel applications this structure is often not a priory known. For this reason several attempts have been made to modify the Kohonen-algorithm such, that not only the weights, but also the output space topology itself is adapted during learning (Kangas et al., 1990, Martinetz et al., 1991). Our contribution is also concerned with optimal output space topologies, but we follow a different approach, which avoids a possibly complicated structure of the output space. First we describe a quantitative measure for the preservation of neighborhood relations in maps, the topographic product P. The topographic product had been invented under the name of" wavering product" in nonlinear dynamics in order to optimize the embeddings of chaotic attractors (Liebert et al., 1991).


Active Exploration in Dynamic Environments

Neural Information Processing Systems

Many real-valued connectionist approaches to learning control realize exploration by randomness in action selection. This might be disadvantageous when costs are assigned to "negative experiences". The basic idea presented in this paper is to make an agent explore unknown regions in a more directed manner. This is achieved by a so-called competence map, which is trained to predict the controller's accuracy, and is used for guiding exploration. Based on this, a bistable system enables smoothly switching attention between two behaviors - exploration and exploitation - depending on expected costs and knowledge gain. The appropriateness of this method is demonstrated by a simple robot navigation task.