Europe
Fish Inspection System Using a Parallel Neural Network Chip and the Image Knowledge Builder Application
Menendez, Anne (General Vision, Inc.) | Paillet, Guy (General Vision, Inc.)
A generic image learning system, CogniSight, is being used for the inspection of fishes before filleting offshore. More than 30 systems have been deployed on seven fishing vessels in Norway and Iceland over the past three years. Each CogniSight system uses four neural network chips (a total of 312 neurons) based on a natively parallel, hard-wired architecture that performs real-time learning and nonlinear classification (RBF). These systems are trained by the ship crew using Image Knowledge Builder, a ”show and tell” interface that facilitates easy training and validation. Fishers can reinforce the learning anytime when needed. The use of CogniSight has significantly reduced the number of crew members needed on the boats (by up to six persons), and the time at sea has been shortened by 15 percent. The fast and high return of investment (ROI) to the fishing fleet has significantly increased the market share of Pisces Industries, the company integrating CogniSight systems to its filleting machines.
Improved evolutionary generation of XSLT stylesheets
Garcia-Sanchez, Pablo, Laredo, J. L. J., Sevilla, J. P., Castillo, Pedro, Merelo, J. J.
This paper introduces a procedure based on genetic programming to evolve XSLT programs (usually called stylesheets or logicsheets). XSLT is a general purpose, document-oriented functional language, generally used to transform XML documents (or, in general, solve any problem that can be coded as an XML document). The proposed solution uses a tree representation for the stylesheets as well as diverse specific operators in order to obtain, in the studied cases and a reasonable time, a XSLT stylesheet that performs the transformation. Several types of representation have been compared, resulting in different performance and degree of success.
Global Inference for Sentence Compression: An Integer Linear Programming Approach
Sentence compression holds promise for many applications ranging from summarization to subtitle generation. Our work views sentence compression as an optimization problem and uses integer linear programming (ILP) to infer globally optimal compressions in the presence of linguistically motivated constraints. We show how previous formulations of sentence compression can be recast as ILPs and extend these models with novel global constraints. Experimental results on written and spoken texts demonstrate improvements over state-of-the-art models.
Dempster-Shafer for Anomaly Detection
In this paper, we implement an anomaly detection system using the Dempster-Shafer method. Using two standard benchmark problems we show that by combining multiple signals it is possible to achieve better results than by using a single signal. We further show that by applying this approach to a real-world email dataset the algorithm works for email worm detection. Dempster-Shafer can be a promising method for anomaly detection problems with multiple features (data sources), and two or more classes.
Movie Recommendation Systems Using An Artificial Immune System
We apply the Artificial Immune System (AIS) technology to the Collaborative Filtering (CF) technology when we build the movie recommendation system. Two different affinity measure algorithms of AIS, Kendall tau and Weighted Kappa, are used to calculate the correlation coefficients for this movie recommendation system. From the testing we think that Weighted Kappa is more suitable than Kendall tau for movie problems.
Partnering Strategies for Fitness Evaluation in a Pyramidal Evolutionary Algorithm
This paper combines the idea of a hierarchical distributed genetic algorithm with different inter-agent partnering strategies. Cascading clusters of sub-populations are built from bottom up, with higher-level sub-populations optimising larger parts of the problem. Hence higher-level sub-populations search a larger search space with a lower resolution whilst lower-level sub-populations search a smaller search space with a higher resolution. The effects of different partner selection schemes for (sub-)fitness evaluation purposes are examined for two multiple-choice optimisation problems. It is shown that random partnering strategies perform best by providing better sampling and more diversity.
A Recommender System based on the Immune Network
The immune system is a complex biological system with a highly distributed, adaptive and self-organising nature. This paper presents an artificial immune system (AIS) that exploits some of these characteristics and is applied to the task of film recommendation by collaborative filtering (CF). Natural evolution and in particular the immune system have not been designed for classical optimisation. However, for this problem, we are not interested in finding a single optimum. Rather we intend to identify a sub-set of good matches on which recommendations can be based. It is our hypothesis that an AIS built on two central aspects of the biological immune system will be an ideal candidate to achieve this: Antigen - antibody interaction for matching and antibody - antibody interaction for diversity. Computational results are presented in support of this conjecture and compared to those found by other CF techniques.
Gesture Salience as a Hidden Variable for Coreference Resolution and Keyframe Extraction
Eisenstein, J., Barzilay, R., Davis, R.
Gesture is a non-verbal modality that can contribute crucial information to the understanding of natural language. But not all gestures are informative, and non-communicative hand motions may confuse natural language processing (NLP) and impede learning. People have little difficulty ignoring irrelevant hand movements and focusing on meaningful gestures, suggesting that an automatic system could also be trained to perform this task. However, the informativeness of a gesture is context-dependent and labeling enough data to cover all cases would be expensive. We present conditional modality fusion, a conditional hidden-variable model that learns to predict which gestures are salient for coreference resolution, the task of determining whether two noun phrases refer to the same semantic entity. Moreover, our approach uses only coreference annotations, and not annotations of gesture salience itself. We show that gesture features improve performance on coreference resolution, and that by attending only to gestures that are salient, our method achieves further significant gains. In addition, we show that the model of gesture salience learned in the context of coreference accords with human intuition, by demonstrating that gestures judged to be salient by our model can be used successfully to create multimedia keyframe summaries of video. These summaries are similar to those created by human raters, and significantly outperform summaries produced by baselines from the literature.
Brain architecture: A design for natural computation
Fifty years ago, John von Neumann compared the architecture of the brain with that of computers that he invented and which is still in use today. In those days, the organisation of computers was based on concepts of brain organisation. Here, we give an update on current results on the global organisation of neural systems. For neural systems, we outline how the spatial and topological architecture of neuronal and cortical networks facilitates robustness against failures, fast processing, and balanced network activation. Finally, we discuss mechanisms of self-organization for such architectures. After all, the organization of the brain might again inspire computer architecture.