Europe
Modeling the Experience of Emotion
Affective computing has proven to be a viable field of research comprised of a large number of multidisciplinary researchers resulting in work that is widely published. The majority of this work consists of computational models of emotion recognition, computational modeling of causal factors of emotion and emotion expression through rendered and robotic faces. A smaller part is concerned with modeling the effects of emotion, formal modeling of cognitive appraisal theory and models of emergent emotions. Part of the motivation for affective computing as a field is to better understand emotional processes through computational modeling. One of the four major topics in affective computing is computers that have emotions (the others are recognizing, expressing and understanding emotions). A critical and neglected aspect of having emotions is the experience of emotion (Barrett, Mesquita, Ochsner, and Gross, 2007): what does the content of an emotional episode look like, how does this content change over time and when do we call the episode emotional. Few modeling efforts have these topics as primary focus. The launch of a journal on synthetic emotions should motivate research initiatives in this direction, and this research should have a measurable impact on emotion research in psychology. I show that a good way to do so is to investigate the psychological core of what an emotion is: an experience. I present ideas on how the experience of emotion could be modeled and provide evidence that several computational models of emotion are already addressing the issue.
Tagging multimedia stimuli with ontologies
Horvat, Marko, Popovic, Sinisa, Bogunovic, Nikola, Cosic, Kresimir
Successful management of emotional stimuli is a pivotal issue concerning Affective Computing (AC) and the related research. As a subfield of Artificial Intelligence, AC is concerned not only with the design of computer systems and the accompanying hardware that can recognize, interpret, and process human emotions, but also with the development of systems that can trigger human emotional response in an ordered and controlled manner. This requires the maximum attainable precision and efficiency in the extraction of data from emotionally annotated databases While these databases do use keywords or tags for description of the semantic content, they do not provide either the necessary flexibility or leverage needed to efficiently extract the pertinent emotional content. Therefore, to this extent we propose an introduction of ontologies as a new paradigm for description of emotionally annotated data. The ability to select and sequence data based on their semantic attributes is vital for any study involving metadata, semantics and ontological sorting like the Semantic Web or the Social Semantic Desktop, and the approach described in the paper facilitates reuse in these areas as well.
Filtering Algorithms for the Multiset Ordering Constraint
Frisch, Alan, Hnich, Brahim, Kiziltan, Zeynep, Miguel, Ian, Walsh, Toby
Constraint programming (CP) has been used with great success to tackle a wide variety of constraint satisfaction problems which are computationally intractable in general. Global constraints are one of the important factors behind the success of CP. In this paper, we study a new global constraint, the multiset ordering constraint, which is shown to be useful in symmetry breaking and searching for leximin optimal solutions in CP. We propose efficient and effective filtering algorithms for propagating this global constraint. We show that the algorithms are sound and complete and we discuss possible extensions. We also consider alternative propagation methods based on existing constraints in CP toolkits. Our experimental results on a number of benchmark problems demonstrate that propagating the multiset ordering constraint via a dedicated algorithm can be very beneficial.
SLIDE: A Useful Special Case of the CARDPATH Constraint
Bessiere, Christian, Hebrard, Emmanuel, Hnich, Brahim, Kiziltan, Zeynep, Walsh, Toby
We study the CardPath constraint. This ensures a given constraint holds a number of times down a sequence of variables. We show that SLIDE, a special case of CardPath where the slid constraint must hold always, can be used to encode a wide range of sliding sequence constraints including CardPath itself. We consider how to propagate SLIDE and provide a complete propagator for CardPath. Since propagation is NP-hard in general, we identify special cases where propagation takes polynomial time. Our experiments demonstrate that using SLIDE to encode global constraints can be as efficient and effective as specialised propagators.
The Parameterized Complexity of Global Constraints
Bessiere, Christian, Hebrard, Emmanuel, Hnich, Brahim, Kiziltan, Zeynep, Walsh, Toby
We argue that parameterized complexity is a useful tool with which to study global constraints. In particular, we show that many global constraints which are intractable to propagate completely have natural parameters which make them fixed-parameter tractable and which are easy to compute. This tractability tends either to be the result of a simple dynamic program or of a decomposition which has a strong backdoor of bounded size. This strong backdoor is often a cycle cutset. We also show that parameterized complexity can be used to study other aspects of constraint programming like symmetry breaking. For instance, we prove that value symmetry is fixed-parameter tractable to break in the number of symmetries. Finally, we argue that parameterized complexity can be used to derive results about the approximability of constraint propagation.
Range and Roots: Two Common Patterns for Specifying and Propagating Counting and Occurrence Constraints
Bessiere, Christian, Hebrard, Emmanuel, Hnich, Brahim, Kiziltan, Zeynep, Walsh, Toby
We propose Range and Roots which are two common patterns useful for specifying a wide range of counting and occurrence constraints. We design specialised propagation algorithms for these two patterns. Counting and occurrence constraints specified using these patterns thus directly inherit a propagation algorithm. To illustrate the capabilities of the Range and Roots constraints, we specify a number of global constraints taken from the literature. Preliminary experiments demonstrate that propagating counting and occurrence constraints using these two patterns leads to a small loss in performance when compared to specialised global constraints and is competitive with alternative decompositions using elementary constraints.
An introduction to DSmT
Dezert, Jean, Smarandache, Florentin
The management and combination of uncertain, imprecise, fuzzy and even paradoxical or high conflicting sources of information has always been, and still remains today, of primal importance for the development of reliable modern information systems involving artificial reasoning. In this introduction, we present a survey of our recent theory of plausible and paradoxical reasoning, known as Dezert-Smarandache Theory (DSmT), developed for dealing with imprecise, uncertain and conflicting sources of information. We focus our presentation on the foundations of DSmT and on its most important rules of combination, rather than on browsing specific applications of DSmT available in literature. Several simple examples are given throughout this presentation to show the efficiency and the generality of this new approach.
Impact of Cognitive Radio on Future Management of Spectrum
Cognitive radio is a breakthrough technology which is expected to have a profound impact on the way radio spectrum will be accessed, managed and shared in the future. In this paper I examine some of the implications of cognitive radio for future management of spectrum. Both a near-term view involving the opportunistic spectrum access model and a longer-term view involving a self-regulating dynamic spectrum access model within a society of cognitive radios are discussed.
Cut-Simulation and Impredicativity
Benzmueller, Christoph, Brown, Chad E., Kohlhase, Michael
We investigate cut-elimination and cut-simulation in impredicative (higher-order) logics. We illustrate that adding simple axioms such as Leibniz equations to a calculus for an impredicative logic -- in our case a sequent calculus for classical type theory -- is like adding cut. The phenomenon equally applies to prominent axioms like Boolean- and functional extensionality, induction, choice, and description. This calls for the development of calculi where these principles are built-in instead of being treated axiomatically.
Policy Iteration for Decentralized Control of Markov Decision Processes
Bernstein, D. S., Amato, C., Hansen, E. A., Zilberstein, S.
Coordination of distributed agents is required for problems arising in many areas, including multi-robot systems, networking and e-commerce. As a formal framework for such problems, we use the decentralized partially observable Markov decision process (DEC-POMDP). Though much work has been done on optimal dynamic programming algorithms for the single-agent version of the problem, optimal algorithms for the multiagent case have been elusive. The main contribution of this paper is an optimal policy iteration algorithm for solving DEC-POMDPs. The algorithm uses stochastic finite-state controllers to represent policies. The solution can include a correlation device, which allows agents to correlate their actions without communicating. This approach alternates between expanding the controller and performing value-preserving transformations, which modify the controller without sacrificing value. We present two efficient value-preserving transformations: one can reduce the size of the controller and the other can improve its value while keeping the size fixed. Empirical results demonstrate the usefulness of value-preserving transformations in increasing value while keeping controller size to a minimum. To broaden the applicability of the approach, we also present a heuristic version of the policy iteration algorithm, which sacrifices convergence to optimality. This algorithm further reduces the size of the controllers at each step by assuming that probability distributions over the other agents' actions are known. While this assumption may not hold in general, it helps produce higher quality solutions in our test problems.