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Adaptive Choice of Grid and Time in Reinforcement Learning

Neural Information Processing Systems

Consistency problems arise if the discretization needs to be refined, e.g. for more accuracy, application of multi-grid iteration or better starting values for the iteration of the approximate optimal value function. In [7] it was shown, that for diffusion dominated problems, a state to time discretization ratio k/ h of Ch'r, I


New Approximations of Differential Entropy for Independent Component Analysis and Projection Pursuit

Neural Information Processing Systems

We derive a first-order approximation of the density of maximum entropy for a continuous 1-D random variable, given a number of simple constraints. This results in a density expansion which is somewhat similar to the classical polynomial density expansions by Gram-Charlier and Edgeworth. Using this approximation of density, an approximation of 1-D differential entropy is derived. The approximation of entropy is both more exact and more robust against outliers than the classical approximation based on the polynomial density expansions, without being computationally more expensive. The approximation has applications, for example, in independent component analysis and projection pursuit. 1 Introduction The basic information-theoretic quantity for continuous one-dimensional random variables is differential entropy. The differential entropy H of a scalar random variable X with density f(x) is defined as H(X) - / f(x) log f(x)dx.


Reinforcement Learning for Continuous Stochastic Control Problems

Neural Information Processing Systems

Here we sudy the continuous time, continuous state-space stochastic case, which covers a wide variety of control problems including target, viability, optimization problems (see [FS93], [KP95])}or which a formalism is the following.


S-Map: A Network with a Simple Self-Organization Algorithm for Generative Topographic Mappings

Neural Information Processing Systems

The S-Map is a network with a simple learning algorithm that combines the self-organization capability of the Self-Organizing Map (SOM) and the probabilistic interpretability of the Generative Topographic Mapping (GTM). The simulations suggest that the S Map algorithm has a stronger tendency to self-organize from random initial configuration than the GTM. The S-Map algorithm can be further simplified to employ pure Hebbian learning, without changing the qualitative behaviour of the network. 1 Introduction The self-organizing map (SOM; for a review, see [1]) forms a topographic mapping from the data space onto a (usually two-dimensional) output space. The SOM has been succesfully used in a large number of applications [2]; nevertheless, there are some open theoretical questions, as discussed in [1, 3]. Most of these questions arise because of the following two facts: the SOM is not a generative model, i.e. it does not generate a density in the data space, and it does not have a well-defined objective function that the training process would strictly minimize.


Effects of Spike Timing Underlying Binocular Integration and Rivalry in a Neural Model of Early Visual Cortex

Neural Information Processing Systems

In normal vision, the inputs from the two eyes are integrated into a single percept. When dissimilar images are presented to the two eyes, however, perceptual integration gives way to alternation between monocular inputs, a phenomenon called binocular rivalry. Although recent evidence indicates that binocular rivalry involves a modulation of neuronal responses in extrastriate cortex, the basic mechanisms responsible for differential processing of con:6.icting


Globally Optimal On-line Learning Rules

Neural Information Processing Systems

We present a method for determining the globally optimal online learning rule for a soft committee machine under a statistical mechanics framework. This work complements previous results on locally optimal rules, where only the rate of change in generalization error was considered. We maximize the total reduction in generalization error over the whole learning process and show how the resulting rule can significantly outperform the locally optimal rule. 1 Introduction We consider a learning scenario in which a feed-forward neural network model (the student) emulates an unknown mapping (the teacher), given a set of training examples produced by the teacher. The performance of the student network is typically measured by its generalization error, which is the expected error on an unseen example. The aim of training is to reduce the generalization error by adapting the student network's parameters appropriately. A common form of training is online learning, where training patterns are presented sequentially and independently to the network at each learning step.


Statistical Models of Conditioning

Neural Information Processing Systems

Conditioning experiments probe the ways that animals make predictions about rewards and punishments and use those predictions to control their behavior. One standard model of conditioning paradigms which involve many conditioned stimuli suggests that individual predictions should be added together. Various key results show that this model fails in some circumstances, and motivate an alternative model, in which there is attentional selection between different available stimuli. The new model is a form of mixture of experts, has a close relationship with some other existing psychological suggestions, and is statistically well-founded.


Ensemble Learning for Multi-Layer Networks

Neural Information Processing Systems

In contrast to the maximum likelihood approach which finds only a single estimate for the regression parameters, the Bayesian approach yields a distribution of weight parameters, p(wID), conditional on the training data D, and predictions are ex- ·Present address: SNN, University of Nijmegen, Geert Grooteplein 21, Nijmegen, The Netherlands.


How to Dynamically Merge Markov Decision Processes

Neural Information Processing Systems

We are frequently called upon to perform multiple tasks that compete for our attention and resource. Often we know the optimal solution to each task in isolation; in this paper, we describe how this knowledge can be exploited to efficiently find good solutions for doing the tasks in parallel. We formulate this problem as that of dynamically merging multiple Markov decision processes (MDPs) into a composite MDP, and present a new theoretically-sound dynamic programming algorithm for finding an optimal policy for the composite MDP. We analyze various aspects of our algorithm and illustrate its use on a simple merging problem. Every day, we are faced with the problem of doing mUltiple tasks in parallel, each of which competes for our attention and resource. If we are running a job shop, we must decide which machines to allocate to which jobs, and in what order, so that no jobs miss their deadlines. If we are a mail delivery robot, we must find the intended recipients of the mail while simultaneously avoiding fixed obstacles (such as walls) and mobile obstacles (such as people), and still manage to keep ourselves sufficiently charged up. Frequently we know how to perform each task in isolation; this paper considers how we can take the information we have about the individual tasks and combine it to efficiently find an optimal solution for doing the entire set of tasks in parallel. More importantly, we describe a theoretically-sound algorithm for doing this merging dynamically; new tasks (such as a new job arrival at a job shop) can be assimilated online into the solution being found for the ongoing set of simultaneous tasks.


MELONET I: Neural Nets for Inventing Baroque-Style Chorale Variations

Neural Information Processing Systems

The investigation of neural information structures in music is a rather new, exciting research area bringing together different disciplines such as computer science, mathematics, musicology and cognitive science. One of its aims is to find out what determines the personal style of a composer. It has been shown that neural network models - better than other AI approaches - are able to learn and reproduce styledependent features from given examples, e.g., chorale harmonizations in the style of Johann Sebastian Bach (Hild et al., 1992). However when dealing with melodic sequences, e.g., folksong style melodies, all of these models have considerable difficulties to learn even simple structures. The reason is that they are unable to capture high-order structure such as harmonies, motifs and phrases simultaneously occurring at multiple time scales.