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Toward a Formal Ontology of Time from Aspects

AAAI Conferences

We present a work in the field of formal ontologies, notion taken from the knowledge representation community. What we study is the concept of time and aspect described and conceptualized from linguistics. Our aim is thus to propose a formal ontology of time and aspect considering temporal concepts introduced in a formal way.


Extending the Cardinal Direction Calculus to a Temporal Dimension

AAAI Conferences

Qualitative techniques for spatial reasoning are important in artificial intelligence. We present an extended cardinal direction calculus (XCDC) for spatio-temporal event representation and reasoning. The methods presented in this paper can be used in systems based on natural language processing which are also discussed in this paper.


ACOPlan: Planning with Ants

AAAI Conferences

In this paper an application of the metaheuristic Ant Colony Optimization to optimal planning is presented. It is well known that finding out optimal solutions to planning problem is a very hard computational problem. Approximate methods do not guarantee either optimality or completeness, but it has been proved that in many applications they are able to find very good solutions, often close to optimal ones. Since one of the most performing stochastic method for combinatorial optimization is ACO, we have decided to use this technique to design an algorithm which optimizes plan length in propositional planning. This algorithm has been implemented and some empirical evaluations have been performed. The results obtained are encouraging and show the feasibility of this approach.


Scheduling the Finnish 1st Division Ice Hockey League

AAAI Conferences

Generating a schedule for a professional sports league is an extremely demanding task. Good schedules have many benefits for the league, for example higher incomes, lower costs and more interesting and fairer seasons. This paper presents a successful solution method to schedule the Finnish 1st division ice hockey league. The solution method is an improved version of the method used to schedule the Finnish major ice hockey league. The method is a combination of local search heuristics and evolutionary methods. An analyzer for the quality of the produced schedules will be introduced. Finally, we propose a set of test instances that we hope the researchers of the sports scheduling problems would adopt. The generated schedule for the Finnish 1st division ice hockey league is currently in use for the season 2008-2009.


Beating the Defense: Using Plan Recognition to Inform Learning Agents

AAAI Conferences

In this paper, we investigate the hypothesis that plan recognition can significantly improve the performance of a case-based reinforcement learner in an adversarial action selection task. Our environment is a simplification of an American football game. The performance task is to control the behavior of a quarterback in a pass play, where the goal is to maximize yardage gained. Plan recognition focuses on predicting the play of the defensive team. We modeled plan recognition as an unsupervised learning task, and conducted a lesion study. We found that plan recognition was accurate, and that it significantly improved performance. More generally, our studies show that plan recognition reduced the dimensionality of the state space, which allowed learning to be conducted more effectively. We describe the algorithms, explain the reasons for performance improvement, and also describe a further empirical comparison that highlights the utility of plan recognition for this task.


Reasoning about Changes of Corpus of Documents: Reasoning on Association Rules

AAAI Conferences

Evaluating changes in documentation of technical products is a key issue in knowledge management. A product may be declined in different versions and one way to evaluate changes is to compare the sets of documents which describe each version. The aim of this paper is to propose a framework for exhibiting changes between sets of documents. This framework is based on the representation of the sets of documents in terms of association rules and on the definition of first order predicates for reasoning with these association rules. The aim of the reasoning stage is to exhibit the differences between the sets of documents. These predicates show what rules are specific to a corpus or how differs the usage of concepts appearing in the associations rules. The framework is  experimented with the comparison of two corpuses of documents which describe documentation about two different versions of a spatial component.


A Semantic Framework for Uncertainties in Ontologies

AAAI Conferences

We present a semantically-driven approach to uncertainties within and across ontologies. Ontologies are widely used not only by the Semantic Web but also by artificial systems in general. They represent and structure a domain with respect to its semantics. Uncertainties, however, have been rarely taken into account in ontological representation, even though they are inevitable when applying ontologies in `real world' applications. In this paper, we analyze why uncertainties are necessary for ontologies, how and where uncertainties have to be represented in ontologies, and what their semantics are. In particular, we investigate which ontology constructions need to address uncertainty issues and which ontology constructions should not be affected by uncertainties on the basis of their semantics. As a result, the use of uncertainties is restricted to appropriate cases, which reduces complexity and guides ontology development. We give examples and motivation from the field of spatially-aware systems in indoor environments.


Organizing Knowledge as an Ontology of the Domain of Resilient Computing by Means of Natural Language Processing - An Experience Report -

AAAI Conferences

Scientists typically need to take a large volume of information into account in order to deal with re-occurring tasks such as inspecting proceedings, finding related work, or reviewing papers. Our work aims at filling the gap between text documents and a structured representations of their content in the domain of resilience computing by combining computer linguistics and ontological methods. The results of our research include: a thesaurus of the domain, automatic clustering of the domain documents, a domain ontology, and a tool for constructing ontologies with the aid of domain thesauri.


In Search for the Human Factor in Rule Based Game AI: The GrinTu Evaluation and Refinement Approach

AAAI Conferences

What is the biggest difference between playing a game against a human or against a computer generated player? Why do many people believe it is more challenging to play with humans than playing with an artificial player? The big success of massive multiplayer games and the huge number of so-called "LAN parties", where players meet and play with each other, seems to be related to the human demeanor of the players. All this indicates, that the current state of game AI is unsatisfactory compared to the performance of human players. This paper introduces a tool for analyzing basic computer games with incorporated AI modules which store strategies for performing the behavior of artificial players. This sets the stage for a systematic evaluation and refinement of rule based game AI.


Probabilistic Reasoning at Optimum Entropy with the MEcore System

AAAI Conferences

Augmenting probabilities to conditional logic yields an expressive mechanism for representing uncertainty. The principle of optimum entropy allows one to reason in probabilistic logic in an information-theoretic optimal way by completing the given information as unbiasedly as possible. In this paper, we introduce the MEcore system that realises the core functionalities for an intelligent agent reasoning at optimum entropy and that provides powerful mechanisms for belief management operations like revision, update, diagnosis, or hypothetical what-if-analysis.