Europe
Extending Unification in EL Towards General TBoxes
Baader, Franz (TU Dresden) | Borgwardt, Stefan (TU Dresden) | Morawska, Barbara (TU Dresden)
Unification in Description Logics (DLs) has been proposed as an inference service that can, for example, be used to detect redundancies in ontologies. The inexpressive Description Logic EL is of particular interest in this context since, on the one hand, several large biomedical ontologies are defined using EL. On the other hand, unification in EL has recently been shown to be NP-complete, and thus of significantly lower complexity than unification in other DLs of similarly restricted expressive power. However, the unification algorithms for EL developed so far cannot deal with general concept inclusion axioms (GCIs). This paper makes a considerable step towards addressing this problem, but the GCIs our new unification algorithm can deal with still need to satisfy a certain cycle restriction.
An Axiomatic Framework for Influence Diagram Computation with Partially Ordered Utilities
Wilson, Nic (University College Cork) | Marinescu, Radu (IBM Research, Dublin)
This paper presents an axiomatic framework for influence diagram computation, which allows reasoning with partially ordered values of utility. We show how an algorithm based on sequential variable elimination can be used to compute the set of maximal values of expected utility (up to an equivalence relation). Formalisms subsumed by the framework include decision making under uncertainty based on multi-objective utility, or on interval-valued utilities, as well as a more qualitative decision theory based on order-of-magnitude probabilities and utilities.
Credibility-Limited Revision Operators in Propositional Logic
Booth, Richard (University of Luxembourg) | Fermรฉ, Eduardo (Universidade da Madeira) | Konieczny, Sรฉbastien (CNRS) | Pรฉrez, Ramon Pino (Universidad de Los Andes)
In Belief Revision the new information is generally accepted, following the principle of primacy of update. In some case this behavior can be criticized and one could require that some new pieces of information can be rejected by the agent because, for instance, of insufficient plausibility. This has given rise to several approaches of non-prioritized Belief Revision. In particular (Hansson et al. 2001) defined credibility-limited revision operators, where a revision is accepted only if the new information is a formula that belongs to a set of credible formulas. They provide several representation theorems in the AGM style. In this work we study credibility-limited revision operators when the information is represented in propositional logic, like in the Katsuno and Mendelzon framework. We propose a set of postulates and a representation theorem for credibility-limited revision operators. Then we explore how to generalize these definitions to the Iterated Belief Revision case, using epistemic states in the Darwiche and Pearl style.
Algebraic Geometric Comparison of Probability Distributions
Kiraly, Franz J., von Buenau, Paul, Meinecke, Frank C., Blythe, Duncan A. J., Mueller, Klaus-Robert
We propose a novel algebraic framework for treating probability distributions represented by their cumulants such as the mean and covariance matrix. As an example, we consider the unsupervised learning problem of finding the subspace on which several probability distributions agree. Instead of minimizing an objective function involving the estimated cumulants, we show that by treating the cumulants as elements of the polynomial ring we can directly solve the problem, at a lower computational cost and with higher accuracy. Moreover, the algebraic viewpoint on probability distributions allows us to invoke the theory of Algebraic Geometry, which we demonstrate in a compact proof for an identifiability criterion.
On the influence of intelligence in (social) intelligence testing environments
Insa-Cabrera, Javier, Benacloch-Ayuso, Jose-Luis, Hernandez-Orallo, Jose
This paper analyses the influence of including agents of different degrees of intelligence in a multiagent system. The goal is to better understand how we can develop intelligence tests that can evaluate social intelligence. We analyse several reinforcement algorithms in several contexts of cooperation and competition. Our experimental setting is inspired by the recently developed Darwin-Wallace distribution.
Multi-view predictive partitioning in high dimensions
McWilliams, Brian, Montana, Giovanni
Many modern data mining applications are concerned with the analysis of datasets in which the observations are described by paired high-dimensional vectorial representations or "views". Some typical examples can be found in web mining and genomics applications. In this article we present an algorithm for data clustering with multiple views, Multi-View Predictive Partitioning (MVPP), which relies on a novel criterion of predictive similarity between data points. We assume that, within each cluster, the dependence between multivariate views can be modelled by using a two-block partial least squares (TB-PLS) regression model, which performs dimensionality reduction and is particularly suitable for high-dimensional settings. The proposed MVPP algorithm partitions the data such that the within-cluster predictive ability between views is maximised. The proposed objective function depends on a measure of predictive influence of points under the TB-PLS model which has been derived as an extension of the PRESS statistic commonly used in ordinary least squares regression. Using simulated data, we compare the performance of MVPP to that of competing multi-view clustering methods which rely upon geometric structures of points, but ignore the predictive relationship between the two views. State-of-art results are obtained on benchmark web mining datasets.
The implications of embodiment for behavior and cognition: animal and robotic case studies
Hoffmann, Matej, Pfeifer, Rolf
In this paper, we will argue that if we want to understand the function of the brain (or the control in the case of robots), we must understand how the brain is embedded into the physical system, and how the organism interacts with the real world. While embodiment has often been used in its trivial meaning, i.e. 'intelligence requires a body', the concept has deeper and more important implications, concerned with the relation between physical and information (neural, control) processes. A number of case studies are presented to illustrate the concept. These involve animals and robots and are concentrated around locomotion, grasping, and visual perception. A theoretical scheme that can be used to embed the diverse case studies will be presented. Finally, we will establish a link between the low-level sensory-motor processes and cognition. We will present an embodied view on categorization, and propose the concepts of 'body schema' and 'forward models' as a natural extension of the embodied approach toward first representations.
OWL: Yet to arrive on the Web of Data?
Glimm, Birte, Hogan, Aidan, Krรถtzsch, Markus, Polleres, Axel
Seven years on from OWL becoming a W3C recommendation, and two years on from the more recent OWL 2 W3C recommendation, OWL has still experienced only patchy uptake on the Web. Although certain OWL features (like owl:sameAs) are very popular, other features of OWL are largely neglected by publishers in the Linked Data world. This may suggest that despite the promise of easy implementations and the proposal of tractable profiles suggested in OWL's second version, there is still no "right" standard fragment for the Linked Data community. In this paper, we (1) analyse uptake of OWL on the Web of Data, (2) gain insights into the OWL fragment that is actually used/usable on the Web, where we arrive at the conclusion that this fragment is likely to be a simplified profile based on OWL RL, (3) propose and discuss such a new fragment, which we call OWL LD (for Linked Data).
Location-Based Reasoning about Complex Multi-Agent Behavior
Recent research has shown that surprisingly rich models of human activity can be learned from GPS (positional) data. However, most effort to date has concentrated on modeling single individuals or statistical properties of groups of people. Moreover, prior work focused solely on modeling actual successful executions (and not failed or attempted executions) of the activities of interest. We, in contrast, take on the task of understanding human interactions, attempted interactions, and intentions from noisy sensor data in a fully relational multi-agent setting. We use a real-world game of capture the flag to illustrate our approach in a well-defined domain that involves many distinct cooperative and competitive joint activities. We model the domain using Markov logic, a statistical-relational language, and learn a theory that jointly denoises the data and infers occurrences of high-level activities, such as a player capturing an enemy. Our unified model combines constraints imposed by the geometry of the game area, the motion model of the players, and by the rules and dynamics of the game in a probabilistically and logically sound fashion. We show that while it may be impossible to directly detect a multi-agent activity due to sensor noise or malfunction, the occurrence of the activity can still be inferred by considering both its impact on the future behaviors of the people involved as well as the events that could have preceded it. Further, we show that given a model of successfully performed multi-agent activities, along with a set of examples of failed attempts at the same activities, our system automatically learns an augmented model that is capable of recognizing success and failure, as well as goals of people's actions with high accuracy. We compare our approach with other alternatives and show that our unified model, which takes into account not only relationships among individual players, but also relationships among activities over the entire length of a game, although more computationally costly, is significantly more accurate. Finally, we demonstrate that explicitly modeling unsuccessful attempts boosts performance on other important recognition tasks.
Learning RoboCup-Keepaway with Kernels
We apply kernel-based methods to solve the difficult reinforcement learning problem of 3vs2 keepaway in RoboCup simulated soccer. Key challenges in keepaway are the high-dimensionality of the state space (rendering conventional discretization-based function approximation like tilecoding infeasible), the stochasticity due to noise and multiple learning agents needing to cooperate (meaning that the exact dynamics of the environment are unknown) and real-time learning (meaning that an efficient online implementation is required). We employ the general framework of approximate policy iteration with least-squares-based policy evaluation. As underlying function approximator we consider the family of regularization networks with subset of regressors approximation. The core of our proposed solution is an efficient recursive implementation with automatic supervised selection of relevant basis functions. Simulation results indicate that the behavior learned through our approach clearly outperforms the best results obtained earlier with tilecoding by Stone et al. (2005).