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Gaussian Process Conditional Copulas with Applications to Financial Time Series

arXiv.org Machine Learning

The estimation of dependencies between multiple variables is a central problem in the analysis of financial time series. A common approach is to express these dependencies in terms of a copula function. Typically the copula function is assumed to be constant but this may be inaccurate when there are covariates that could have a large influence on the dependence structure of the data. To account for this, a Bayesian framework for the estimation of conditional copulas is proposed. In this framework the parameters of a copula are non-linearly related to some arbitrary conditioning variables. We evaluate the ability of our method to predict time-varying dependencies on several equities and currencies and observe consistent performance gains compared to static copula models and other time-varying copula methods.


Algorithms of the LDA model [REPORT]

arXiv.org Machine Learning

We review three algorithms for Latent Dirichlet Allocation (LDA). Two of them are variational inference algorithms: Variational Bayesian inference and Online Variational Bayesian inference and one is Markov Chain Monte Carlo (MCMC) algorithm -- Collapsed Gibbs sampling. We compare their time complexity and performance. We find that online variational Bayesian inference is the fastest algorithm and still returns reasonably good results.


Exchanging OWL 2 QL Knowledge Bases

arXiv.org Artificial Intelligence

Knowledge base exchange is an important problem in the area of data exchange and knowledge representation, where one is interested in exchanging information between a source and a target knowledge base connected through a mapping. In this paper, we study this fundamental problem for knowledge bases and mappings expressed in OWL 2 QL, the profile of OWL 2 based on the description logic DL-Lite_R. More specifically, we consider the problem of computing universal solutions, identified as one of the most desirable translations to be materialized, and the problem of computing UCQ-representations, which optimally capture in a target TBox the information that can be extracted from a source TBox and a mapping by means of unions of conjunctive queries. For the former we provide a novel automata-theoretic technique, and complexity results that range from NP to EXPTIME, while for the latter we show NLOGSPACE-completeness.


Solving Weighted Voting Game Design Problems Optimally: Representations, Synthesis, and Enumeration

arXiv.org Artificial Intelligence

We study the inverse power index problem for weighted voting games: the problem of finding a weighted voting game in which the power of the players is as close as possible to a certain target distribution. Our goal is to find algorithms that solve this problem exactly. Thereto, we study various subclasses of simple games, and their associated representation methods. We survey algorithms and impossibility results for the synthesis problem, i.e., converting a representation of a simple game into another representation. We contribute to the synthesis problem by showing that it is impossible to compute in polynomial time the list of ceiling coalitions (also known as shift-maximal losing coalitions) of a game from its list of roof coalitions (also known as shift-minimal winning coalitions), and vice versa. Then, we proceed by studying the problem of enumerating the set of weighted voting games. We present first a naive algorithm for this, running in doubly exponential time. Using our knowledge of the synthesis problem, we then improve on this naive algorithm, and we obtain an enumeration algorithm that runs in quadratic exponential time (that is, O(2^(n^2) p(n)) for a polynomial p). Moreover, we show that this algorithm runs in output-polynomial time, making it the best possible enumeration algorithm up to a polynomial factor. Finally, we propose an exact anytime algorithm for the inverse power index problem that runs in exponential time. This algorithm is straightforward and general: it computes the error for each game enumerated, and outputs the game that minimizes this error. By the genericity of our approach, our algorithm can be used to find a weighted voting game that optimizes any exponential time computable function. We implement our algorithm for the case of the normalized Banzhaf index, and we perform experiments in order to study performance and error convergence.


Evaluation Measures for Hierarchical Classification: a unified view and novel approaches

arXiv.org Artificial Intelligence

Hierarchical classification addresses the problem of classifying items into a hierarchy of classes. An important issue in hierarchical classification is the evaluation of different classification algorithms, which is complicated by the hierarchical relations among the classes. Several evaluation measures have been proposed for hierarchical classification using the hierarchy in different ways. This paper studies the problem of evaluation in hierarchical classification by analyzing and abstracting the key components of the existing performance measures. It also proposes two alternative generic views of hierarchical evaluation and introduces two corresponding novel measures. The proposed measures, along with the state-of-the art ones, are empirically tested on three large datasets from the domain of text classification. The empirical results illustrate the undesirable behavior of existing approaches and how the proposed methods overcome most of these methods across a range of cases.


Axiomatic properties of inconsistency indices for pairwise comparisons

arXiv.org Artificial Intelligence

Pairwise comparisons are a well-known method for the representation of the subjective preferences of a decision maker. Evaluating their inconsistency has been a widely studied and discussed topic and several indices have been proposed in the literature to perform this task. Since an acceptable level of consistency is closely related with the reliability of preferences, a suitable choice of an inconsistency index is a crucial phase in decision making processes. The use of different methods for measuring consistency must be carefully evaluated, as it can affect the decision outcome in practical applications. In this paper, we present five axioms aimed at characterizing inconsistency indices. In addition, we prove that some of the indices proposed in the literature satisfy these axioms, while others do not, and therefore, in our view, they may fail to correctly evaluate inconsistency.


Measurements of collective machine intelligence

arXiv.org Artificial Intelligence

Independent from the still ongoing research in measuring individual intelligence, we anticipate and provide a framework for measuring collective intelligence. Collective intelligence refers to the idea that several individuals can collaborate in order to achieve high levels of intelligence. We present thus some ideas on how the intelligence of a group can be measured and simulate such tests. We will however focus here on groups of artificial intelligence agents (i.e., machines). We will explore how a group of agents is able to choose the appropriate problem and to specialize for a variety of tasks. This is a feature which is an important contributor to the increase of intelligence in a group (apart from the addition of more agents and the improvement due to common decision making). Our results reveal some interesting results about how (collective) intelligence can be modeled, about how collective intelligence tests can be designed and about the underlying dynamics of collective intelligence. As it will be useful for our simulations, we provide also some improvements of the threshold allocation model originally used in the area of swarm intelligence but further generalized here.


A Data Mining Approach to Solve the Goal Scoring Problem

arXiv.org Artificial Intelligence

In soccer, scoring goals is a fundamental objective which depends on many conditions and constraints. Considering the RoboCup soccer 2D-simulator, this paper presents a data mining-based decision system to identify the best time and direction to kick the ball towards the goal to maximize the overall chances of scoring during a simulated soccer match. Following the CRISP-DM methodology, data for modeling were extracted from matches of major international tournaments (10691 kicks), knowledge about soccer was embedded via transformation of variables and a Multilayer Perceptron was used to estimate the scoring chance. Experimental performance assessment to compare this approach against previous LDA-based approach was conducted from 100 matches. Several statistical metrics were used to analyze the performance of the system and the results showed an increase of 7.7% in the number of kicks, producing an overall increase of 78% in the number of goals scored.


Direct Uncertainty Estimation in Reinforcement Learning

arXiv.org Artificial Intelligence

Optimal probabilistic approach in reinforcement learning is computationally infeasible. Its simplification consisting in neglecting difference between true environment and its model estimated using limited number of observations causes exploration vs exploitation problem. Uncertainty can be expressed in terms of a probability distribution over the space of environment models, and this uncertainty can be propagated to the action-value function via Bellman iterations, which are computationally insufficiently efficient though. We consider possibility of directly measuring uncertainty of the action-value function, and analyze sufficiency of this facilitated approach.


Jitter-Adaptive Dictionary Learning - Application to Multi-Trial Neuroelectric Signals

arXiv.org Machine Learning

Dictionary Learning has proven to be a powerful tool for many image processing tasks, where atoms are typically defined on small image patches. As a drawback, the dictionary only encodes basic structures. In addition, this approach treats patches of different locations in one single set, which means a loss of information when features are well-aligned across signals. This is the case, for instance, in multi-trial magneto- or electroencephalography (M/EEG). Learning the dictionary on the entire signals could make use of the alignement and reveal higher-level features. In this case, however, small missalignements or phase variations of features would not be compensated for. In this paper, we propose an extension to the common dictionary learning framework to overcome these limitations by allowing atoms to adapt their position across signals. The method is validated on simulated and real neuroelectric data.