North Rhine-Westphalia
mlr3torch: A Deep Learning Framework in R based on mlr3 and torch
Fischer, Sebastian, Burk, Lukas, Zhang, Carson, Bischl, Bernd, Binder, Martin
Deep learning (DL) has become a cornerstone of modern machine learning (ML) praxis. We introduce the R package mlr3torch, which is an extensible DL framework for the mlr3 ecosystem. It is built upon the torch package, and simplifies the definition, training, and evaluation of neural networks for both tabular data and generic tensors (e.g., images) for classification and regression. The package implements predefined architectures, and torch models can easily be converted to mlr3 learners. It also allows users to define neural networks as graphs. This representation is based on the graph language defined in mlr3pipelines and allows users to define the entire modeling workflow, including preprocessing, data augmentation, and network architecture, in a single graph. Through its integration into the mlr3 ecosystem, the package allows for convenient resampling, benchmarking, preprocessing, and more. We explain the package's design and features and show how to customize and extend it to new problems. Furthermore, we demonstrate the package's capabilities using three use cases, namely hyperparameter tuning, fine-tuning, and defining architectures for multimodal data. Finally, we present some runtime benchmarks.
- Europe > Austria > Vienna (0.14)
- Europe > Netherlands > North Holland > Amsterdam (0.04)
- Europe > Germany > North Rhine-Westphalia > Upper Bavaria > Munich (0.04)
- (2 more...)
- Workflow (0.87)
- Research Report (0.64)
Overcoming Selection Bias in Statistical Studies With Amortized Bayesian Inference
Arruda, Jonas, Chervet, Sophie, Staudt, Paula, Wieser, Andreas, Hoelscher, Michael, Sermet-Gaudelus, Isabelle, Binder, Nadine, Opatowski, Lulla, Hasenauer, Jan
Selection bias arises when the probability that an observation enters a dataset depends on variables related to the quantities of interest, leading to systematic distortions in estimation and uncertainty quantification. For example, in epidemiological or survey settings, individuals with certain outcomes may be more likely to be included, resulting in biased prevalence estimates with potentially substantial downstream impact. Classical corrections, such as inverse-probability weighting or explicit likelihood-based models of the selection process, rely on tractable likelihoods, which limits their applicability in complex stochastic models with latent dynamics or high-dimensional structure. Simulation-based inference enables Bayesian analysis without tractable likelihoods but typically assumes missingness at random and thus fails when selection depends on unobserved outcomes or covariates. Here, we develop a bias-aware simulation-based inference framework that explicitly incorporates selection into neural posterior estimation. By embedding the selection mechanism directly into the generative simulator, the approach enables amortized Bayesian inference without requiring tractable likelihoods. This recasting of selection bias as part of the simulation process allows us to both obtain debiased estimates and explicitly test for the presence of bias. The framework integrates diagnostics to detect discrepancies between simulated and observed data and to assess posterior calibration. The method recovers well-calibrated posterior distributions across three statistical applications with diverse selection mechanisms, including settings in which likelihood-based approaches yield biased estimates. These results recast the correction of selection bias as a simulation problem and establish simulation-based inference as a practical and testable strategy for parameter estimation under selection bias.
- Europe > Germany > Bavaria > Upper Bavaria > Munich (0.05)
- Europe > Germany > Baden-Württemberg > Freiburg (0.04)
- Europe > France > Île-de-France > Paris > Paris (0.04)
- (6 more...)
- Information Technology > Enterprise Applications > Customer Relationship Management (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Statistical Learning (1.00)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Uncertainty > Bayesian Inference (0.85)
The Dodgers of esports: How L.A.'s Liquid Guild won the attention of over 100,000 people
Things to Do in L.A. Tap to enable a layout that focuses on the article. The Dodgers of esports: How L.A.'s Liquid Guild won the attention of over 100,000 people The top "WoW" guilds around the world, including Team Liquid, race to be the first to defeat highest-difficulty bosses. This is read by an automated voice. Please report any issues or inconsistencies here . Los Angeles-based Team Liquid won the "World of Warcraft" world championship for the fourth consecutive time, defeating Germany's Echo guild in a monthlong competition watched by more than 100,000 viewers.
- North America > United States > California > Los Angeles County > Los Angeles (0.27)
- North America > United States > California > Los Angeles County > Santa Monica (0.06)
- North America > United States > California > Los Angeles County > El Segundo (0.04)
- (4 more...)
- Leisure & Entertainment > Sports (1.00)
- Leisure & Entertainment > Games > Computer Games (1.00)
- Government (1.00)
- Information Technology > Communications > Social Media (1.00)
- Information Technology > Artificial Intelligence > Games > Computer Games (0.36)
I don't see images in my head. Can training give me a mind's eye?
I don't see images in my head. Can training give me a mind's eye? Training programmes for people with aphantasia - the inability to create mental images - are challenging neuroscientists' understanding of how we create thoughts What do you see when you try to picture an apple? Last December, I closed my eyes and tried to visualise a potoo. This tropical bird has a "round, kind of pill-shaped head", my mental imagery coach described to me, and is covered with brown feathers. Its cartoonishly large mouth opens like a gaping smile to reveal a pink, fleshy colour, and its large irises can make its eyes seem entirely black.
- Europe > Ukraine > Kyiv Oblast > Chernobyl (0.05)
- Oceania > Australia > New South Wales (0.04)
- Europe > United Kingdom > England > Merseyside > Liverpool (0.04)
- (4 more...)
- Health & Medicine > Therapeutic Area > Neurology (1.00)
- Health & Medicine > Therapeutic Area > Psychiatry/Psychology (0.95)
A mathematical framework for time-delay reservoir computing analysis
Clabaut, Anh-Tuan, Auriol, Jean, Boussaada, Islam, Mazanti, Guilherme
Reservoir computing is a well-established approach for processing data with a much lower complexity compared to traditional neural networks. Despite two decades of experimental progress, the core properties of reservoir computing (namely separation, robustness, and fading memory) still lack rigorous mathematical foundations. This paper addresses this gap by providing a control-theoretic framework for the analysis of time-delay-based reservoir computers. We introduce formal definitions of the separation property and fading memory in terms of functional norms, and establish their connection to well-known stability notions for time-delay systems as incremental input-to-state stability. For a class of linear reservoirs, we derive an explicit lower bound for the separation distance via Fourier analysis, offering a computable criterion for reservoir design. Numerical results on the NARMA10 benchmark and continuous-time system prediction validate the approach with a minimal digital implementation.
- Europe > France (0.05)
- North America > United States > Pennsylvania > Philadelphia County > Philadelphia (0.04)
- Europe > Germany > North Rhine-Westphalia > Cologne Region > Bonn (0.04)
Ball x Pit on mobile, Piece by Piece x2 and other new indie games worth checking out
Welcome to our latest roundup of what's going on in the indie game space. A bunch of intriguing games arrived this week, including a mobile port of one of the most absorbing things I've played in years and two completely different titles with the same name. Let's get things started with a look at a few projects that were featured in the latest edition of the Future Games Show . To recharge your weapons and systems, you have to plug a cable that trails behind your spaceship into a socket. While you're plugged in, your movement is restricted by the length of the tether, but you gain more firepower.
- Leisure & Entertainment > Games > Computer Games (1.00)
- Leisure & Entertainment > Sports > Soccer (0.69)
- Information Technology > Communications > Mobile (1.00)
- Information Technology > Artificial Intelligence > Games > Computer Games (0.61)
- Asia > Middle East > Saudi Arabia (0.04)
- North America > United States > Connecticut > New Haven County > New Haven (0.04)
- North America > Canada (0.04)
- (5 more...)
- Europe > Germany > North Rhine-Westphalia > Arnsberg Region > Dortmund (0.04)
- North America > United States (0.04)
- North America > Canada (0.04)
- Asia > Afghanistan > Parwan Province > Charikar (0.04)
- North America > Canada > British Columbia > Metro Vancouver Regional District > Vancouver (0.04)
- Europe > Germany > North Rhine-Westphalia > Upper Bavaria > Munich (0.04)
- Europe > Germany > Baden-Württemberg > Tübingen Region > Tübingen (0.04)
- Europe > Switzerland > Zürich > Zürich (0.04)
- Europe > Germany > North Rhine-Westphalia > Upper Bavaria > Munich (0.04)
- (2 more...)
- Research Report > New Finding (1.00)
- Research Report > Experimental Study (0.67)