Distributionally Robust Optimization (DRO) enhances model performance by optimizing it for the local worst-case scenario, but directly integrating AUC optimization with DRO results in an intractable optimization problem.
The recent advancements in 3D Gaussian splatting (3D-GS) have not only facilitated real-time rendering through modern GPU rasterization pipelines but have also attained state-of-the-art rendering quality.