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A Realizable Learning Task which Exhibits Overfitting

Neural Information Processing Systems

In this paper we examine a perceptron learning task. The task is realizable since it is provided by another perceptron with identical architecture. Both perceptrons have nonlinear sigmoid output functions. The gain of the output function determines the level of nonlinearity of the learning task. It is observed that a high level of nonlinearity leads to overfitting. We give an explanation for this rather surprising observation and develop a method to avoid the overfitting. This method has two possible interpretations, one is learning with noise, the other cross-validated early stopping.


Temporal Difference Learning in Continuous Time and Space

Neural Information Processing Systems

Elucidation of the relationship between TD learning and dynamic programming (DP) has provided good theoretical insights (Barto et al., 1995). However, conventional TD algorithms were based on discrete-time, discrete-state formulations. In applying these algorithms to control problems, time, space and action had to be appropriately discretized using a priori knowledge or by trial and error. Furthermore, when a TD algorithm is used for neurobiological modeling, discrete-time operation is often very unnatural. There have been several attempts to extend TD-like algorithms to continuous cases. Bradtke et al. (1994) showed convergence results for DPbased algorithms for a discrete-time, continuous-state linear system with a quadratic cost. Bradtke and Duff (1995) derived TD-like algorithms for continuous-time, discrete-state systems (semi-Markov decision problems). Baird (1993) proposed the "advantage updating" algorithm by modifying Q-Iearning so that it works with arbitrary small time steps.


Improving Policies without Measuring Merits

Neural Information Processing Systems

Performing policy iteration in dynamic programming should only require knowledge of relative rather than absolute measures of the utility of actions (Werbos, 1991) - what Baird (1993) calls the ad vantages of actions at states. Nevertheless, most existing methods in dynamic programming (including Baird's) compute some form of absolute utility function. For smooth problems, advantages satisfy two differential consistency conditions (including the requirement that they be free of curl), and we show that enforcing these can lead to appropriate policy improvement solely in terms of advantages.


Stable Fitted Reinforcement Learning

Neural Information Processing Systems

We describe the reinforcement learning problem, motivate algorithms which seek an approximation to the Q function, and present new convergence results for two such algorithms. 1 INTRODUCTION AND BACKGROUND Imagine an agent acting in some environment. At time t, the environment is in some state Xt chosen from a finite set of states. The agent perceives Xt, and is allowed to choose an action at from some finite set of actions. Meanwhile, the agent experiences a real-valued cost Ct, chosen from a distribution which also depends only on Xt and at and which has finite mean and variance. Such an environment is called a Markov decision process, or MDP.


Neural Control for Nonlinear Dynamic Systems

Neural Information Processing Systems

A neural network based approach is presented for controlling two distinct types of nonlinear systems. The first corresponds to nonlinear systems with parametric uncertainties where the parameters occur nonlinearly. The second corresponds to systems for which stabilizing control structures cannot be determined. The proposed neural controllers are shown to result in closed-loop system stability under certain conditions.


Learning Fine Motion by Markov Mixtures of Experts

Neural Information Processing Systems

Brain and Cognitive Sciences Massachussetts Inst. of Technology Massachussetts Inst. of Technology Cambridge, MA 02139 Cambridge, MA 02139 mmp@ai.mit.edu Abstract Compliant control is a standard method for performing fine manipulation tasks, like grasping and assembly, but it requires estimation of the state of contact (s.o.c.) between the robot arm and the objects involved. Here we present a method to learn a model of the movement from measured data. The method requires little or no prior knowledge and the resulting model explicitly estimates the s.o.c. The current s.o.c. is viewed as the hidden state variable of a discrete HMM.


A Dynamical Systems Approach for a Learnable Autonomous Robot

Neural Information Processing Systems

This paper discusses how a robot can learn goal-directed navigation tasks using local sensory inputs. The emphasis is that such learning tasks could be formulated as an embedding problem of dynamical systems: desired trajectories in a task space should be embedded into an adequate sensory-based internal state space so that an unique mapping from the internal state space to the motor command could be established. The paper shows that a recurrent neural network suffices in self-organizing such an adequate internal state space from the temporal sensory input.


High-Speed Airborne Particle Monitoring Using Artificial Neural Networks

Neural Information Processing Systems

An instrument to detect particle shape and size from spatial light scattering profiles has High-speed Airborne Particle Monitoring Using Artificial Neural Networks 981 previously been described [6]. The system constrains individual particles to traverse a laser beam. Thus, spatial distributions of the light scattered by individual particles may be recorded as two dimensional grey-scale images. Due to their highly distributed nature, Artificial Neural Networks (ANNs) offer the possibility of high-speed nonlinear pattern classification. Their use in particulate classification has already been investigated. The work by Kohlus [7] used contour data extracted from microscopic images of particles, and so was not real-time. While using laser scattering data to allow real-time analysis, Bevan [2] used only three photomultipliers, from which very little shape information can be collected. This paper demonstrates the plausibility of particle classification based on shape recognition using an ANN. While capable of similar recognition rates, the neural networks are shown to offer a number of advantages over template matching.


Predictive Q-Routing: A Memory-based Reinforcement Learning Approach to Adaptive Traffic Control

Neural Information Processing Systems

The controllers usually have no or only very little prior knowledge of the environment. While only local communication between controllers is allowed, the controllers must cooperate among themselves to achieve the common, global objective. Finding the optimal routing policy in such a distributed manner is very difficult. Moreover, since the environment is non-stationary, the optimal policy varies with time as a result of changes in network traffic and topology.


Visual gesture-based robot guidance with a modular neural system

Neural Information Processing Systems

We report on the development of the modular neural system "SEE EAGLE" for the visual guidance of robot pick-and-place actions. Several neural networks are integrated to a single system that visually recognizes human hand pointing gestures from stereo pairs of color video images. The output of the hand recognition stage is processed by a set of color-sensitive neural networks to determine the cartesian location of the target object that is referenced by the pointing gesture. Finally, this information is used to guide a robot to grab the target object and put it at another location that can be specified by a second pointing gesture. The accuracy of the current system allows to identify the location of the referenced target object to an accuracy of 1 cm in a workspace area of 50x50 cm.