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A Framework for Longitudinal Influence Measurement between Communication Content and Social Networks

AAAI Conferences

Artificial intelligence has a long history of learning from domain problems ranging from chess to jeopardy. In this work, we look at a problem stemming from social science, namely, how do social relationships influence communication content and vice versa. The tools used to study communication content (content analysis) have rarely been combined with those used to study social relationships (social network analysis). Furthermore, there is even less work addressing the longitudinal characteristics of such a combination. This paper presents a general framework for measuring the dynamic bi-directional influence between communication content and social networks. The framework leverages the idea that knowledge about both kinds of networks can be represented using the same knowledge representation. In particular, through the use of Semantic Web standards, the extraction of networks is made easier. The framework is applied to two use-cases: online forum discussions and conference publications. The results provide a new perspective over the dynamics involving both social networks and communication content.


Learning Linear and Kernel Predictors with the 0-1 Loss Function

AAAI Conferences

Some of the most successful machine learning algorithms, such as Support Vector Machines, are based on learning linear and kernel predictors with respect to a convex loss function, such as the hinge loss. For classification purposes, a more natural loss function is the 0-1 loss. However, using it leads to a non-convex problem for which there is no known efficient algorithm. In this paper, we describe and analyze a new algorithm for learning linear or kernel predictors with respect to the 0-1 loss function. The algorithm is parameterized by $L$, which quantifies the effective width around the decision boundary in which the predictor may be uncertain. We show that without any distributional assumptions, and for any fixed $L$, the algorithm runs in polynomial time, and learns a classifier which is worse than the optimal such classifier by at most $\epsilon$. We also prove a hardness result, showing that under a certain cryptographic assumption, no algorithm can learn such classifiers in time polynomial in $L$.


Connecting the Dots Between News Articles

AAAI Conferences

The process of extracting useful knowledge from large datasets has become one of the most pressing problems in today’s society. The problem spans entire sectors, from scientists to intelligence analysts and web users, all of whom are constantly struggling to keep up with the larger and larger amounts of content published every day. With this much data, it is often easy to miss the big picture. In this paper, we investigate methods for automatically connecting the dots – providing a structured, easy way to navigate within a new topic and discover hidden connections. We focus on the news domain: given two news articles, our system automatically finds a coherent chain linking them together. For example, it can recover the chain of events leading from the decline of home prices (2007) to the health-care debate (2009). We formalize the characteristics of a good chain and provide efficient algorithms to connect two fixed endpoints. We incorporate user feedback into our framework, allowing the stories to be refined and personalized. Finally, we evaluate our algorithm over real news data. Our user studies demonstrate the algorithm's effectiveness in helping users understanding the news.


An On-Line Algorithm for Semantic Forgetting

AAAI Conferences

In AI, this area Ontologies that evolve through use to support new has been studied under a variety of names such as forgetting domain tasks can grow extremely large. Moreover, and variable elimination [Eiter et al., 2006; Wang et al., large ontologies require more resources to use and 2008]. We provide a general approach for ranking knowledge have slower response times than small ones. To according to its use and cost, which can be applied to systems help address this problem, we present an online semantic that are limited by memory resources to evaluate memory forgetting algorithm that removes ontology allocation. We also provide a specific approach to select fragments containing infrequently used or cheap to which concepts to remove from an ontology, using the ranking.


Ties Matter: Complexity of Voting Manipulation Revisited

AAAI Conferences

In their groundbreaking paper, Bartholdi, Tovey and Trick [1989] argued that many well-known voting rules, such as Plurality, Borda, Copeland and Maximin are easy to manipulate. An important assumption made in that paper is that the manipulator’s goal is to ensure that his preferred candidate is among the candidates with the maximum score, or, equivalently, that ties are broken in favor of the manipulator’s preferred candidate. In this paper, we examine the role of this assumption in the easiness results of [Bartholdi et al., 1989]. We observe that the algorithm presented in [Bartholdi et al., 1989] extends to all rules that break ties according to a fixed ordering over the candidates. We then show that all scoring rules are easy to manipulate if the winner is selected from all tied candidates uniformly at random. This result extends to Maximin under an additional assumption on the manipulator’s utility function that is inspired by the original model of [Bartholdi et al., 1989]. In contrast, we show that manipulation becomes hard when arbitrary polynomial-time tie-breaking rules are allowed, both for the rules considered in [Bartholdi et al., 1989], and for a large class of scoring rules.


Mind the Eigen-Gap, or How to Accelerate Semi-Supervised Spectral Learning Algorithms

AAAI Conferences

Semi-supervised learning algorithms commonly incorporate the available background knowledge such that an expression of the derived model's quality is improved. Depending on the specific context quality can take several forms and can be related to the generalization performance or to a simple clustering coherence measure. Recently, a novel perspective of semi-supervised learning has been put forward, that associates semi-supervised clustering with the efficiency of spectral methods. More precisely, it has been demonstrated that the appropriate use of partial supervision can bias the data Laplacian matrix such that the necessary eigenvector computations are provably accelerated. This result allows data mining practitioners to use background knowledge not only for improving the quality of clustering results, but also for accelerating the required computations. In this paper we initially provide a high level overview of the relevant efficiency maximizing semi-supervised methods such that their theoretical intuitions are comprehensively outlined. Consecutively, we demonstrate how these methods can be extended to handle multiple clusters and also discuss possible issues that may arise in the continuous semi-supervised solution. Finally, we illustrate the proposed extensions empirically in the context of text clustering.


Reinforcement Learning to Adjust Robot Movements to New Situations

AAAI Conferences

Many complex robot motor skills can be represented using elementary movements, and there exist efficient techniques for learning parametrized motor plans using demonstrations and self-improvement. However with current techniques, in many cases, the robot currently needs to learn a new elementary movement even if a parametrized motor plan exists that covers a related situation. A method is needed that modulates the elementary movement through the meta-parameters of its representation. In this paper, we describe how to learn such mappings from circumstances to meta-parameters using reinforcement learning. In particular we use a kernelized version of the reward-weighted regression. We show two robot applications of the presented setup in robotic domains; the generalization of throwing movements in darts, and of hitting movements in table tennis. We demonstrate that both tasks can be learned successfully using simulated and real robots.


A Correctness Result for Reasoning about One-Dimensional Planning Problems

AAAI Conferences

A plan with rich control structures like branches and loops can usually serve as a general solution that solves multiple planning instances in a domain. However, the correctness of such generalized plans is non-trivial to define and verify, especially when it comes to whether or not a plan works for all of the infinitely many instances of the problem. In this paper, we give a precise definition of a generalized plan representation called an FSA plan, with its semantics defined in the situation calculus. Based on this, we identify a class of infinite planning problems, which we call one-dimensional (1d), and prove a correctness result that 1d problems can be verified by finite means. We show that this theoretical result leads to an algorithm that does this verification practically, and a planner based on this verification algorithm efficiently generates provably correct plans for 1d problems.


picoTrans: Using Pictures as Input for Machine Translation on Mobile Devices

AAAI Conferences

In this paper we present a novel user interface that integrates two popular approaches to language translation for travelers allowing multimodal communication between the parties involved: the picture-book, in which the user simply points to multiple picture icons representing what they want to say, and the statistical machine translation system that can translate arbitrary word sequences. Our prototype system tightly couples both processes within a translation framework that inherits many of the the positive features of both approaches, while at the same time mitigating their main weaknesses. Our system differs from traditional approaches in that its mode of input is a sequence of pictures, rather than text or speech. Text in the source language is generated automatically, and is used as a detailed representation of the intended meaning. The picture sequence which not only provides a rapid method to communicate basic concepts but also gives a `second opinion' on the machine transition output that catches machine translation errors and allows the users to retry the translation, avoiding misunderstandings.


Incentive Engineering for Boolean Games

AAAI Conferences

We investigate the problem of influencing the preferences of players within a Boolean game so that, if all players act rationally, certain desirable outcomes will result. The way in which we influence preferences is by overlaying games with taxation schemes. In a Boolean game, each player has unique control of a set of Boolean variables, and the choices available to the player correspond to the possible assignments that may be made to these variables. Each player also has a goal, represented by a Boolean formula, that they desire to see satisfied. Whether or not a player’s goal is satisfied will depend both on their own choices and on the choices of others, which gives Boolean games their strategic charac- ter. We extend this basic framework by introducing an external principal who is able to levy a taxation scheme on the game, which imposes a cost on every possible action that a player can choose. By designing a taxation scheme appropriately, it is possible to perturb the preferences of the players, so that they are incentivised to choose some equilibrium that would not otherwise be chosen. After motivating and formally presenting our model, we explore some issues surrounding it, including the complexity of finding a taxation scheme that implements some socially desirable outcome, and then discuss desirable properties of taxation schemes.