Asia
Solving Cooperative Reliability Games
Bachrach, Yoram, Meir, Reshef, Feldman, Michal, Tennenholtz, Moshe
Cooperative games model the allocation of profit from joint actions, following considerations such as stability and fairness. We propose the reliability extension of such games, where agents may fail to participate in the game. In the reliability extension, each agent only "survives" with a certain probability, and a coalition's value is the probability that its surviving members would be a winning coalition in the base game. We study prominent solution concepts in such games, showing how to approximate the Shapley value and how to compute the core in games with few agent types. We also show that applying the reliability extension may stabilize the game, making the core non-empty even when the base game has an empty core.
Concept Relation Discovery and Innovation Enabling Technology (CORDIET)
Poelmans, Jonas, Elzinga, Paul, Neznanov, Alexey, Viaene, Stijn, Kuznetsov, Sergei O., Ignatov, Dmitry, Dedene, Guido
Concept Relation Discovery and Innovation Enabling Technology (CORDIET), is a toolbox for gaining new knowledge from unstructured text data. At the core of CORDIET is the C-K theory which captures the essential elements of innovation. The tool uses Formal Concept Analysis (FCA), Emergent Self Organizing Maps (ESOM) and Hidden Markov Models (HMM) as main artifacts in the analysis process. The user can define temporal, text mining and compound attributes. The text mining attributes are used to analyze the unstructured text in documents, the temporal attributes use these document's timestamps for analysis. The compound attributes are XML rules based on text mining and temporal attributes. The user can cluster objects with object-cluster rules and can chop the data in pieces with segmentation rules. The artifacts are optimized for efficient data analysis; object labels in the FCA lattice and ESOM map contain an URL on which the user can click to open the selected document.
Temporal Composite Actions with Constraints
Doherty, Patrick (Linköping University) | Kvarnstrรถm, Jonas (Linköping University) | Szalas, Andrzej (Warzaw University)
Complex mission or task specification languages play a fundamentally important role in human/robotic interaction. In realistic scenarios such as emergency response, specifying temporal, resource and other constraints on a mission is an essential component due to the dynamic and contingent nature of the operational environments. It is also desirable that in addition to having a formal semantics, the language should be sufficiently expressive, pragmatic and abstract. The main goal of this paper is to propose a mission specification language that meets these requirements. It is based on extending both the syntax and semantics of a well-established formalism for reasoning about action and change, Temporal Action Logic (TAL), in order to represent temporal composite actions with constraints. Fixpoints are required to specify loops and recursion in the extended language. The results include a sound and complete proof theory for this extension. To ensure that the composite language constructs are adequately grounded in the pragmatic operation of robotic systems, Task Specification Trees (TSTs) and their mapping to these constructs are proposed. The expressive and pragmatic adequacy of this approach is demonstrated using an emergency response scenario.
Forgetting in Logic Programs under Strong Equivalence
Wang, Yisong (Guizhou University) | Zhang, Yan (University of Western Sydney, Australia) | Zhou, Yi (University of Western Sydney, Australia) | Zhang, Mingyi (Guizhou Academy of Sciences)
In this paper, we propose a semantic forgetting for arbitrary logic programs(or propositional theories) under answer set semantics,called HT-forgetting. The HT-forgetting preserves strong equivalence in the sense that strongly equivalent logic programs will remain strongly equivalent after forgetting the same set of atoms. The result of an HT-forgetting is always expressible by a logic program, and in particular, the result of an HT-forgetting in a Horn program is expressible in a Horn program; and a representation theorem shows that HT-forgetting can be precisely characterized by Zhang-Zhou's four forgetting postulates under the logic of here-and-there. We also reveal underlying connections between HT-forgetting and classical forgetting, and provide complexity results for decision problems.
The Winograd Schema Challenge
Levesque, Hector (University of Toronto) | Davis, Ernest (New York University) | Morgenstern, Leora (SAIC)
In this paper, we present an alternative to the Turing Test that has some conceptual and practical advantages. A Winograd schema is a pair of sentences that differ only in one or two words and that contain a referential ambiguity that is resolved in opposite directions in the two sentences. We have compiled a collection of Winograd schemas, designed so that the correct answer is obvious to the human reader, but cannot easily be found using selectional restrictions or statistical techniques over text corpora. A contestant in the Winograd Schema Challenge is presented with a collection of one sentence from each pair, and required to achieve human-level accuracy in choosing the correct disambiguation.
Specifying and Reasoning with Underspecified Knowledge Bases Using Answer Set Programming
Chaudhri, Vinay K. (SRI International) | Son, Tran Cao (New Mexico State University)
A large and complex knowledge base that models some aspect of the real world can rarely be fully specified. Two examples of such underspecification are that (i) some of the cardinality constraints are omitted; (ii) some properties of all individual instances of a class are specialized across a class hierarchy, but specific references to which particular values are specialized are omitted. Such knowledge bases are of great practical interest as they are the basis of an empirically tested knowledge acquisition system that has been used to construct a knowledge base from a significant portion of a biology textbook. In this paper, we formalize an underspecified knowledge base using answer set programming, and give a set of rules called UMAP that support inheritance reasoning in such a knowledge base.
Modification of the Elite Ant System in Order to Avoid Local Optimum Points in the Traveling Salesman Problem
Yousefikhoshbakht, Majid, Didehvar, Farzad, Rahmati, Farhad
This article presents a new algorithm which is a modified version of the elite ant system (EAS) algorithm. The new version utilizes an effective criterion for escaping from the local optimum points. In contrast to the classical EAC algorithms, the proposed algorithm uses only a global updating, which will increase pheromone on the edges of the best (i.e. the shortest) route and will at the same time decrease the amount of pheromone on the edges of the worst (i.e. the longest) route. In order to assess the efficiency of the new algorithm, some standard traveling salesman problems (TSPs) were studied and their results were compared with classical EAC and other well-known meta-heuristic algorithms. The results indicate that the proposed algorithm has been able to improve the efficiency of the algorithms in all instances and it is competitive with other algorithms.
Location-Based Reasoning about Complex Multi-Agent Behavior
Recent research has shown that surprisingly rich models of human activity can be learned from GPS (positional) data. However, most effort to date has concentrated on modeling single individuals or statistical properties of groups of people. Moreover, prior work focused solely on modeling actual successful executions (and not failed or attempted executions) of the activities of interest. We, in contrast, take on the task of understanding human interactions, attempted interactions, and intentions from noisy sensor data in a fully relational multi-agent setting. We use a real-world game of capture the flag to illustrate our approach in a well-defined domain that involves many distinct cooperative and competitive joint activities. We model the domain using Markov logic, a statistical-relational language, and learn a theory that jointly denoises the data and infers occurrences of high-level activities, such as a player capturing an enemy. Our unified model combines constraints imposed by the geometry of the game area, the motion model of the players, and by the rules and dynamics of the game in a probabilistically and logically sound fashion. We show that while it may be impossible to directly detect a multi-agent activity due to sensor noise or malfunction, the occurrence of the activity can still be inferred by considering both its impact on the future behaviors of the people involved as well as the events that could have preceded it. Further, we show that given a model of successfully performed multi-agent activities, along with a set of examples of failed attempts at the same activities, our system automatically learns an augmented model that is capable of recognizing success and failure, as well as goals of people's actions with high accuracy. We compare our approach with other alternatives and show that our unified model, which takes into account not only relationships among individual players, but also relationships among activities over the entire length of a game, although more computationally costly, is significantly more accurate. Finally, we demonstrate that explicitly modeling unsuccessful attempts boosts performance on other important recognition tasks.
Robust Local Search for Solving RCPSP/max with Durational Uncertainty
Fu, N., Lau, H.C., Varakantham, P., Xiao, F.
Scheduling problems in manufacturing, logistics and project management have frequently been modeled using the framework of Resource Constrained Project Scheduling Problems with minimum and maximum time lags (RCPSP/max). Due to the importance of these problems, providing scalable solution schedules for RCPSP/max problems is a topic of extensive research. However, all existing methods for solving RCPSP/max assume that durations of activities are known with certainty, an assumption that does not hold in real world scheduling problems where unexpected external events such as manpower availability, weather changes, etc. lead to delays or advances in completion of activities. Thus, in this paper, our focus is on providing a scalable method for solving RCPSP/max problems with durational uncertainty. To that end, we introduce the robust local search method consisting of three key ideas: (a) Introducing and studying the properties of two decision rule approximations used to compute start times of activities with respect to dynamic realizations of the durational uncertainty; (b) Deriving the expression for robust makespan of an execution strategy based on decision rule approximations; and (c) A robust local search mechanism to efficiently compute activity execution strategies that are robust against durational uncertainty. Furthermore, we also provide enhancements to local search that exploit temporal dependencies between activities. Our experimental results illustrate that robust local search is able to provide robust execution strategies efficiently.