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Incremental ARA*: An Incremental Anytime Search Algorithm for Moving-Target Search

AAAI Conferences

Moving-target search, where a hunter has to catch a moving target, is an important problem for video game developers. In our case, the hunter repeatedly moves towards the target and thus has to solve similar search problems repeatedly. We develop Incremental ARA* (I-ARA*) for this purpose, the first incremental anytime search algorithm for moving-target search in known terrain. We provide an error bound on the lengths of the paths found by I-ARA* and show experimentally in known four-neighbor gridworlds that I-ARA* can be used with smaller time limits between moves of the hunter than competing state-of-the-art moving-target search algorithms, namely repeated A*, G-FRA*, FRA*, and sometimes repeated ARA*. The hunter tends to make more moves with I-ARA* than repeated A*, G-FRA* or FRA*, which find shortest paths for the hunter, but fewer moves with I-ARA* than repeated ARA*, which finds suboptimal paths for the hunter like I-ARA*. Also, the error bounds on the lengths of the paths of the hunter tend to be smaller with I-ARA* than repeated ARA*.


Predicting Optimal Solution Cost with Bidirectional Stratified Sampling

AAAI Conferences

Optimal planning and heuristic search systems solve state-space searchproblems by finding a least-cost path from start to goal. As a byproduct of having an optimal path they also determine the optimal solution cost. In this paper we focus on the problem of determining the optimal solution cost for a state-space search problem directly, i.e. without actually finding a solution path of that cost. We present an efficient algorithm, BiSS, based on ideas of bidirectional search and stratified sampling that produces accurate estimates of the optimal solution cost. Our method is guaranteed to return the optimal solution cost in the limit as the sample size goes to infinity.We show empirically that our method makes accurate predictions in several domains. In addition, we show that our method scales to state spaces much larger than can be solved optimally. In particular, we estimate the average solution cost for the 6x6, 7x7, and 8x8 Sliding-Tile Puzzle and provide indirect evidence that these estimates are accurate.


Integrating Vehicle Routing and Motion Planning

AAAI Conferences

There has been much interest recently in problems that com-bine high-level task planning with low-level motion planning.In this paper, we present a problem of this kind that arises inmulti-vehicle mission planning. It tightly integrates task al-location and scheduling, who will do what when, with pathplanning, how each task will actually be performed. It ex-tends classical vehicle routing in that the cost of executing aset of high-level tasks can vary significantly in time and costaccording to the low-level paths selected. It extends classi-cal motion planning in that each path must minimize costwhile also respecting temporal constraints, including thoseimposed by the agent’s other tasks and the tasks assigned toother agents. Furthermore, the problem is a subtask withinan interactive system and therefore must operate within se-vere time constraints. We present an approach to the problembased on a combination of tabu search, linear programming,and heuristic search. We evaluate our planner on represen-tative problem instances and find that its performance meetsthe demanding requirements of our application. These resultsdemonstrate how integrating multiple diverse techniques cansuccessfully solve challenging real-world planning problemsthat are beyond the reach of any single method.


Optimal Search with Inadmissible Heuristics

AAAI Conferences

Considering cost-optimal heuristic search, we introduce the notion of global admissibility of a heuristic, a property weaker than standard admissibility, yet sufficient for guaranteeing solution optimality within forward search. We describe a concrete approach for creating globally admissible heuristics for domain independent planning; it is based on exploiting information gradually gathered by the search via a new form of reasoning about what we call existential optimal-plan landmarks. We evaluate our approach on some state-of-the-art heuristic search tools for cost-optimal planning, and discuss the results of this evaluation.


Pruning Methods for Optimal Delete-Free Planning

AAAI Conferences

Delete-free planning underlies many popular relaxation (h+) based heuristics used in state-of-the-art planners; it provides a simpler setting for exploring new pruning methods and other ideas; and a number of interesting recent planning domains are naturally delete-free. In this paper we explore new pruning methods for planning in delete-free planning domains. First, we observe that optimal delete-free plans can be composed from contiguous sub-plans that focus on one fact landmark at a time. Thus, instead of attempting to achieve the goal, the planner can focus on more easily achievable landmarks at each stage. Then, we suggest a number of complementary pruning techniques that are made more powerful with this observation. To carry out these pruning techniques efficiently, we make heavy use of an And/Or graph depicting the planning problem. We empirically evaluate these ideas using the FD framework, and show that they lead to clear improvements.


Sampling-Based Coverage Path Planning for Inspection of Complex Structures

AAAI Conferences

We present several new contributions in sampling-based coverage path planning, the task of finding feasible paths that give 100% sensor coverage of complex structures in obstaclefilled and visually occluded environments. First, we establish a framework for analyzing the probabilistic completeness of a sampling-based coverage algorithm, and derive results on the completeness and convergence of existing algorithms. Second, we introduce a new algorithm for the iterative improvement of a feasible coverage path; this relies on a samplingbased subroutine that makes asymptotically optimal local improvements to a feasible coverage path based on a strong generalization of the RRT* algorithm. We then apply the algorithm to the real-world task of autonomous in-water ship hull inspection. We use our improvement algorithm in conjunction with redundant roadmap coverage planning algorithm to produce paths that cover complex 3D environments with unprecedented efficiency.


Soil Data Analysis Using Classification Techniques and Soil Attribute Prediction

arXiv.org Machine Learning

Agricultural research has been profited by technical advances such as automation, data mining. Today, data mining is used in a vast areas and many off-the-shelf data mining system products and domain specific data mining application soft wares are available, but data mining in agricultural soil datasets is a relatively a young research field. The large amounts of data that are nowadays virtually harvested along with the crops have to be analyzed and should be used to their full extent. This research aims at analysis of soil dataset using data mining techniques. It focuses on classification of soil using various algorithms available. Another important purpose is to predict untested attributes using regression technique, and implementation of automated soil sample classification.


Modeling Social Causality and Responsibility Judgment in Multi-Agent Interactions

Journal of Artificial Intelligence Research

Social causality is the inference an entity makes about the social behavior of other entities and self. Besides physical cause and effect, social causality involves reasoning about epistemic states of agents and coercive circumstances. Based on such inference, responsibility judgment is the process whereby one singles out individuals to assign responsibility, credit or blame for multi-agent activities. Social causality and responsibility judgment are a key aspect of social intelligence, and a model for them facilitates the design and development of a variety of multi-agent interactive systems. Based on psychological attribution theory, this paper presents a domain-independent computational model to automate social inference and judgment process according to an agents causal knowledge and observations of interaction. We conduct experimental studies to empirically validate the computational model. The experimental results show that our model predicts human judgments of social attributions and makes inferences consistent with what most people do in their judgments. Therefore, the proposed model can be generically incorporated into an intelligent system to augment its social and cognitive functionality.


Improving Statistical Machine Translation for a Resource-Poor Language Using Related Resource-Rich Languages

Journal of Artificial Intelligence Research

We propose a novel language-independent approach for improving machine translation for resource-poor languages by exploiting their similarity to resource-rich ones. More precisely, we improve the translation from a resource-poor source language X_1 into a resource-rich language Y given a bi-text containing a limited number of parallel sentences for X_1-Y and a larger bi-text for X_2-Y for some resource-rich language X_2 that is closely related to X_1. This is achieved by taking advantage of the opportunities that vocabulary overlap and similarities between the languages X_1 and X_2 in spelling, word order, and syntax offer: (1) we improve the word alignments for the resource-poor language, (2) we further augment it with additional translation options, and (3) we take care of potential spelling differences through appropriate transliteration. The evaluation for Indonesian- >English using Malay and for Spanish -> English using Portuguese and pretending Spanish is resource-poor shows an absolute gain of up to 1.35 and 3.37 BLEU points, respectively, which is an improvement over the best rivaling approaches, while using much less additional data. Overall, our method cuts the amount of necessary "real'' training data by a factor of 2--5.


A Mixed Integer Programming Model Formulation for Solving the Lot-Sizing Problem

arXiv.org Artificial Intelligence

This paper addresses a mixed integer programming (MIP) formulation for the multi-item uncapacitated lot-sizing problem that is inspired from the trailer manufacturer. The proposed MIP model has been utilized to find out the optimum order quantity, optimum order time, and the minimum total cost of purchasing, ordering, and holding over the predefined planning horizon. This problem is known as NP-hard problem. The model was presented in an optimal software form using LINGO 13.0.