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Failure Handling In a Planning Framework

AAAI Conferences

When an agent plans a sequence of actions, some unexpected events may occur during the execution of these actions. These unexpected events may prevent the agent to replan and achieve its goal. In this work, our purpose is to recover from plan execution failures by reasoning the causes of these faulties. We combine the TLPlan forward chaining temporal planner with the PROBCOG reasoning tool in order to handle failures. It is also quite important to decide whether the failure we are dealing with is permanent. We propose that inferring some properties of the failure source helps us handle failures and determine the failure types.


Estimation of Suitable Action to Realize Given Novel Effect with Given Tool Using Bayesian Tool Affordances

AAAI Conferences

We present the concept of Bayesian Tool Affordances as a solution to estimate the suitable action for the given tool to realize the given novel effects to the robot. We define Tool affordances as the โ€œawareness within robot about the different kind of effects it can create in the environment using a toolโ€. It incorporates understanding the bi-directional association of executed Action, functionally relevant features of the Tool and the resulting effects. We propose Bayesian leaning of Tool Affordances for prediction, inference and planning capabilities while dealing with uncertainty, redundancy and irrelevant information using limited learning samples. The estimation results are presented in this paper to validate the proposed concept of Bayesian Tool Affordances.


A New Operator for ABox Revision in DL-Lite

AAAI Conferences

Details of our work can be found in the technical report, which is available at http://gqi.limewebs.com/aaaist12.pdf. In this paper, we propose a new operator for revising ABoxes in DL-Lite ontologies.


Recommending Related Microblogs: A Comparison Between Topic and WordNet based Approaches

AAAI Conferences

Computing similarity between short microblogs is an important step in microblog recommendation. In this paper, we investigate a topic based approach and a WordNet based approach to estimate similarity scores between microblogs and recommend top related ones to users. Empirical study is conducted to compare their recommendation effectiveness using two evaluation measures. The results show that the WordNet based approach has relatively higher precision than that of the topic based approach using 548 tweets as dataset. In addition, the Kendall tau distance between two lists recommended by WordNet and topic approaches is calculated. Its average of all the 548 pair lists tells us the two approaches have the relative high disaccord in the ranking of related tweets.


Strategic Advice Provision in Repeated Human-Agent Interactions (Abstract)

AAAI Conferences

This paper addresses the problem of automated advice provision in settings that involve repeated interactions between people and computer agents. This problem arises in many real world applications such as route selection systems and office assistants. To succeed in such settings agents must reason about how their actions in the present influence people's future actions. The paper describes several possible models of human behavior that were inspired by behavioral economic theories of people's play in repeated interactions. These models were incorporated into several agent designs to repeatedly generate offers to people playing the game. These agents were evaluated in extensive empirical investigations including hundreds of subjects that interacted with computers in different choice selections processes. The results revealed that an agent that combined a hyperbolic discounting model of human behavior with a social utility function was able to outperform alternative agent designs. We show that this approach was able to generalize to new people as well as choice selection processes that were not used for training. Our results demonstrate that combining computational approaches with behavioral economics models of people in repeated interactions facilitates the design of advice provision strategies for a large class of real-world settings.


Heuristic Search Comes of Age

AAAI Conferences

In looking back on the last five to ten years of work in heuristic search a few trends emerge. First, there has been a broadening of research topics studied. Second, there has been a deepened understanding of the theoretical foundations of search. Third, and finally, there have been increased connections with work in other fields. This paper, corresponding to a AAAI 2012 invited talk on recent work in heuristic search, highlights these trends in a number of areas of heuristic search. It is our opinion that the sum of these trends reflects the growth in the field and the fact that heuristic search has come of age.


Delivering the Smart Grid: Challenges for Autonomous Agents and Multi-Agent Systems Research

AAAI Conferences

Restructuring electricity grids to meet the increased demand caused by the electrification of transport and heating, while making greater use of intermittent renewable energy sources, represents one of the greatest engineering challenges of our day. This modern electricity grid, in which both electricity and information flow in two directions between large numbers of widely distributed suppliers and generators โ€” commonly termed the โ€˜smart gridโ€™ โ€” represents a radical reengineering of infrastructure which has changed little over the last hundred years. However, the autonomous behaviour expected of the smart grid, its distributed nature, and the existence of multiple stakeholders each with their own incentives and interests, challenges existing engineering approaches. In this challenge paper, we describe why we believe that artificial intelligence, and particularly, the fields of autonomous agents and multi-agent systems are essential for delivering the smart grid as it is envisioned. We present some recent work in this area and describe many of the challenges that still remain.


Optimal Manipulation of Voting Rules

AAAI Conferences

Complexity of voting manipulation is a prominent research topic in computational social choice. The voting manipulation literature usually assumes that the manipulator is only concerned with improving the outcome of the election from her perspective. However, in practice, the manipulator may also be reluctant to lie, i.e., she may have a preference for submitting a vote that does not deviate too much from her true ranking of the candidates. In this paper, we study the complexity of finding a manipulative vote that achieves the manipulator's goal yet is as close as possible to her true preference order. We analyze this problem for three natural notions of closeness, namely, swap distance, footrule distance, and maximum displacement distance, and a variety of voting rules, such as scoring rules, Bucklin, Copeland, and Maximin. For all three distances, we obtain polynomial-time algorithms for all scoring rules and Bucklin and hardness results for Copeland and Maximin.


Research Challenges in Combinatorial Search

AAAI Conferences

I provide a personal view of some of the major research challenges in the area of combinatorial search. These include solving and playing games with chance, hidden information, and multiple players, optimally solving larger instances of well-known single-agent toy problems, applying search techniques to more realistic problem domains, analyzing the time complexity of heuristic search algorithms, and capitalizing on advances in computing hardware, such as very large external memories and multi-core processors.


Computing Game-Theoretic Solutions and Applications to Security

AAAI Conferences

The multiagent systems community has adopted game theory as a framework for the design of systems of multiple self-interested agents. For this to be effective, efficient algorithms must be designed to compute the solutions that game theory prescribes. In this paper, I summarize some of the state of the art on this topic, focusing particularly on how this line of work has contributed to several highly visible deployed security applications, developed at the University of Southern California.