Asia
Document Clustering based on Topic Maps
Rafi, Muhammad, Shaikh, M. Shahid, Farooq, Amir
Importance of document clustering is now widely acknowledged by researchers for better management, smart navigation, efficient filtering, and concise summarization of large collection of documents like World Wide Web (WWW). The next challenge lies in semantically performing clustering based on the semantic contents of the document. The problem of document clustering has two main components: (1) to represent the document in such a form that inherently captures semantics of the text. This may also help to reduce dimensionality of the document, and (2) to define a similarity measure based on the semantic representation such that it assigns higher numerical values to document pairs which have higher semantic relationship. Feature space of the documents can be very challenging for document clustering. A document may contain multiple topics, it may contain a large set of class-independent general-words, and a handful class-specific core-words. With these features in mind, traditional agglomerative clustering algorithms, which are based on either Document Vector model (DVM) or Suffix Tree model (STC), are less efficient in producing results with high cluster quality. This paper introduces a new approach for document clustering based on the Topic Map representation of the documents. The document is being transformed into a compact form. A similarity measure is proposed based upon the inferred information through topic maps data and structures. The suggested method is implemented using agglomerative hierarchal clustering and tested on standard Information retrieval (IR) datasets. The comparative experiment reveals that the proposed approach is effective in improving the cluster quality.
Stochastic Enforced Hill-Climbing
Wu, J., Kalyanam, R., Givan, R.
Enforced hill-climbing is an effective deterministic hill-climbing technique that deals with local optima using breadth-first search (a process called ``basin flooding''). We propose and evaluate a stochastic generalization of enforced hill-climbing for online use in goal-oriented probabilistic planning problems. We assume a provided heuristic function estimating expected cost to the goal with flaws such as local optima and plateaus that thwart straightforward greedy action choice. While breadth-first search is effective in exploring basins around local optima in deterministic problems, for stochastic problems we dynamically build and solve a heuristic-based Markov decision process (MDP) model of the basin in order to find a good escape policy exiting the local optimum. We note that building this model involves integrating the heuristic into the MDP problem because the local goal is to improve the heuristic. We evaluate our proposal in twenty-four recent probabilistic planning-competition benchmark domains and twelve probabilistically interesting problems from recent literature. For evaluation, we show that stochastic enforced hill-climbing (SEH) produces better policies than greedy heuristic following for value/cost functions derived in two very different ways: one type derived by using deterministic heuristics on a deterministic relaxation and a second type derived by automatic learning of Bellman-error features from domain-specific experience. Using the first type of heuristic, SEH is shown to generally outperform all planners from the first three international probabilistic planning competitions.
Similarity-based Learning via Data Driven Embeddings
Kar, Purushottam, Jain, Prateek
We consider the problem of classification using similarity/distance functions over data. Specifically, we propose a framework for defining the goodness of a (dis)similarity function with respect to a given learning task and propose algorithms that have guaranteed generalization properties when working with such good functions. Our framework unifies and generalizes the frameworks proposed by [Balcan-Blum ICML 2006] and [Wang et al ICML 2007]. An attractive feature of our framework is its adaptability to data - we do not promote a fixed notion of goodness but rather let data dictate it. We show, by giving theoretical guarantees that the goodness criterion best suited to a problem can itself be learned which makes our approach applicable to a variety of domains and problems. We propose a landmarking-based approach to obtaining a classifier from such learned goodness criteria. We then provide a novel diversity based heuristic to perform task-driven selection of landmark points instead of random selection. We demonstrate the effectiveness of our goodness criteria learning method as well as the landmark selection heuristic on a variety of similarity-based learning datasets and benchmark UCI datasets on which our method consistently outperforms existing approaches by a significant margin.
Sparse Transfer Learning for Interactive Video Search Reranking
Tian, Xinmei, Tao, Dacheng, Rui, Yong
Visual reranking is effective to improve the performance of the text-based video search. However, existing reranking algorithms can only achieve limited improvement because of the well-known semantic gap between low level visual features and high level semantic concepts. In this paper, we adopt interactive video search reranking to bridge the semantic gap by introducing user's labeling effort. We propose a novel dimension reduction tool, termed sparse transfer learning (STL), to effectively and efficiently encode user's labeling information. STL is particularly designed for interactive video search reranking. Technically, it a) considers the pair-wise discriminative information to maximally separate labeled query relevant samples from labeled query irrelevant ones, b) achieves a sparse representation for the subspace to encodes user's intention by applying the elastic net penalty, and c) propagates user's labeling information from labeled samples to unlabeled samples by using the data distribution knowledge. We conducted extensive experiments on the TRECVID 2005, 2006 and 2007 benchmark datasets and compared STL with popular dimension reduction algorithms. We report superior performance by using the proposed STL based interactive video search reranking.
Combining Evaluation Metrics via the Unanimous Improvement Ratio and its Application to Clustering Tasks
Amigó, E., Gonzalo, J., Artiles, J., Verdejo, F.
Many Artificial Intelligence tasks cannot be evaluated with a single quality criterion and some sort of weighted combination is needed to provide system rankings. A problem of weighted combination measures is that slight changes in the relative weights may produce substantial changes in the system rankings. This paper introduces the Unanimous Improvement Ratio (UIR), a measure that complements standard metric combination criteria (such as van Rijsbergens F-measure) and indicates how robust the measured differences are to changes in the relative weights of the individual metrics. UIR is meant to elucidate whether a perceived difference between two systems is an artifact of how individual metrics are weighted. Besides discussing the theoretical foundations of UIR, this paper presents empirical results that confirm the validity and usefulness of the metric for the Text Clustering problem, where there is a tradeoff between precision and recall based metrics and results are particularly sensitive to the weighting scheme used to combine them. Remarkably, our experiments show that UIR can be used as a predictor of how well differences between systems measured on a given test bed will also hold in a different test bed.
Computing Approximate Nash Equilibria and Robust Best-Responses Using Sampling
Ponsen, M., de Jong, S., Lanctot, M.
This article discusses two contributions to decision-making in complex partially observable stochastic games. First, we apply two state-of-the-art search techniques that use Monte-Carlo sampling to the task of approximating a Nash-Equilibrium (NE) in such games, namely Monte-Carlo Tree Search (MCTS) and Monte-Carlo Counterfactual Regret Minimization (MCCFR). MCTS has been proven to approximate a NE in perfect-information games. We show that the algorithm quickly finds a reasonably strong strategy (but not a NE) in a complex imperfect information game, i.e. Poker. MCCFR on the other hand has theoretical NE convergence guarantees in such a game. We apply MCCFR for the first time in Poker. Based on our experiments, we may conclude that MCTS is a valid approach if one wants to learn reasonably strong strategies fast, whereas MCCFR is the better choice if the quality of the strategy is most important. Our second contribution relates to the observation that a NE is not a best response against players that are not playing a NE. We present Monte-Carlo Restricted Nash Response (MCRNR), a sample-based algorithm for the computation of restricted Nash strategies. These are robust best-response strategies that (1) exploit non-NE opponents more than playing a NE and (2) are not (overly) exploitable by other strategies. We combine the advantages of two state-of-the-art algorithms, i.e. MCCFR and Restricted Nash Response (RNR). MCRNR samples only relevant parts of the game tree. We show that MCRNR learns quicker than standard RNR in smaller games. Also we show in Poker that MCRNR learns robust best-response strategies fast, and that these strategies exploit opponents more than playing a NE does.
Bootstrapping Intrinsically Motivated Learning with Human Demonstrations
Nguyen, Sao Mai, Baranes, Adrien, Oudeyer, Pierre-Yves
The word intrinsic motivation was first used in I. APPROACHESFOR ADAPTIVEPERSONALROBOTS psychology to describe the capability of humans to be attracted toward different activities for the pleasure that they experience The promise of personal robots operating in human environments intrinsically. These mechanisms have been shown crucial for to interact with people on a daily basis points out the humans to autonomously learn and discover new capabilities importance of adaptivity of the machine to its environment and [14]-[16]. This inspired the creation of fully autonomous users. The robot can no longer simply be all-programmed in robots [17]-[22] with meta-exploration mechanisms monitoring advance by engineers, and reproduce only actions predesigned the evolution of learning performances of the robot, in in factories. It needs to match its behaviour and learn new order to maximise informational gain, and with heuristics skills as the environment and users' needs change.
Automatic Vehicle Checking Agent (VCA)
Ahmad, Bashir, Ahmad, Shakeel, Hussain, Shahid, Aslam, Muhammad Zaheer, Abbas, Zafar
A definition of intelligence is given in terms of performance that can be quantitatively measured. In this study, we have presented a conceptual model of Intelligent Agent System for Automatic Vehicle Checking Agent (VCA). To achieve this goal, we have introduced several kinds of agents that exhibit intelligent features. These are the Management agent, internal agent, External Agent, Watcher agent and Report agent. Metrics and measurements are suggested for evaluating the performance of Automatic Vehicle Checking Agent (VCA). Calibrate data and test facilities are suggested to facilitate the development of intelligent systems.
Information-Maximization Clustering based on Squared-Loss Mutual Information
Sugiyama, Masashi, Yamada, Makoto, Kimura, Manabu, Hachiya, Hirotaka
Information-maximization clustering learns a probabilistic classifier in an unsupervised manner so that mutual information between feature vectors and cluster assignments is maximized. A notable advantage of this approach is that it only involves continuous optimization of model parameters, which is substantially easier to solve than discrete optimization of cluster assignments. However, existing methods still involve non-convex optimization problems, and therefore finding a good local optimal solution is not straightforward in practice. In this paper, we propose an alternative information-maximization clustering method based on a squared-loss variant of mutual information. This novel approach gives a clustering solution analytically in a computationally efficient way via kernel eigenvalue decomposition. Furthermore, we provide a practical model selection procedure that allows us to objectively optimize tuning parameters included in the kernel function. Through experiments, we demonstrate the usefulness of the proposed approach.
Cloning in Elections: Finding the Possible Winners
Elkind, E., Faliszewski, P., Slinko, A.
We consider the problem of manipulating elections by cloning candidates. In our model, a manipulator can replace each candidate c by several clones, i.e., new candidates that are so similar to c that each voter simply replaces c in his vote with a block of these new candidates, ranked consecutively. The outcome of the resulting election may then depend on the number of clones as well as on how each voter orders the clones within the block. We formalize what it means for a cloning manipulation to be successful (which turns out to be a surprisingly delicate issue), and, for a number of common voting rules, characterize the preference profiles for which a successful cloning manipulation exists. We also consider the model where there is a cost associated with producing each clone, and study the complexity of finding a minimum-cost cloning manipulation. Finally, we compare cloning with two related problems: the problem of control by adding candidates and the problem of possible (co)winners when new alternatives can join.