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Reinforcement Learning Based on On-Line EM Algorithm

Neural Information Processing Systems

On the other hand, applications to continuous state/action problems (Werbos, 1990; Doya, 1996; Sofge & White, 1992) are much more difficult than the finite state/action cases. Good function approximation methods and fast learning algorithms are crucial for successful applications. In this article, we propose a new RL method that has the above-mentioned two features. This method is based on an actor-critic architecture (Barto et al., 1983), although the detailed implementations of the actor and the critic are quite differ- Reinforcement Learning Based on On-Line EM Algorithm 1053 ent from those in the original actor-critic model. The actor and the critic in our method estimate a policy and a Q-function, respectively, and are approximated by Normalized Gaussian Networks (NGnet) (l'doody & Darken, 1989).


Almost Linear VC Dimension Bounds for Piecewise Polynomial Networks

Neural Information Processing Systems

We compute upper and lower bounds on the VC dimension of feedforward networks of units with piecewise polynomial activation functions. We show that if the number of layers is fixed, then the VC dimension grows as W log W, where W is the number of parameters in the network. The VC dimension is an important measure of the complexity of a class of binaryvalued functions, since it characterizes the amount of data required for learning in the PAC setting (see [BEHW89, Vap82]). In this paper, we establish upper and lower bounds on the VC dimension of a specific class of multi-layered feedforward neural networks. Let F be the class of binary-valued functions computed by a feed forward neural network with W weights and k computational (non-input) units, each with a piecewise polynomial activation function.


Blind Separation of Filtered Sources Using State-Space Approach

Neural Information Processing Systems

In this paper we present a novel approach to multichannel blind that both mixingseparation/generalized deconvolution, assuming and demixing models are described by stable linear state-space systems. Based on the minimization of Kullback-Leibler Divergence, we develop a novel learning algorithm to train the matrices in the output equation. To estimate the state of the demixing model, we introduce a new concept, called to numerically implement the Kalman filter.hidden Referany priori knowledge of to review papers [lJ and [5J for the current state of theory and methods in the field. There are several reasons why as blind deconvolution models.


Inference in Multilayer Networks via Large Deviation Bounds

Neural Information Processing Systems

Arguably oneabilities of the most important types of information processing is the capacity for probabilistic reasoning. The properties of undirectedproDabilistic models represented as symmetric networks ethave been studied extensively using methods from statistical mechanics (Hertz aI, 1991). Detailed analyses of these models are possible by exploiting averaging that occur in the thermodynamic limit of large networks.phenomena In this paper, we analyze the limit of large, multilayer networks for probabilistic models represented as directed acyclic graphs. These models are known as Bayesian networks (Pearl, 1988; Neal, 1992), and they have different probabilistic semantics than symmetric neural networks (such as Hopfield models or Boltzmann machines). We show that the intractability of exact inference in multilayer Bayesian networks 261 Inference in Multilayer Networks via Large Deviation Bounds does not preclude their effective use. Our work builds on earlier studies of variational methods (Jordan et aI, 1997).


A Randomized Algorithm for Pairwise Clustering

Neural Information Processing Systems

We present a stochastic clustering algorithm based on pairwise similarity ofdatapoints. Our method extends existing deterministic methods, including agglomerative algorithms, min-cut graph algorithms, andconnected components. Thus it provides a common framework for all these methods. Our graph-based method differs from existing stochastic methods which are based on analogy to physical systems. The stochastic nature of our method makes it more robust against noise, including accidental edges and small spurious clusters. We demonstrate the superiority of our algorithm using an example with 3 spiraling bands and a lot of noise. 1 Introduction Clustering algorithms can be divided into two categories: those that require a vectorial representationof the data, and those which use only pairwise representation. In the former case, every data item must be represented as a vector in a real normed space, while in the second case only pairwise relations of similarity or dissimilarity areused.


Experimental Results on Learning Stochastic Memoryless Policies for Partially Observable Markov Decision Processes

Neural Information Processing Systems

Partially Observable Markov Decision Processes (pO"MOPs) constitute an important class of reinforcement learning problems which present unique theoretical and computational difficulties. In the absence of the Markov property, popular reinforcement learning algorithms such as Q-Iearning may no longer be effective, and memory-based methods which remove partial observability via state-estimation are notoriously expensive. An alternative approach is to seek a stochastic memoryless policy which for each observation of the environment prescribes a probability distribution over available actions that maximizes the average reward per timestep. A reinforcement learning algorithm which learns a locally optimal stochastic memoryless policy has been proposed by Jaakkola, Singh and Jordan, but not empirically verified. We present a variation of this algorithm, discuss its implementation, and demonstrate its viability using four test problems.


Multi-Electrode Spike Sorting by Clustering Transfer Functions

Neural Information Processing Systems

Since every electrode is in a different position it will measure a different contribution from each of the different neurons. Simply stated, the problem is this: how can these complex signals be untangled to determine when each individual cell fired? This problem is difficult because, a) the objects being classified are very similar and often noisy, b) spikes coming from the same cell can ยทPermanent address: Institute of Computer Science and Center for Neural Computation, TheHebrew University, Jerusalem, Israel.


A Reinforcement Learning Algorithm in Partially Observable Environments Using Short-Term Memory

Neural Information Processing Systems

Since BLHT learns a stochastic model based on Bayesian Learning, the overfitting problemis reasonably solved. Moreover, BLHT has an efficient implementation. This paper shows that the model learned by BLHT converges toone which provides the most accurate predictions of percepts and rewards, given short-term memory. 1 INTRODUCTION Research on Reinforcement Learning (RL) problem forpartially observable environments is gaining more attention recently. This is mainly because the assumption that perfect and complete perception of the state of the environment is available for the learning agent, which many previous RL algorithms require, is not valid for many realistic environments.


Robust, Efficient, Globally-Optimized Reinforcement Learning with the Parti-Game Algorithm

Neural Information Processing Systems

Parti-game (Moore 1994a; Moore 1994b; Moore and Atkeson 1995) is a reinforcement learning (RL) algorithm that has a lot of promise in overcoming thecurse of dimensionality that can plague RL algorithms when applied to high-dimensional problems. In this paper we introduce modifications tothe algorithm that further improve its performance and robustness. In addition, while parti-game solutions can be improved locally by standard local path-improvement techniques, we introduce an add-on algorithm in the same spirit as parti-game that instead tries to improve solutions in a non-local manner. 1 INTRODUCTION Parti-game operates on goal problems by dynamically partitioning the space into hyperrectangular cellsof varying sizes, represented using a k-d tree data structure. It assumes the existence of a pre-specified local controller that can be commanded to proceed from the current state to a given state. The algorithm uses a game-theoretic approach to assign costs to cells based on past experiences using a minimax algorithm.


Viewing Classifier Systems as Model Free Learning in POMDPs

Neural Information Processing Systems

Classifier systems are now viewed disappointing because of their problems suchas the rule strength vs rule set performance problem and the credit assignment problem. In order to solve the problems, we have developed ahybrid classifier system: GLS (Generalization Learning System). In designing GLS, we view CSs as model free learning in POMDPs and take a hybrid approach to finding the best generalization, given the total number of rules. GLS uses the policy improvement procedure by Jaakkola et al. for an locally optimal stochastic policy when a set of rule conditions is given. GLS uses GA to search for the best set of rule conditions. 1 INTRODUCTION Classifier systems (CSs) (Holland 1986) have been among the most used in reinforcement learning.