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Learning Content Selection Rules for Generating Object Descriptions in Dialogue

Journal of Artificial Intelligence Research

A fundamental requirement of any task-oriented dialogue system is the ability to generate object descriptions that refer to objects in the task domain. The subproblem of content selection for object descriptions in task-oriented dialogue has been the focus of much previous work and a large number of models have been proposed. In this paper, we use the annotated COCONUT corpus of task-oriented design dialogues to develop feature sets based on Dale and Reiter's (1995) incremental model, Brennan and Clark's (1996) conceptual pact model, and Jordan's (2000b) intentional influences model, and use these feature sets in a machine learning experiment to automatically learn a model of content selection for object descriptions. Since Dale and Reiter's model requires a representation of discourse structure, the corpus annotations are used to derive a representation based on Grosz and Sidner's (1986) theory of the intentional structure of discourse, as well as two very simple representations of discourse structure based purely on recency. We then apply the rule-induction program RIPPER to train and test the content selection component of an object description generator on a set of 393 object descriptions from the corpus. To our knowledge, this is the first reported experiment of a trainable content selection component for object description generation in dialogue. Three separate content selection models that are based on the three theoretical models, all independently achieve accuracies significantly above the majority class baseline (17%) on unseen test data, with the intentional influences model (42.4%) performing significantly better than either the incremental model (30.4%) or the conceptual pact model (28.9%). But the best performing models combine all the feature sets, achieving accuracies near 60%. Surprisingly, a simple recency-based representation of discourse structure does as well as one based on intentional structure. To our knowledge, this is also the first empirical comparison of a representation of Grosz and Sidner's model of discourse structure with a simpler model for any generation task.


Solving Set Constraint Satisfaction Problems using ROBDDs

Journal of Artificial Intelligence Research

In this paper we present a new approach to modeling finite set domain constraint problems using Reduced Ordered Binary Decision Diagrams (ROBDDs). We show that it is possible to construct an efficient set domain propagator which compactly represents many set domains and set constraints using ROBDDs. We demonstrate that the ROBDD-based approach provides unprecedented flexibility in modeling constraint satisfaction problems, leading to performance improvements. We also show that the ROBDD-based modeling approach can be extended to the modeling of integer and multiset constraint problems in a straightforward manner. Since domain propagation is not always practical, we also show how to incorporate less strict consistency notions into the ROBDD framework, such as set bounds, cardinality bounds and lexicographic bounds consistency. Finally, we present experimental results that demonstrate the ROBDD-based solver performs better than various more conventional constraint solvers on several standard set constraint problems.


Calendar of Events

AI Magazine

(EDOC 2005). Moscow State University, Russia, King's Email: patrick.hung@uoit.ca In cooperation with the American Association for Artificial Intelligence General Chairs The 19th International FLAIRS Conference (FLAIRS 2006) will be held May 11-13 Philip Chan, Debasis Mitra 2006, in Melbourne Beach, Florida, USA. Coast" (centered around NASA's Kennedy Space Center), and has easy access to Florida Institute of Technology Orlando and the Disney World attractions. Submission of papers for presentation at the conference is now invited.


RoboCup 2004 Competitions and Symposium: A Small Kick for Robots, a Giant Score for Science

AI Magazine

RoboCup is an international initiative with the main goals of fostering research and education in artificial intelligence and robotics, as well as of promoting science and technology to world citizens. The idea behind RoboCup is to provide a standard problem for which a wide range of technologies can be integrated and examined, as well as being used for project-oriented education, and to organize annual events open to the general public, at which different solutions to the problem are compared. The eighth annual RoboCup -- RoboCup 2004 -- was held in Lisbon, Portugal, from 27 June to 5 July. In this article, a general description of RoboCup 2004 is presented, including summaries concerning teams, participants, distribution into leagues, main research advances, as well as detailed descriptions for each league.


Intelligent Technology for an Aging Population: The Use of AI to Assist Elders with Cognitive Impairment

AI Magazine

Today, approximately 10 percent of the world's population is over the age of 60; by 2050 this proportion will have more than doubled. Moreover, the greatest rate of increase is amongst the "oldest old," people aged 85 and over. While many older adults remain healthy and productive, overall this segment of the population is subject to physical and cognitive impairment at higher rates than younger people. This article surveys new technologies that incorporate artificial intelligence techniques to support older adults and help them cope with the changes of aging, in particular with cognitive decline.


An Expressive Language and Efficient Execution System for Software Agents

Journal of Artificial Intelligence Research

Software agents can be used to automate many of the tedious, time-consuming information processing tasks that humans currently have to complete manually. However, to do so, agent plans must be capable of representing the myriad of actions and control flows required to perform those tasks. In addition, since these tasks can require integrating multiple sources of remote information ? typically, a slow, I/O-bound process ? it is desirable to make execution as efficient as possible. To address both of these needs, we present a flexible software agent plan language and a highly parallel execution system that enable the efficient execution of expressive agent plans. The plan language allows complex tasks to be more easily expressed by providing a variety of operators for flexibly processing the data as well as supporting subplans (for modularity) and recursion (for indeterminate looping). The executor is based on a streaming dataflow model of execution to maximize the amount of operator and data parallelism possible at runtime. We have implemented both the language and executor in a system called THESEUS. Our results from testing THESEUS show that streaming dataflow execution can yield significant speedups over both traditional serial (von Neumann) as well as non-streaming dataflow-style execution that existing software and robot agent execution systems currently support. In addition, we show how plans written in the language we present can represent certain types of subtasks that cannot be accomplished using the languages supported by network query engines. Finally, we demonstrate that the increased expressivity of our plan language does not hamper performance; specifically, we show how data can be integrated from multiple remote sources just as efficiently using our architecture as is possible with a state-of-the-art streaming-dataflow network query engine.


Using Memory to Transform Search on the Planning Graph

Journal of Artificial Intelligence Research

The Graphplan algorithm for generating optimal make-span plans containing parallel sets of actions remains one of the most effective ways to generate such plans. However, despite enhancements on a range of fronts, the approach is currently dominated in terms of speed, by state space planners that employ distance-based heuristics to quickly generate serial plans. We report on a family of strategies that employ available memory to construct a search trace so as to learn from various aspects of Graphplan's iterative search episodes in order to expedite search in subsequent episodes. The planning approaches can be partitioned into two classes according to the type and extent of search experience captured in the trace. The planners using the more aggressive tracing method are able to avoid much of Graphplan's redundant search effort, while planners in the second class trade off this aspect in favor of a much higher degree of freedom than Graphplan in traversing the space of'states' generated during regression search on the planning graph. The tactic favored by the second approach, exploiting the search trace to transform the depth-first, IDA* nature of Graphplan's search into an iterative state space view, is shown to be the more powerful. We demonstrate that distance-based, state space heuristics can be adapted to informed traversal of the search trace used by the second class of planners and develop an augmentation targeted specifically at planning graph search. Guided by such a heuristic, the step-optimal version of the planner in this class clearly dominates even a highly enhanced version of Graphplan. By adopting beam search on the search trace we then show that virtually optimal parallel plans can be generated at speeds quite competitive with a modern heuristic state space planner.


An Improved Search Algorithm for Optimal Multiple-Sequence Alignment

Journal of Artificial Intelligence Research

Multiple sequence alignment (MSA) is a ubiquitous problem in computational biology. Although it is NP-hard to find an optimal solution for an arbitrary number of sequences, due to the importance of this problem researchers are trying to push the limits of exact algorithms further. Since MSA can be cast as a classical path finding problem, it is attracting a growing number of AI researchers interested in heuristic search algorithms as a challenge with actual practical relevance. In this paper, we first review two previous, complementary lines of research. Based on Hirschberg's algorithm, Dynamic Programming needs O(kN^(k-1)) space to store both the search frontier and the nodes needed to reconstruct the solution path, for k sequences of length N. Best first search, on the other hand, has the advantage of bounding the search space that has to be explored using a heuristic. However, it is necessary to maintain all explored nodes up to the final solution in order to prevent the search from re-expanding them at higher cost. Earlier approaches to reduce the Closed list are either incompatible with pruning methods for the Open list, or must retain at least the boundary of the Closed list. In this article, we present an algorithm that attempts at combining the respective advantages; like A* it uses a heuristic for pruning the search space, but reduces both the maximum Open and Closed size to O(kN^(k-1)), as in Dynamic Programming. The underlying idea is to conduct a series of searches with successively increasing upper bounds, but using the DP ordering as the key for the Open priority queue. With a suitable choice of thresholds, in practice, a running time below four times that of A* can be expected. In our experiments we show that our algorithm outperforms one of the currently most successful algorithms for optimal multiple sequence alignments, Partial Expansion A*, both in time and memory. Moreover, we apply a refined heuristic based on optimal alignments not only of pairs of sequences, but of larger subsets. This idea is not new; however, to make it practically relevant we show that it is equally important to bound the heuristic computation appropriately, or the overhead can obliterate any possible gain. Furthermore, we discuss a number of improvements in time and space efficiency with regard to practical implementations. Our algorithm, used in conjunction with higher-dimensional heuristics, is able to calculate for the first time the optimal alignment for almost all of the problems in Reference 1 of the benchmark database BAliBASE.


On the Practical use of Variable Elimination in Constraint Optimization Problems: 'Still-life' as a Case Study

Journal of Artificial Intelligence Research

Variable elimination is a general technique for constraint processing. It is often discarded because of its high space complexity. However, it can be extremely useful when combined with other techniques. In this paper we study the applicability of variable elimination to the challenging problem of finding still-lifes. We illustrate several alternatives: variable elimination as a stand-alone algorithm, interleaved with search, and as a source of good quality lower bounds. We show that these techniques are the best known option both theoretically and empirically. In our experiments we have been able to solve the n 20 instance, which is far beyond reach with alternative approaches.


Calendar of Events

AI Magazine

Caesarea Edmond Benjamin de Rothschild Email: patrick.hung@uoit.ca (MDAI 2005).