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TorusE: Knowledge Graph Embedding on a Lie Group

AAAI Conferences

Knowledge graphs are useful for many artificial intelligence (AI) tasks. However, knowledge graphs often have missing facts. To populate the graphs, knowledge graph embedding models have been developed. Knowledge graph embedding models map entities and relations in a knowledge graph to a vector space and predict unknown triples by scoring candidate triples. TransE is the first translation-based method and it is well known because of its simplicity and efficiency for knowledge graph completion. It employs the principle that the differences between entity embeddings represent their relations. The principle seems very simple, but it can effectively capture the rules of a knowledge graph. However, TransE has a problem with its regularization. TransE forces entity embeddings to be on a sphere in the embedding vector space. This regularization warps the embeddings and makes it difficult for them to fulfill the abovementioned principle. The regularization also affects adversely the accuracies of the link predictions. On the other hand, regularization is important because entity embeddings diverge by negative sampling without it. This paper proposes a novel embedding model, TorusE, to solve the regularization problem. The principle of TransE can be defined on any Lie group. A torus, which is one of the compact Lie groups, can be chosen for the embedding space to avoid regularization. To the best of our knowledge, TorusE is the first model that embeds objects on other than a real or complex vector space, and this paper is the first to formally discuss the problem of regularization of TransE. Our approach outperforms other state-of-the-art approaches such as TransE, DistMult and ComplEx on a standard link prediction task. We show that TorusE is scalable to large-size knowledge graphs and is faster than the original TransE.


Adversarial Learning for Chinese NER From Crowd Annotations

AAAI Conferences

To quickly obtain new labeled data, we can choose crowdsourcing as an alternative way at lower cost in a short time. But as an exchange, crowd annotations from non-experts may be of lower quality than those from experts. In this paper, we propose an approach to performing crowd annotation learning for Chinese Named Entity Recognition (NER) to make full use of the noisy sequence labels from multiple annotators. Inspired by adversarial learning, our approach uses a common Bi-LSTM and a private Bi-LSTM for representing annotator-generic and -specific information. The annotator-generic information is the common knowledge for entities easily mastered by the crowd. Finally, we build our Chinese NE tagger based on the LSTM-CRF model. In our experiments, we create two data sets for Chinese NER tasks from two domains. The experimental results show that our system achieves better scores than strong baseline systems.


How AI Wins Friends and Influences People in Repeated Games With Cheap Talk

AAAI Conferences

Research has shown that a person's financial success is more dependent on the ability to deal with people than on professional knowledge. Sage advice, such as "if you can't say something nice, don't say anything at all" and principles articulated in Carnegie's classic "How to Win Friends and Influence People," offer trusted rules-of-thumb for how people can successfully deal with each other. However, alternative philosophies for dealing with people have also emerged. The success of an AI system is likewise contingent on its ability to win friends and influence people. In this paper, we study how AI systems should be designed to win friends and influence people in repeated games with cheap talk (RGCTs). We create several algorithms for playing RGCTs by combining existing behavioral strategies (what the AI does) with signaling strategies (what the AI says) derived from several competing philosophies. Via user study, we evaluate these algorithms in four RGCTs. Our results suggest sufficient properties for AIs to win friends and influence people in RGCTs.


An Interactive Multi-Label Consensus Labeling Model for Multiple Labeler Judgments

AAAI Conferences

Multi-label classification is crucial to several practical applications including document categorization, video tagging, targeted advertising etc. Training a multi-label classifier requires a large amount of labeled data which is often unavailable or scarce. Labeled data is then acquired by consulting multiple labelers---both human and machine. Inspired by ensemble methods, our premise is that labels inferred with high consensus among labelers, might be closer to the ground truth. We propose strategies based on interaction and active learning to obtain higher quality labels that potentially lead to greater consensus. We propose a novel formulation that aims to collectively optimize the cost of labeling, labeler reliability, label-label correlation and inter-labeler consensus. Evaluation on data labeled by multiple labelers (both human and machine) shows that our consensus output is closer to the ground truth when compared to the "majority" baseline. We present illustrative cases where it even improves over the existing ground truth. We also present active learning strategies to leverage our consensus model in interactive learning settings. Experiments on several real-world datasets (publicly available) demonstrate the efficacy of our approach in achieving promising classification results with fewer labeled data.


Toward Deep Reinforcement Learning Without a Simulator: An Autonomous Steering Example

AAAI Conferences

We propose a scheme for training a computerized agent to perform complex human tasks such as highway steering. The scheme is designed to follow a natural learning process whereby a human instructor teaches a computerized trainee. It enables leveraging the weak supervision abilities of a (human) instructor, who, while unable to perform well herself at the required task, can provide coherent and learnable instantaneous reward signals to the computerized trainee. The learning process consists of three supervised elements followed by reinforcement learning. The supervised learning stages are: (i) supervised imitation learning; (ii) supervised reward induction; and (iii) supervised safety module construction. We implemented this scheme using deep convolutional networks and applied it to successfully create a computerized agent capable of autonomous highway steering over the well-known racing game Assetto Corsa. We demonstrate that the use of all components is essential to effectively carry out reinforcement learning of the steering task using vision alone, without access to a driving simulator internals, and operating in wall-clock time.


Submodular Function Maximization Over Graphs via Zero-Suppressed Binary Decision Diagrams

AAAI Conferences

Submodular function maximization (SFM) has attracted much attention thanks to its applicability to various practical problems. Although most studies have considered SFM with size or budget constraints, more complex constraints often appear in practice. In this paper, we consider a very general class of SFM with such complex constraints (e.g., an s-t path constraint on a given graph). We propose a novel algorithm that takes advantage of zero-suppressed binary decision diagrams, which store all feasible solutions efficiently thus enabling us to circumvent the difficulty of determining feasibility. Theoretically, our algorithm is guaranteed to achieve (1-c)-approximations, where c is the curvature of a submodular function. Experiments show that our algorithm runs much faster than exact algorithms and finds better solutions than those obtained by an existing approximation algorithm in many instances. Notably, our algorithm achieves better than a 90%-approximation in all instances for which optimal values are available.


On Multiset Selection With Size Constraints

AAAI Conferences

This paper considers the multiset selection problem with size constraints, which arises in many real-world applications such as budget allocation. Previous studies required the objective function f to be submodular, while we relax this assumption by introducing the notion of the submodularity ratios (denoted by ฮฑ_f and ฮฒ_f). We propose an anytime randomized iterative approach POMS, which maximizes the given objective f and minimizes the multiset size simultaneously. We prove that POMS using a reasonable time achieves an approximation guarantee of max{1-1/e^(ฮฒ_f), (ฮฑ_f/2)(1-1/e^(ฮฑ_f))}. Particularly, when f is submdoular, this bound is at least as good as that of the previous greedy-style algorithms. In addition, we give lower bounds on the submodularity ratio for the objectives of budget allocation. Experimental results on budget allocation as well as a more complex application, namely, generalized influence maximization, exhibit the superior performance of the proposed approach.


Exact Clustering via Integer Programming and Maximum Satisfiability

AAAI Conferences

We consider the following general graph clustering problem: given a complete undirected graph G=(V,E,c) with an edge weight function c:E->Q, we are asked to find a partition C of V that maximizes the sum of edge weights within the clusters in C. Owing to its high generality, this problem has a wide variety of real-world applications, including correlation clustering, group technology, and community detection. In this study, we investigate the design of mathematical programming formulations and constraint satisfaction formulations for the problem. First, we present a novel integer linear programming (ILP) formulation that has far fewer constraints than the standard ILP formulation by Groetschel and Wakabayashi (1989). Second, we propose an ILP-based exact algorithm that solves an ILP problem obtained by modifying our above ILP formulation and then performs simple post-processing to produce an optimal solution to the original problem. Third, we present maximum satisfiability (MaxSAT) counterparts of both our ILP formulation and ILP-based exact algorithm. Computational experiments using well-known real-world datasets demonstrate that our ILP-based approaches and their MaxSAT counterparts are highly effective in terms of both memory efficiency and computation time.


Proximal Alternating Direction Network: A Globally Converged Deep Unrolling Framework

AAAI Conferences

Deep learning models have gained great success in many real-world applications. However, most existing networks are typically designed in heuristic manners, thus lack of rigorous mathematical principles and derivations. Several recent studies build deep structures by unrolling a particular optimization model that involves task information. Unfortunately, due to the dynamic nature of network parameters, their resultant deep propagation networks do not possess the nice convergence property as the original optimization scheme does. This paper provides a novel proximal unrolling framework to establish deep models by integrating experimentally verified network architectures and rich cues of the tasks. More importantly,we prove in theory that 1) the propagation generated by our unrolled deep model globally converges to a critical-point of a given variational energy, and 2) the proposed framework is still able to learn priors from training data to generate a convergent propagation even when task information is only partially available. Indeed, these theoretical results are the best we can ask for, unless stronger assumptions are enforced. Extensive experiments on various real-world applications verify the theoretical convergence and demonstrate the effectiveness of designed deep models.


Locality Preserving Projection Based on F-norm

AAAI Conferences

Locality preserving projection (LPP) is a well-known method for dimensionality reduction in which the neighborhood graph structure of data is preserved. Traditional LPP employ squared F-norm for distance measurement. This may exaggerate more distance errors, and result in a model being sensitive to outliers. In order to deal with this issue, we propose two novel F-norm-based models, termed as F-LPP and F-2DLPP, which are developed for vector-based and matrix-based data, respectively. In F-LPP and F-2DLPP, the distance of data projected to a low dimensional space is measured by F-norm. Thus it is anticipated that both methods can reduce the influence of outliers. To solve the F-norm-based models, we propose an iterative optimization algorithm, and give the convergence analysis of algorithm. The experimental results on three public databases have demonstrated the effectiveness of our proposed methods.