Asia
Anomaly Detection via Minimum Likelihood Generative Adversarial Networks
Wang, Chu, Zhang, Yan-Ming, Liu, Cheng-Lin
Anomaly detection aims to detect abnormal events by a model of normality. It plays an important role in many domains such as network intrusion detection, criminal activity identity and so on. With the rapidly growing size of accessible training data and high computation capacities, deep learning based anomaly detection has become more and more popular. In this paper, a new domain-based anomaly detection method based on generative adversarial networks (GAN) is proposed. Minimum likelihood regularization is proposed to make the generator produce more anomalies and prevent it from converging to normal data distribution. Proper ensemble of anomaly scores is shown to improve the stability of discriminator effectively. The proposed method has achieved significant improvement than other anomaly detection methods on Cifar10 and UCI datasets.
MaxMin Linear Initialization for Fuzzy C-Means
Oztürk, Aybükë, Lallich, Stéphane, Darmont, Jérôme, Waksman, Sylvie Yona
Clustering is an extensive research area in data science. The aim of clustering is to discover groups and to identify interesting patterns in datasets. Crisp (hard) clustering considers that each data point belongs to one and only one cluster. However, it is inadequate as some data points may belong to several clusters, as is the case in text categorization. Thus, we need more flexible clustering. Fuzzy clustering methods, where each data point can belong to several clusters, are an interesting alternative. Yet, seeding iterative fuzzy algorithms to achieve high quality clustering is an issue. In this paper, we propose a new linear and efficient initialization algorithm MaxMin Linear to deal with this problem. Then, we validate our theoretical results through extensive experiments on a variety of numerical real-world and artificial datasets. We also test several validity indices, including a new validity index that we propose, Transformed Standardized Fuzzy Difference (TSFD).
A Learning-Based Framework for Two-Dimensional Vehicle Maneuver Prediction over V2V Networks
Mahjoub, Hossein Nourkhiz, Tahmasbi-Sarvestani, Amin, Kazemi, Hadi, Fallah, Yaser P.
Situational awareness in vehicular networks could be substantially improved utilizing reliable trajectory prediction methods. More precise situational awareness, in turn, results in notably better performance of critical safety applications, such as Forward Collision Warning (FCW), as well as comfort applications like Cooperative Adaptive Cruise Control (CACC). Therefore, vehicle trajectory prediction problem needs to be deeply investigated in order to come up with an end to end framework with enough precision required by the safety applications' controllers. This problem has been tackled in the literature using different methods. However, machine learning, which is a promising and emerging field with remarkable potential for time series prediction, has not been explored enough for this purpose. In this paper, a two-layer neural network-based system is developed which predicts the future values of vehicle parameters, such as velocity, acceleration, and yaw rate, in the first layer and then predicts the two-dimensional, i.e. longitudinal and lateral, trajectory points based on the first layer's outputs. The performance of the proposed framework has been evaluated in realistic cut-in scenarios from Safety Pilot Model Deployment (SPMD) dataset and the results show a noticeable improvement in the prediction accuracy in comparison with the kinematics model which is the dominant employed model by the automotive industry. Both ideal and nonideal communication circumstances have been investigated for our system evaluation. For non-ideal case, an estimation step is included in the framework before the parameter prediction block to handle the drawbacks of packet drops or sensor failures and reconstruct the time series of vehicle parameters at a desirable frequency.
Spectral Mixture Kernels with Time and Phase Delay Dependencies
Chen, Kai, Groot, Perry, Chen, Jinsong, Marchiori, Elena
Spectral Mixture (SM) kernels form a powerful class of kernels for Gaussian processes, capable to discover patterns, extrapolate, and model negative co-variances. In SM kernels, spectral mixture components are linearly combined to construct a final flexible kernel. As a consequence SM kernels does not explicitly model correlations between components and dependencies related to time and phase delays between components, because only the auto-convolution of base components are used. To address these drawbacks we introduce Generalized Convolution Spectral Mixture (GCSM) kernels. We incorporate time and phase delay into the base spectral mixture and use cross-convolution between a base component and the complex conjugate of another base component to construct a complex-valued and positive definite kernel representing correlations between base components. In this way the total number of components in GCSM becomes quadratic. We perform a thorough comparative experimental analysis of GCSM on synthetic and real-life datasets. Results indicate the beneficial effect of the extra features of GCSM. This is illustrated in the problem of forecasting the long range trend of a river flow to monitor environment evolution, where GCSM is capable of discovering correlated patterns that SM cannot and improving patterns recognition ability of SM.
Debugging Non-Ground ASP Programs: Technique and Graphical Tools
Dodaro, Carmine, Gasteiger, Philip, Reale, Kristian, Ricca, Francesco, Schekotihin, Konstantin
Answer Set Programming (ASP) is one of the major declarative programming paradigms in the area of logic programming and non-monotonic reasoning. Despite that ASP features a simple syntax and an intuitive semantics, errors are common during the development of ASP programs. In this paper we propose a novel debugging approach allowing for interactive localization of bugs in non-ground programs. The new approach points the user directly to a set of non-ground rules involved in the bug, which might be refined (up to the point in which the bug is easily identified) by asking the programmer a sequence of questions on an expected answer set. The approach has been implemented on top of the ASP solver WASP. The resulting debugger has been complemented by a user-friendly graphical interface, and integrated in ASPIDE, a rich IDE for answer set programs. In addition, an empirical analysis shows that the new debugger is not affected by the grounding blowup limiting the application of previous approaches based on meta-programming. Under consideration in Theory and Practice of Logic Programming (TPLP).
Approximate Inference-based Motion Planning by Learning and Exploiting Low-Dimensional Latent Variable Models
Ha, Jung-Su, Chae, Hyeok-Joo, Choi, Han-Lim
Personal use of this material is permitted. Abstract--This work presents an efficient framework to generate a motion plan of a robot with high degrees of freedom (e.g., a humanoid robot). High-dimensionality of the robot configuration space often leads to difficulties in utilizing the widely-used motion planning algorithms, since the volume of the decision space increases exponentially with the number of dimensions. T o handle complications arising from the large decision space, and to solve a corresponding motion planning problem efficiently, two key concepts are adopted in this work: First, the Gaussian process latent variable model (GP-L VM) is utilized for low-dimensional representation of the original configuration space. Second, an approximate inference algorithm is used, exploiting through the duality between control and estimation, to explore the decision space and to compute a high-quality motion trajectory of the robot. Utilizing the GP-L VM and the duality between control and estimation, we construct a fully probabilistic generative model with which a high-dimensional motion planning problem is transformed into a tractable inference problem. Finally, we compute the motion trajectory via an approximate inference algorithm based on a variant of the particle filter . OR robotic motion planning, a trajectory is designed for robot states through a complex configuration space from an initial state to perform a given task. The planning problem is formulated as an optimal control (OC) problem considering the robot dynamics for a feasible motion trajectory and the cost function for the task.
MLCapsule: Guarded Offline Deployment of Machine Learning as a Service
Hanzlik, Lucjan, Zhang, Yang, Grosse, Kathrin, Salem, Ahmed, Augustin, Max, Backes, Michael, Fritz, Mario
With the widespread use of machine learning (ML) techniques, ML as a service has become increasingly popular. In this setting, an ML model resides on a server and users can query the model with their data via an API. However, if the user's input is sensitive, sending it to the server is not an option. Equally, the service provider does not want to share the model by sending it to the client for protecting its intellectual property and pay-per-query business model. In this paper, we propose MLCapsule, a guarded offline deployment of machine learning as a service. MLCapsule executes the machine learning model locally on the user's client and therefore the data never leaves the client. Meanwhile, MLCapsule offers the service provider the same level of control and security of its model as the commonly used server-side execution. In addition, MLCapsule is applicable to offline applications that require local execution. Beyond protecting against direct model access, we demonstrate that MLCapsule allows for implementing defenses against advanced attacks on machine learning models such as model stealing/reverse engineering and membership inference.
Synthesizing Neural Network Controllers with Probabilistic Model based Reinforcement Learning
Higuera, Juan Camilo Gamboa, Meger, David, Dudek, Gregory
We present an algorithm for rapidly learning controllers for robotics systems. The algorithm follows the model-based reinforcement learning paradigm, and improves upon existing algorithms; namely Probabilistic learning in Control (PILCO) and a sample-based version of PILCO with neural network dynamics (Deep-PILCO). We propose training a neural network dynamics model using variational dropout with truncated Log-Normal noise. This allows us to obtain a dynamics model with calibrated uncertainty, which can be used to simulate controller executions via rollouts. We also describe set of techniques, inspired by viewing PILCO as a recurrent neural network model, that are crucial to improve the convergence of the method. We test our method on a variety of benchmark tasks, demonstrating data-efficiency that is competitive with PILCO, while being able to optimize complex neural network controllers. Finally, we assess the performance of the algorithm for learning motor controllers for a six legged autonomous underwater vehicle. This demonstrates the potential of the algorithm for scaling up the dimensionality and dataset sizes, in more complex control tasks.
Experience, Imitation and Reflection; Confucius' Conjecture and Machine Learning
Noname manuscript No. (will be inserted by the editor) Abstract Artificial intelligence recently had a great advancements caused by the emergence of new processing power and machine learning methods. Having said that, the learning capability of artificial intelligence is still at its infancy comparing to the learning capability of human and many animals. Many of the current artificial intelligence applications can only operate in a very orchestrated, specific environments with an extensive training set that exactly describes the conditions that will occur during execution time. Having that in mind, and considering the several existing machine learning methods this question rises that'What are some of the best ways for a machine to learn?' Regarding the learning methods of human, Confucius' point of view is that they are by experience, imitation and reflection. This paper tries to explore and discuss regarding these three ways of learning and their implementations in machines by having a look at how they happen in minds. Keywords Artificial Intelligence · Supervised Learning · Reinforcement Learning · Unsupervised Learning · Machine Imagination · Machine Learning · Cognitive Development 1 Introduction How minds work, or in another word how a human brain thinks, with the goal of implementing it in machines, is a long-term question in artificial intelligence.
Learning Dexterous In-Hand Manipulation
We use reinforcement learning (RL) to learn dexterous in-hand manipulation policies which can perform vision-based object reorientation on a physical Shadow Dexterous Hand. The training is performed in a simulated environment in which we randomize many of the physical properties of the system like friction coefficients and an object's appearance. Our policies transfer to the physical robot despite being trained entirely in simulation. Our method does not rely on any human demonstrations, but many behaviors found in human manipulation emerge naturally, including finger gaiting, multi-finger coordination, and the controlled use of gravity. Our results were obtained using the same distributed RL system that was used to train OpenAI Five. We also include a video of our results: https://youtu.be/jwSbzNHGflM