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Information-theoretic Generalization Analysis for VQ-VAEs: ARole of Latent Variables

Neural Information Processing Systems

Latent variables (LVs) play a crucial role in encoder-decoder models by enabling effective data compression, prediction, and generation. Although their theoretical properties, such as generalization, have been extensively studied in supervised learning, similar analyses for unsupervised models such as variational autoencoders (VAEs) remain insufficiently explored. In this work, we extend informationtheoretic generalization analysis to vector-quantized (VQ) VAEs with discrete latent spaces, introducing a novel data-dependent prior to rigorously analyze the relationship among LVs, generalization, and data generation. We derive a novel generalization error bound of the reconstruction loss of VQ-VAEs, which depends solely on the complexity of LVs and the encoder, independent of the decoder. Additionally, we provide the upper bound of the 2-Wasserstein distance between the distributions of the true data and the generated data, explaining how the regularization of the LVs contributes to the data generation performance.


Breaking the Order Barrier: Off-Policy Evaluation for Confounded POMDPs

Neural Information Processing Systems

We consider off-policy evaluation (OPE) in Partially Observable Markov Decision Processes (POMDPs) with unobserved confounding. Recent advances have introduced bridge-function to circumvent unmeasured confounding and develop estimators for the policy value, yet the statistical error bounds of them related to the length of horizon T and the size of the state-action space |O||A| remain largely unexplored. In this paper, we systematically investigate the finite-sample error bounds of OPE estimators in finite-horizon tabular confounded POMDPs. Specifically, we show that under certain rank conditions, the estimation error for policy value can achieve a rate of O(T1.5/ n), excluding the cardinality of the observation space |O| and the action space |A|. With an additional mild condition on the concentrability coefficients in confounded POMDPs, the rate of estimation error can be improved to O(T/ n).


PolyVivid: Vivid Multi-Subject Video Generation with Cross-Modal Interaction and Enhancement

Neural Information Processing Systems

A penguin is standing on the lawn, with a giraffe behind it. A young man stands in front of the Statue of Liberty. A man in a tuxedo stands beside Tokyo Tower. A man is standing next to a traditional Japanese lantern. A woman is looking at a small, fluffy dog.


467655d26fcc207bca08915dc91964c6-Paper-Conference.pdf

Neural Information Processing Systems

World models are generative systems that learn to predict an environment in response to actions, making them well suited for simulating complex, interactive settings [28, 2, 30, 74, 90]. Video diffusion models [11, 37, 44, 79, 55] have emerged as a powerful approach to architecting world models, especially when used with autoregressive next-frame prediction [1, 12, 18, 22, 41, 53, 60, 65, 73, 81, 35]. Existing video generation models, however, often struggle with long-horizon consistency due to limited temporal context windows, frequently forgetting previously seen scenes during revisits. This is due to the relatively small number of previously generated context frames that the model can consider when generating new frames--a problem primarily caused by the quadratic growth of computational complexity in the attention module of the underlying diffusion transformers. To address this challenge, current world models simply keep the number of context frames low to maintain computational feasibility.


MAGNET: AMulti-agent Framework for Finding Audio-Visual Needles by Reasoning over Multi-Video Haystacks

Neural Information Processing Systems

Large multimodal models (LMMs) have shown remarkable progress in audiovisual understanding, yet they struggle with real-world scenarios that require complex reasoning across extensive video collections. Existing benchmarks for video question answering remain limited in scope, typically involving one clip per query, which falls short of representing the challenges of large-scale, audiovisual retrieval and reasoning encountered in practical applications. To bridge this gap, we introduce a novel task named AVHaystacksQA, where the goal is to identify salient segments across different videos in response to a query and link them together to generate the most informative answer. To this end, we present AVHaystacks, an audio-visual benchmark comprising 3100 annotated QA pairs designed to assess the capabilities of LMMs in multi-video retrieval and temporal grounding task. Additionally, we propose a model-agnostic, multi-agent framework MAGNET to address this challenge, achieving up to 89% and 65% relative improvements over baseline methods on BLEU@4 and GPT evaluation scores in QA task on our proposed AVHaystacks. To enable robust evaluation of multi-video retrieval and temporal grounding for optimal response generation, we introduce two new metrics, STEM, which captures alignment errors between a ground truth and a predicted step sequence and MTGS, to facilitate balanced and interpretable evaluation of segment-level grounding performance.


Cadbury chocolate-owner Mondelez defends staying in Russia

BBC News

The boss of Cadbury chocolate-maker Mondelez has defended its decision to continue doing business in Russia but admitted he is not pleased the firm's taxes are funding the war with Ukraine. Chief executive Dirk Van de Put said it was the right decision to stay after Russia invaded Ukraine in 2022, saying pulling out would risk thousands of jobs and leave Mondelez vulnerable to the Kremlin taking control of its local operations. Many Western companies such as McDonald's exited Russia after it launched a full-scale assault on its neighbour. Others remained but Mondelez said it had discontinued new investment in its Russian business and suspended spending on advertising. In an in-depth discussion as part of the BBC's Big Boss Interview series, Van de Put said: I think over time you try to be neutral in the whole conflict.


Breaking the Gradient Barrier: Unveiling Large Language Models for Strategic Classification

Neural Information Processing Systems

Strategic classification (SC) explores how individuals or entities modify their features strategically to achieve favorable classification outcomes. However, existing SC methods, which are largely based on linear models or shallow neural networks, face significant limitations in terms of scalability and capacity when applied to realworld datasets with significantly increasing scale, especially in financial services and the internet sector. In this paper, we investigate how to leverage large language models to design a more scalable and efficient SC framework, especially in the case of growing individuals engaged with decision-making processes. Specifically, we introduce GLIM, a gradient-free SC method grounded in in-context learning. During the feed-forward process of self-attention, GLIM implicitly simulates the typical bi-level optimization process of SC, including both the feature manipulation and decision rule optimization. Without fine-tuning the LLMs, our proposed GLIM enjoys the advantage of cost-effective adaptation in dynamic strategic environments. Theoretically, we prove GLIM can support pre-trained LLMs to adapt to a broad range of strategic manipulations. We validate our approach through experiments with a collection of pre-trained LLMs on real-world and synthetic datasets in financial and internet domains, demonstrating that our GLIM exhibits both robustness and efficiency, and offering an effective solution for large-scale SC tasks.


NopeRoomGS: Indoor 3DGaussian Splatting Optimization without Camera Pose Input

Neural Information Processing Systems

Recent advances in 3DGaussian Splatting (3DGS) have enabled real-time, highfidelity view synthesis, but remain critically dependent on camera poses estimated by Structure-from-Motion (SfM), which is notoriously unreliable in textureless indoor environments. To eliminate this dependency, recent pose-free variants have been proposed, yet they often fail under abrupt camera motion due to unstable initialization and purely photometric objectives. In this work, we introduce NopeRoomGS, an optimization framework with no need for camera pose inputs, which effectively addresses the textureless regions and abrupt camera motion in indoor room environments through a local-to-global optimization paradigm for 3DGS reconstruction. In the local stage, we propose a lightweight local neural geometric representation to bootstrap a set of reliable local 3DGaussians for separated short video clips, regularized by multi-frame tracking constraints and foundation model depth priors. This enables reliable initialization even in textureless regions or under abrupt camera motions. In the global stage, we fuse local 3DGaussians into a unified 3DGS representation through an alternating optimization strategy that jointly refines camera poses and Gaussian parameters, effectively mitigating gradient interference between them. Furthermore, we decompose camera pose optimization based on a piecewise planarity assumption, further enhancing robustness under abrupt camera motion.


Robust Cross-modal Alignment Learning for Cross-Scene Spatial Reasoning and Grounding

Neural Information Processing Systems

Grounding target objects in 3D environments via natural language is a fundamental capability for autonomous agents to successfully fulfill user requests. Almost all existing works typically assume that the target object lies within a known scene and focus solely on in-scene localization. In practice, however, agents often encounter unknown or previously visited environments and need to search across a large archive of scenes to ground the described object, thereby invalidating this assumption. To address this, we reveal a novel task called Cross-Scene Spatial Reasoning and Grounding (CSSRG), which aims to locate a described object anywhere across an entire collection of 3D scenes rather than predetermined scenes. Due to the difference from existing 3D visual grounding, CSSRG poses two challenges: the prohibitive cost of exhaustively traversing all scenes and more complex cross-modal spatial alignment. To address the challenges, we propose a Cross-Scene 3DObject Reasoning Framework (CoRe), which adopts a matching-then-grounding pipeline to reduce computational overhead. Specifically, CoRe consists of i) a Robust Text-Scene Aligning (RTSA) module that learns global scene representations for robust alignment between object descriptions and the corresponding 3D scenes, enabling efficient retrieval of candidate scenes; and ii) a Tailored Word-Object Associating (TWOA) module that establishes fine-grained alignment between words and target objects to filter out redundant context, supporting precise object-level reasoning and alignment. Additionally, to benchmark CSSRG, we construct a new CrossScene-RETR dataset and evaluation protocol tailored for cross-scene grounding. Extensive experiments across four multimodal datasets demonstrate that CoRe dramatically reduces computational overhead while showing superiority in both scene retrieval and object grounding.


Can Agents Fix Agent Issues?

Neural Information Processing Systems

LLM-based agent systems are emerging as a new software paradigm and have been widely adopted across diverse domains such as medicine, robotics, and programming. However, maintaining these systems requires substantial effort, as they are inevitably prone to bugs and continually evolve to meet changing external requirements. Therefore, automatically resolving agent issues (i.e., bug reports or feature requests) is a crucial and challenging task. While recent software engineering (SE) agents (e.g., SWE-agent) have shown promise in addressing issues in traditional software systems, it remains unclear how effectively they can resolve real-world issues in agent systems, which differ significantly from traditional software. To fill this gap, we first manually analyze 201 real-world agent issues and identify common categories of agent issues. We then spend 500 person-hours constructing AGENTISSUE-BENCH, a reproducible benchmark comprising 50 agent issue resolution tasks (each with an executable environment and failure-triggering tests). We further evaluate state-of-the-art SE agents on AGENTISSUE-BENCH and reveal their limited effectiveness (i.e., with only 0.67% - 4.67% resolution rates). These results underscore the unique challenges of maintaining agent systems compared to traditional software, highlighting the need for further research to develop advanced SE agents for resolving agent issues.