Mimaropa
The land use-climate change-biodiversity nexus in European islands stakeholders
Moustakas, Aristides, Christoforidi, Irene, Zittis, George, Demirel, Nazli, Fois, Mauro, Zotos, Savvas, Gallou, Eirini, Stamatiadou, Valentini, Tzirkalli, Elli, Zoumides, Christos, Košić, Kristina, Christopoulou, Aikaterini, Dragin, Aleksandra, Łowicki, Damian, Gil, Artur, Almeida, Bruna, Chrysos, Panos, Balzan, Mario V., Mansoldo, Mark D. C., Ólafsdóttir, Rannveig, Ayhan, Cigdem Kaptan, Atay, Lutfi, Tase, Mirela, Stojanović, Vladimir, Ladičorbić, Maja Mijatov, Díaz, Juan Pedro, Expósito, Francisco Javier, Quiroga, Sonia, Cano, Miguel Ángel Casquet, Wang, Haoran, Suárez, Cristina, Manolaki, Paraskevi, Vogiatzakis, Ioannis N.
To promote climate adaptation and mitigation, it is crucial to understand stakeholder perspectives and knowledge gaps on land use and climate changes. Stakeholders across 21 European islands were consulted on climate and land use change issues affecting ecosystem services. Climate change perceptions included temperature, precipitation, humidity, extremes, and wind. Land use change perceptions included deforestation, coastal degradation, habitat protection, renewable energy facilities, wetlands, and others. Additional concerns such as invasive species, water or energy scarcity, infrastructure problems, and austerity were also considered. Climate and land use change impact perceptions were analysed with machine learning to quantify their influence. The predominant climatic characteristic is temperature, and the predominant land use characteristic is deforestation. Water-related problems are top priorities for stakeholders. Energy-related problems, including energy deficiency and issues with wind and solar facilities, rank high as combined climate and land use risks. Stakeholders generally perceive climate change impacts on ecosystem services as negative, with natural habitat destruction and biodiversity loss identified as top issues. Land use change impacts are also negative but more complex, with more explanatory variables. Stakeholders share common perceptions on biodiversity impacts despite geographic disparity, but they differentiate between climate and land use impacts. Water, energy, and renewable energy issues pose serious concerns, requiring management measures.
- North America > The Bahamas (0.14)
- Europe > Portugal > Lisbon > Lisbon (0.14)
- Europe > Portugal > Azores (0.04)
- (32 more...)
Navigating the growing field of research on AI for software testing -- the taxonomy for AI-augmented software testing and an ontology-driven literature survey
In industry, software testing is the primary method to verify and validate the functionality, performance, security, usability, and so on, of software-based systems. Test automation has gained increasing attention in industry over the last decade, following decades of intense research into test automation and model-based testing. However, designing, developing, maintaining and evolving test automation is a considerable effort. Meanwhile, AI's breakthroughs in many engineering fields are opening up new perspectives for software testing, for both manual and automated testing. This paper reviews recent research on AI augmentation in software test automation, from no automation to full automation. It also discusses new forms of testing made possible by AI. Based on this, the newly developed taxonomy, ai4st, is presented and used to classify recent research and identify open research questions.
- North America > United States > California > San Francisco County > San Francisco (0.14)
- North America > Canada > Ontario > National Capital Region > Ottawa (0.14)
- South America > Brazil > Bahia > Salvador (0.04)
- (25 more...)
- Overview (1.00)
- Research Report > New Finding (0.54)
EmoACT: a Framework to Embed Emotions into Artificial Agents Based on Affect Control Theory
Corrao, Francesca, Nardelli, Alice, Renoux, Jennifer, Recchiuto, Carmine Tommaso
As robots and artificial agents become increasingly integrated into daily life, enhancing their ability to interact with humans is essential. Emotions, which play a crucial role in human interactions, can improve the naturalness and transparency of human-robot interactions (HRI) when embodied in artificial agents. This study aims to employ Affect Control Theory (ACT), a psychological model of emotions deeply rooted in interaction, for the generation of synthetic emotions. A platform-agnostic framework inspired by ACT was developed and implemented in a humanoid robot to assess its impact on human perception. Results show that the frequency of emotional displays impacts how users perceive the robot. Moreover, appropriate emotional expressions seem to enhance the robot's perceived emotional and cognitive agency. The findings suggest that ACT can be successfully employed to embed synthetic emotions into robots, resulting in effective human-robot interactions, where the robot is perceived more as a social agent than merely a machine.
- Europe > Austria > Vienna (0.14)
- Europe > Sweden > Örebro County > Örebro (0.04)
- Europe > Italy (0.04)
- (9 more...)
- Research Report > New Finding (1.00)
- Research Report > Experimental Study (1.00)
Custom IMU-Based Wearable System for Robust 2.4 GHz Wireless Human Body Parts Orientation Tracking and 3D Movement Visualization on an Avatar
González-Alonso, Javier, Oviedo-Pastor, David, Aguado, Héctor J., Díaz-Pernas, Francisco J., González-Ortega, David, Martínez-Zarzuela, Mario
Recent studies confirm the applicability of Inertial Measurement Unit (IMU)-based systems for human motion analysis. Notwithstanding, high-end IMU-based commercial solutions are yet too expensive and complex to democratize their use among a wide range of potential users. Less featured entry-level commercial solutions are being introduced in the market, trying to fill this gap, but still present some limitations that need to be overcome. At the same time, there is a growing number of scientific papers using not commercial, but custom do-it-yourself IMU-based systems in medical and sports applications. Even though these solutions can help to popularize the use of this technology, they have more limited features and the description on how to design and build them from scratch is yet too scarce in the literature. The aim of this work is two-fold: (1) Proving the feasibility of building an affordable custom solution aimed at simultaneous multiple body parts orientation tracking; while providing a detailed bottom-up description of the required hardware, tools, and mathematical operations to estimate and represent 3D movement in real-time. (2) Showing how the introduction of a custom 2.4 GHz communication protocol including a channel hopping strategy can address some of the current communication limitations of entry-level commercial solutions. The proposed system can be used for wireless real-time human body parts orientation tracking with up to 10 custom sensors, at least at 50 Hz. In addition, it provides a more reliable motion data acquisition in Bluetooth and Wi-Fi crowded environments, where the use of entry-level commercial solutions might be unfeasible. This system can be used as a groundwork for developing affordable human motion analysis solutions that do not require an accurate kinematic analysis.
- Europe > Germany > Baden-Württemberg > Karlsruhe Region > Heidelberg (0.04)
- North America > United States > New York > New York County > New York City (0.04)
- Europe > Spain > Castile and León > Valladolid Province > Valladolid (0.04)
- (13 more...)
- Research Report > Experimental Study (0.93)
- Research Report > New Finding (0.66)
- Information Technology (1.00)
- Health & Medicine > Therapeutic Area > Neurology (0.46)
- Health & Medicine > Therapeutic Area > Musculoskeletal (0.46)
Q-Learning with Basic Emotions
Badoy, Wilfredo Jr., Teknomo, Kardi
Q-learning is a simple and powerful tool in solving dynamic problems where environments are unknown. It uses a balance of exploration and exploitation to find an optimal solution to the problem. In this paper, we propose using four basic emotions: joy, sadness, fear, and anger to influence a Qlearning agent. Simulations show that the proposed affective agent requires lesser number of steps to find the optimal path. We found when affective agent finds the optimal path, the ratio between exploration to exploitation gradually decreases, indicating lower total step count in the long run
- Asia > Philippines > Luzon > Mimaropa > Province of Palawan (0.16)
- Asia > Philippines > Luzon > National Capital Region (0.14)
- North America > United States (0.14)
- Health & Medicine > Therapeutic Area (0.69)
- Energy > Oil & Gas > Upstream (0.48)