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Modeling the Effects of International Interventions with Nexus Network Learne

AAAI Conferences

Nexus Network Learner is an intelligent agent based simulation used to study Irregular Warfare (IW) in several major studies at the Department of Defense (DoD). Heterogeneous autonomous agents, each with their own separated inductive learning mechanism, have initial attributes and behaviors in proportion to demographic groups in the simulated population, and learn new behaviors as they serve culturally based goals. Nexus agents create a dynamic role-based network, and learn how to choose partners as well as what behaviors they should have with their network partners. As Nexus agents coevolve, nexus models the emergence of social institutions from individual behaviors, the fundamental social aggregation challenge. Nexus models the formation of learned vicious and virtuous cycles of behavior, some of which have higher average utility for the agents than others, and can be used to test the effects of interventions on the natural motivation-based system. An experiment is presented that uses Nexus to model the vicious cycle of corruption in an African country, from the first Irregular Warfare Analytical baseline at the Office of the Secretary of Defense (Messer 2009).


Modeling of Mixed Decision Making Process

arXiv.org Artificial Intelligence

Individuals and groups, within organisations, cooperate by producing, manipulating and organizing knowledge, and by building and refining new collective knowledge. Organisations increasingly see their intellectual capital as strategic resources that must be managed effectively to achieve competitive advantage. This capital consists of the knowledge held in the minds of its members, embodied in its procedures and decision making processes, and stored in its repositories. Subsequently, it should be useful for KM systems and Collaboration systems to integrate both kinds of capabilities into a single collaborative-and-knowledge based system to support joint efforts towards a goal [1]. Decision making is one of the critical processes where we need both knowledge management (that focuses on creation, storage, sharing and use of knowledge) and collaboration (that focuses on cooperation, communication, coordination and coproduction) to make that more effective and efficient. This paper aims to explicit step-by-step the multimodal decision making (MDM) process at three levels (individual, collective and hybrid) and is organized as follows; we start with a brief overview of the literature on collaborative knowledge management. In section three, we propose formal description of MDM process. Finally, section four presents our model of MDM process basing on the proposed formal description and UML-G profile.


Development of an Ontology to Assist the Modeling of Accident Scenarii "Application on Railroad Transport "

arXiv.org Artificial Intelligence

In a world where communication and information sharing are at the heart of our business, the terminology needs are most pressing. It has become imperative to identify the terms used and defined in a consensual and coherent way while preserving linguistic diversity. To streamline and strengthen the process of acquisition, representation and exploitation of scenarii of train accidents, it is necessary to harmonize and standardize the terminology used by players in the security field. The research aims to significantly improve analytical activities and operations of the various safety studies, by tracking the error in system, hardware, software and human. This paper presents the contribution of ontology to modeling scenarii for rail accidents through a knowledge model based on a generic ontology and domain ontology. After a detailed presentation of the state of the art material, this article presents the first results of the developed model.


Social Media and Citizen Engagement in a City-State: A Study of Singapore

AAAI Conferences

Social media plays an important role in the process of political engagement, especially in societies where significant constraints over traditional media and participation still exist. Little is known about how social media use is related to these constraints. This study examines how citizens’ perceptions of government control predict social media use and how this use is related to offline participation in the context of a city-state, Singapore. Based on a national survey of 2000 respondents, we found that perceptions of control over traditional media and political activity increase content production on social media and that perceived control of the mass media motivates citizens to consume political content on social media. Interestingly, perceptions of government control over the Internet reduced rather than increased social media production. More importantly, we find that social media use is related to a greater likelihood of offline citizen participation, namely attendance of political rallies. The findings suggest that social media alters the balance of power in the dependency relationships that exist between the government, media organizations and citizens, creating new venues for online political discourse which in turn help promote real-world political participation.


FoodMood: Measuring Global Food Sentiment One Tweet at a Time

AAAI Conferences

Do Happy Meals really make us happy? Do salads make us blue? Is cake our comfort? FoodMood is an interactive data visualisation project that gives citizens a rare opportunity to engage and reflect, acknowledge, and understand the connection between emotion, obesity and food. The project explores the opportunities presented by the data-sharing world of today’s cities using global English-language tweets about food coupled with sentiment analysis. It aims to gain a better understanding of global food consumption patterns and its impact on the daily emotional well-being of people against the backdrop of country data such as Gross Domestic Product (GDP) and obesity levels. A key finding is that tweets can be used to find a relationship between certain foods, food sentiment and obesity levels in countries. Overall FoodMood shows a majority positive sentiment towards food. Other findings, although constantly evolving, indicate trends such as: globally meat enjoys a high sentiment rating and is often tweeted about; fast-food companies dominate the food consumption landscapes of most countries’ tweets although not all of them enjoy equal sentiment ratings across countries. Ultimately, FoodMood reveals a hidden layer of meaningful digital, social, and cultural data that provide a basis for further analysis.


Visualizing Information Diffusion and Polarization with Key Statements

AAAI Conferences

This paper reports ongoing work in the “Networks of Texts and People” project, which is developing methods to visualize the social and epistemological contexts of information contained in blogs. Here, we propose an approach to visualize information diffusion and polarization in the blogosphere, with two novel characteristics. Firstly, we demonstrate how text content can be analyzed and visualized as key statements, rather than as keywords. Secondly, we sketch and discuss ideas for a visual analytic tool that integrates data about blog networks with data about the occurrence of related key statements in blog posts.


Using Complex Event Processing for Modeling Semantic Requests in Real-Time Social Media Monitoring

AAAI Conferences

Social media analytics has been attracting considerable attention in both research and industry due to the increasing popularity of social media usage. As a subset, social media monitoring describes the process of continuous monitoring of a subject matter in social media. From our point of view, the key requirements for such systems are i) high throughput and real-time processing of incoming data, ii) a user-friendly way to define complex situations of interests that make use of formalized background knowledge and iii) capabilities to perform actions based on gained insights instead of a pure monitoring system. In this paper, we propose a system for (pro) active, real-time social media monitoring. Firstly, we describe the conceptual architecture of our system and necessary pre-processing steps. Secondly, we introduce our concept of semantic requests that is capable to extend event pattern definitions with background knowledge. Finally, we show the usefulness of this system in two different domains: Real-time political opinion tracking and proactive establishment of relationships with consumers in order to perform a new form of real-time marketing. The main advantage of our approach is a simplified, expressive way to formulate event patterns in social media applications.


Enhancing Event Descriptions through Twitter Mining

AAAI Conferences

We describe a simple IR approach for linking news about events, detected by an event extraction system, to messages from Twitter (tweets). In particular, we explore several methods for creating event-specific queries for Twitter and provide a quantitative and qualitative evaluation of the relevance and usefulness of the information obtained from the tweets. We showed that methods based on utilization of word co-occurrence clustering, domain-specific keywords and named entity recognition improve the performance with respect to a basic approach.


Evaluating Real-Time Search over Tweets

AAAI Conferences

Twitter offers a phenomenal platform for the social sharing of information. We describe new resources that have been created in the context of the Text Retrieval Conference (TREC) to support the academic study of Twitter as a real-time information source. We formalize an information seeking task — real-time search — and offer a methodology for measuring system effectiveness. At the TREC 2011 Microblog Track, 58 research groups participated in the first ever evaluation of this task. We present data from the effort to illustrate and support our methodology.


On the Study of Social Interactions in Twitter

AAAI Conferences

Twitter and other social media platforms are increasingly used as the primary way in which people speak with each other. As opposed to other platforms, Twitter is interesting in that many of these dialogues are public and so we can get a view into the dynamics of dialogues and how they differ from other other tweet behaviors. We here analyze tweets gathered from 2400 twitter streams over a one month period. We study social interactions in three important dimensions: what are the salient user behaviors in terms of how often they have social interactions and how these interactions are spread among different people; what are the characteristics of the dialogues, or sets of tweets, that we can extract from these interactions, and what are the characteristics of the social network which emerges from considering these interactions? We find that roughly half of the users spend a fair amount of time interacting whereas 40% of users do not seem to have active interactions. We also find that the vast majority of active dialogues only involve two people despite the public nature of these tweets. We finally find that while the emerging social network does contain a giant component, the component clearly is a set of well-defined tight clusters which are loosely connected.