Africa
Are Tensor Decomposition Solutions Unique? On the global convergence of HOSVD and ParaFac algorithms
Luo, Dijun, Huang, Heng, Ding, Chris
For tensor decompositions such as HOSVD and ParaFac, the objective functions are nonconvex. This implies, theoretically, there exists a large number of local optimas: starting from different starting point, the iteratively improved solution will converge to different local solutions. This non-uniqueness present a stability and reliability problem for image compression and retrieval. In this paper, we present the results of a comprehensive investigation of this problem. We found that although all tensor decomposition algorithms fail to reach a unique global solution on random data and severely scrambled data; surprisingly however, on all real life several data sets (even with substantial scramble and occlusions), HOSVD always produce the unique global solution in the parameter region suitable to practical applications, while ParaFac produce non-unique solutions. We provide an eigenvalue based rule for the assessing the solution uniqueness.
Missing Data using Decision Forest and Computational Intelligence
Autoencoder neural network is implemented to estimate the missing data. Genetic algorithm is implemented for network optimization and estimating the missing data. Missing data is treated as Missing At Random mechanism by implementing maximum likelihood algorithm. The network performance is determined by calculating the mean square error of the network prediction. The network is further optimized by implementing Decision Forest. The impact of missing data is then investigated and decision forrests are found to improve the results.
Relationship between Diversity and Perfomance of Multiple Classifiers for Decision Support
Musehane, R., Netshiongolwe, F., Nelwamondo, F. V., Masisi, L., Marwala, T.
The paper presents the investigation and implementation of the relationship between diversity and the performance of multiple classifiers on classification accuracy. The study is critical as to build classifiers that are strong and can generalize better. The parameters of the neural network within the committee were varied to induce diversity; hence structural diversity is the focus for this study. The hidden nodes and the activation function are the parameters that were varied. The diversity measures that were adopted from ecology such as Shannon and Simpson were used to quantify diversity. Genetic algorithm is used to find the optimal ensemble by using the accuracy as the cost function. The results observed shows that there is a relationship between structural diversity and accuracy. It is observed that the classification accuracy of an ensemble increases as the diversity increases. There was an increase of 3%-6% in the classification accuracy.
The use of entropy to measure structural diversity
Masisi, L., Nelwamondo, V., Marwala, T.
In this paper entropy based methods are compared and used to measure structural diversity of an ensemble of 21 classifiers. This measure is mostly applied in ecology, whereby species counts are used as a measure of diversity. The measures used were Shannon entropy, Simpsons and the Berger Parker diversity indexes. As the diversity indexes increased so did the accuracy of the ensemble. An ensemble dominated by classifiers with the same structure produced poor accuracy. Uncertainty rule from information theory was also used to further define diversity. Genetic algorithms were used to find the optimal ensemble by using the diversity indices as the cost function. The method of voting was used to aggregate the decisions.
Social Learning Methods in Board Games
Marivate, Vukosi N., Marwala, Tshilidzi
This paper discusses the effects of social learning in training of game playing agents. The training of agents in a social context instead of a self-play environment is investigated. Agents that use the reinforcement learning algorithms are trained in social settings. This mimics the way in which players of board games such as scrabble and chess mentor each other in their clubs. A Round Robin tournament and a modified Swiss tournament setting are used for the training. The agents trained using social settings are compared to self play agents and results indicate that more robust agents emerge from the social training setting. Higher state space games can benefit from such settings as diverse set of agents will have multiple strategies that increase the chances of obtaining more experienced players at the end of training. The Social Learning trained agents exhibit better playing experience than self play agents. The modified Swiss playing style spawns a larger number of better playing agents as the population size increases.
From Data to the p-Adic or Ultrametric Model
We model anomaly and change in data by embedding the data in an ultrametric space. Taking our initial data as cross-tabulation counts (or other input data formats), Correspondence Analysis allows us to endow the information space with a Euclidean metric. We then model anomaly or change by an induced ultrametric. The induced ultrametric that we are particularly interested in takes a sequential - e.g. temporal - ordering of the data into account. We apply this work to the flow of narrative expressed in the film script of the Casablanca movie; and to the evolution between 1988 and 2004 of the Colombian social conflict and violence.
Analogical Dissimilarity: Definition, Algorithms and Two Experiments in Machine Learning
Miclet, L., Bayoudh, S., Delhay, A.
This paper defines the notion of analogical dissimilarity between four objects, with a special focus on objects structured as sequences. Firstly, it studies the case where the four objects have a null analogical dissimilarity, i.e. are in analogical proportion. Secondly, when one of these objects is unknown, it gives algorithms to compute it. Thirdly, it tackles the problem of defining analogical dissimilarity, which is a measure of how far four objects are from being in analogical proportion. In particular, when objects are sequences, it gives a definition and an algorithm based on an optimal alignment of the four sequences. It gives also learning algorithms, i.e. methods to find the triple of objects in a learning sample which has the least analogical dissimilarity with a given object. Two practical experiments are described: the first is a classification problem on benchmarks of binary and nominal data, the second shows how the generation of sequences by solving analogical equations enables a handwritten character recognition system to rapidly be adapted to a new writer.
An Intelligent Multi-Agent Recommender System for Human Capacity Building
Marivate, Vukosi N., Ssali, George, Marwala, Tshilidzi
This paper presents a Multi-Agent approach to the problem of recommending training courses to engineering professionals. The recommendation system is built as a proof of concept and limited to the electrical and mechanical engineering disciplines. Through user modelling and data collection from a survey, collaborative filtering recommendation is implemented using intelligent agents. The agents work together in recommending meaningful training courses and updating the course information. The system uses a users profile and keywords from courses to rank courses. A ranking accuracy for courses of 90% is achieved while flexibility is achieved using an agent that retrieves information autonomously using data mining techniques from websites. This manner of recommendation is scalable and adaptable. Further improvements can be made using clustering and recording user feedback.
The Structure of Narrative: the Case of Film Scripts
Murtagh, Fionn, Ganz, Adam, McKie, Stewart
We analyze the style and structure of story narrative using the case of film scripts. The practical importance of this is noted, especially the need to have support tools for television movie writing. We use the Casablanca film script, and scripts from six episodes of CSI (Crime Scene Investigation). For analysis of style and structure, we quantify various central perspectives discussed in McKee's book, "Story: Substance, Structure, Style, and the Principles of Screenwriting". Film scripts offer a useful point of departure for exploration of the analysis of more general narratives. Our methodology, using Correspondence Analysis, and hierarchical clustering, is innovative in a range of areas that we discuss. In particular this work is groundbreaking in taking the qualitative analysis of McKee and grounding this analysis in a quantitative and algorithmic framework.
Graphical Model Inference in Optimal Control of Stochastic Multi-Agent Systems
van den Broek, B., Wiegerinck, W., Kappen, B.
In this article we consider the issue of optimal control in collaborative multi-agent systems with stochastic dynamics. The agents have a joint task in which they have to reach a number of target states. The dynamics of the agents contains additive control and additive noise, and the autonomous part factorizes over the agents. Full observation of the global state is assumed. The goal is to minimize the accumulated joint cost, which consists of integrated instantaneous costs and a joint end cost. The joint end cost expresses the joint task of the agents. The instantaneous costs are quadratic in the control and factorize over the agents. The optimal control is given as a weighted linear combination of single-agent to single-target controls. The single-agent to single-target controls are expressed in terms of diffusion processes. These controls, when not closed form expressions, are formulated in terms of path integrals, which are calculated approximately by Metropolis-Hastings sampling. The weights in the control are interpreted as marginals of a joint distribution over agent to target assignments. The structure of the latter is represented by a graphical model, and the marginals are obtained by graphical model inference. Exact inference of the graphical model will break down in large systems, and so approximate inference methods are needed. We use naive mean field approximation and belief propagation to approximate the optimal control in systems with linear dynamics. We compare the approximate inference methods with the exact solution, and we show that they can accurately compute the optimal control. Finally, we demonstrate the control method in multi-agent systems with nonlinear dynamics consisting of up to 80 agents that have to reach an equal number of target states.