Goto

Collaborating Authors

 Africa


ACM's 2016 General Election

Communications of the ACM

The ACM constitution provides that our Association hold a general election in the even-numbered years for the positions of President, Vice President, Secretary/Treasurer, and Members-at-Large. Biographical information and statements of the candidates appear on the following pages (candidates' names appear in random order). In addition to the election of ACM's officers--President, Vice President, Secretary/Treasurer--five Members-at-Large will be elected to serve on ACM Council. Please refer to the instructions posted at https://www.esc-vote.com/acm2016. To access the secure voting site, you will need to enter your email address (the email address associated with your ACM member record) and your unique PIN provided by Election Services Co. Please return your ballot in the enclosed envelope, which must be signed by you on the outside in the space provided. The signed ballot envelope may be inserted into a separate envelope for mailing if you prefer this method. All ballots must be received by no later than 16:00 UTC on 24 May 2016. Validation by the Tellers Committee will take place at 14:00 UTC on 26 May 2016. Vicki Hanson is a Distinguished Professor of Computing at Rochester Institute of Technology, U.S. (since 2013), Professor and Chair of Inclusive Technologies, Computing, University of Dundee, U.K. (since 2009), and an IBM Research Staff Member Emeritus (since 2009). Previously, she was Research Staff Member and Manager, IBM T.J. Watson Research Center (1986–2008), Research Associate, Haskins Laboratories, New Haven, CT (1980–86), and Postdoctoral Fellow at the Salk Institute for Biological Studies (1978–80). Vicki is the ACM Vice President. She also currently serves as a member of the ACM Executive Committee and Council, on the ACM-W Europe Executive Committee, and on the ACM Fellows Awards Committee (Chair, 2015). She is Vice President at Large of ACM SIGCHI and an ACM Distinguished Speaker. She has served on the SIG Governing Board Executive Committee (2005–14; SGB Chair 2010–12), and as Chair of SIGACCESS, where she revitalized the SIG and established a successful annual conference (ASSETS). She co-founded the field's premier archival journal (ACM Transactions on Accessible Computing) and served as Associate Editor of ACM TWEB. She was on the organizing committee for several SIGPLAN OOPSLA conferences, chaired the recent ACM CEO Search Committee, and currently serves on the Royal Society of Edinburgh Fellows committee (since 2013; Convener 2015). She is an ACM Fellow, a Chartered Fellow of the British Computer Society, a Fellow of the Royal Society of Edinburgh, and a Senior Member of IEEE.


University of Florida Holds First Drone Race Using Mind Control

#artificialintelligence

The University of Florida held a fully technology-based sport: The world's first brain-controlled drone race. Using their brainwaves, 16 pilots flew drones through an indoor course ten yards long. Both drone-racing and brain-computer interfaces (BCIs) are not new, but this is the first combination of the two, and it's an efficient method of introducing BCIs to the mainstream eye. BCI is a system that translates brain signals into commands comprehensible to output devices. Most often, this technology is used to allow individuals who are paralyzed to have control of prosthetic limbs.


How Game Theory and Artificial Intelligence Help Wildlife Conservation by Outwitting Poachers

#artificialintelligence

Poaching is one of the greatest threats in the conservation of wildlife, and even patrol rangers' extreme efforts are not enough to completely fend off poachers, especially in very large protected areas. "In most parks, ranger patrols are poorly planned, reactive rather than pro-active, and habitual," said Fei Fang, a Ph.D. candidate in the computer science department at the University of Southern California, in a statement. With these in mind, researchers, in collaboration with the National Science Foundation and the Army Research Office, have developed a new Artificial Intelligence (AI)-based application employing game theory to efficiently map out patrol routes and areas. According to the press release of National Science Foundation, game theory uses mathematical and computer models of conflict and cooperation between rational decision-makers to predict the behavior of adversaries and plan optimal approaches for containment. The application, dubbed "Protection Assistant for Wildlife Security" or PAWS, uses mathematical models to effectively analyze data from previous patrols and evidence of poaching.


Teaching Robots To Be Moral - The New Yorker

#artificialintelligence

"Chappie," the highest-grossing movie in America last weekend, is, to put it mildly, not a great film; the critics have given it a twenty-nine on Rotten Tomatoes, and it is nowhere near as original as "District 9," an earlier effort by the director, Neill Blomkamp. "Chappie" does not have the philosophical depth of "The Matrix" or the remade "Battlestar Galactica" series. Nor does it have the visual panache of "Interstellar" or "2001." From its opening scene, the film comes across as little more than a warmed-over "RoboCop" remake, relocated to Johannesburg. There's an evil company man, droids that menace the population, and a whole lot of blood, shooting, and broken glass.


How artificial intelligence could stop poachers in their tracks

#artificialintelligence

With Earth Day come and gone the initiative to save our planet is fresh in our minds. And that's not limited to global warming and putting a stop to pollution; poaching remains a big problem when it comes to preserving the world around us. Luckily researchers have been testing out how we can use scientists to help the fight against poaching. According to Science Daily, organizations such as the National Science Foundation (NSF) and the Army Research Office have teamed up to look into how artificial intelligence (AI) could be used to stop poaching and illegal logging. Led by scientists at the University of South Carolina (USC), researchers have found ways to use game theory, or the mathematical theory of conflict and cooperation, to protect parks in a more proactive way.


To catch wildlife poachers, computer scientists turn to AI

#artificialintelligence

A team of computer scientists may have developed a surprising way to curb wildlife poaching. Funded by the National Science Foundation (NSF), a team of computer scientists at the University of Southern California (USC) have developed a model for "green security games" that use game theory to protect wildlife from poachers. Game theory uses mathematical equations "to predict the behavior of adversaries and plan optimal approaches for containment," explains NSF, which would allow park rangers to patrol parks and wildlife sanctuaries more effectively. "In most parks, ranger patrols are poorly planned, reactive rather than pro-active and habitual," Fei Fang, a Ph.D. candidate in the computer science department at USC and a researcher involved with the project, tells NSF. "We need to provide actual patrol routes that can be practically followed."


Honda's Got a Whimsical Vision for the Self-Driving Future

WIRED

About a year ago, London design studio Map picked up a job from Honda. The brief called for a design for a self-driving Honda car that could, in some not-so-distant future, take passengers around the world. But the circumstances of the commission were unusual, for two reasons: (1) Map is a small firm that typically works with upstart entrepreneurs, and (2) Honda didn't even want anything tangible or buyable from Map. The automaker wanted beautiful ideas--a concept that gazed dreamily into the future of transportation. Great Journey" is the result of Map's work.


Solar Impulse 2: Sun-powered plane journey is proof of human endurance as well as renewable energy, pilots say

The Independent - Tech

Nasa has announced that it has found evidence of flowing water on Mars. Scientists have long speculated that Recurring Slope Lineae -- or dark patches -- on Mars were made up of briny water but the new findings prove that those patches are caused by liquid water, which it has established by finding hydrated salts. Several hundred camped outside the London store in Covent Garden. The 6s will have new features like a vastly improved camera and a pressure-sensitive "3D Touch" display


Dream: Difference between revisions - Wikipedia, the free encyclopedia

#artificialintelligence

Dreams are successions of images, ideas, emotions, and sensations that occur usually involuntarily in the mind during certain stages of sleep.[1] The content and purpose of dreams are not definitively understood, though they have been a topic of scientific speculation, as well as a subject of philosophical and religious interest, throughout recorded history. The scientific study of dreams is called oneirology.[2] Dreams mainly occur in the rapid-eye movement (REM) stage of sleep--when brain activity is high and resembles that of being awake. REM sleep is revealed by continuous movements of the eyes during sleep. At times, dreams may occur during other stages of sleep. However, these dreams tend to be much less vivid or memorable.[3] The length of a dream can vary; they may last for a few seconds, or approximately 20–30 minutes.[3] People are more likely to remember the dream if they are awakened during the REM phase. The average person has three to five dreams per night, and some may have up to seven;[4] however, most dreams are immediately or quickly forgotten.[5] Dreams tend to last longer as the night progresses. During a full eight-hour night sleep, most dreams occur in the typical two hours of REM.[6] In modern times, dreams have been seen as a connection to the unconscious mind. They range from normal and ordinary to overly surreal and bizarre. Dreams can have varying natures, such as being frightening, exciting, magical, melancholic, adventurous, or sexual. The events in dreams are generally outside the control of the dreamer, with the exception of lucid dreaming, where the dreamer is self-aware.[7]


Technology is becoming the lifeblood of business: Jayajyoti Sengupta

#artificialintelligence

Singapore: Cognizant Technology Solutions Corp., a US-based information technology (IT) firm with most of its employees working out of India, expects its business growth in the Asia-Pacific region to outpace the company average this year, maintaining the trend seen in recent years, Jayajyoti Sengupta, vice-president and Asia-Pacific head, said in an interview. Automation, which includes robots, machine learning and artificial intelligence, will be among the new frontiers for Cognizant, as rote and repetitive processes become "digital, instrumented, analyzed and intelligent", he said. Cognizant has said it expects its revenue growth to slow to between 10% and 14.3% for the calendar year 2016. How do you see the situation in the Asia-Pacific? It would be pertinent to note that Cognizant's growth of 21% in calendar 2015 included revenues from the acquisition of TriZetto.