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On Estimating Rank-One Spiked Tensors in the Presence of Heavy Tailed Errors

arXiv.org Machine Learning

In this paper, we study the estimation of a rank-one spiked tensor in the presence of heavy tailed noise. Our results highlight some of the fundamental similarities and differences in the tradeoff between statistical and computational efficiencies under heavy tailed and Gaussian noise. In particular, we show that, for $p$ th order tensors, the tradeoff manifests in an identical fashion as the Gaussian case when the noise has finite $4(p-1)$ th moment. The difference in signal strength requirements, with or without computational constraints, for us to estimate the singular vectors at the optimal rate, interestingly, narrows for noise with heavier tails and vanishes when the noise only has finite fourth moment. Moreover, if the noise has less than fourth moment, tensor SVD, perhaps the most natural approach, is suboptimal even though it is computationally intractable. Our analysis exploits a close connection between estimating the rank-one spikes and the spectral norm of a random tensor with iid entries. In particular, we show that the order of the spectral norm of a random tensor can be precisely characterized by the moment of its entries, generalizing classical results for random matrices. In addition to the theoretical guarantees, we propose estimation procedures for the heavy tailed regime, which are easy to implement and efficient to run. Numerical experiments are presented to demonstrate their practical merits.


Approximation Theory of Convolutional Architectures for Time Series Modelling

arXiv.org Machine Learning

We study the approximation properties of convolutional architectures applied to time series modelling, which can be formulated mathematically as a functional approximation problem. In the recurrent setting, recent results reveal an intricate connection between approximation efficiency and memory structures in the data generation process. In this paper, we derive parallel results for convolutional architectures, with WaveNet being a prime example. Our results reveal that in this new setting, approximation efficiency is not only characterised by memory, but also additional fine structures in the target relationship. This leads to a novel definition of spectrum-based regularity that measures the complexity of temporal relationships under the convolutional approximation scheme. These analyses provide a foundation to understand the differences between architectural choices for time series modelling and can give theoretically grounded guidance for practical applications.


WikiGraphs: A Wikipedia Text - Knowledge Graph Paired Dataset

arXiv.org Artificial Intelligence

We present a new dataset of Wikipedia articles each paired with a knowledge graph, to facilitate the research in conditional text generation, graph generation and graph representation learning. Existing graph-text paired datasets typically contain small graphs and short text (1 or few sentences), thus limiting the capabilities of the models that can be learned on the data. Our new dataset WikiGraphs is collected by pairing each Wikipedia article from the established WikiText-103 benchmark (Merity et al., 2016) with a subgraph from the Freebase knowledge graph (Bollacker et al., 2008). This makes it easy to benchmark against other state-of-the-art text generative models that are capable of generating long paragraphs of coherent text. Both the graphs and the text data are of significantly larger scale compared to prior graph-text paired datasets. We present baseline graph neural network and transformer model results on our dataset for 3 tasks: graph -> text generation, graph -> text retrieval and text -> graph retrieval. We show that better conditioning on the graph provides gains in generation and retrieval quality but there is still large room for improvement.


A Theory of PAC Learnability of Partial Concept Classes

arXiv.org Artificial Intelligence

We extend the theory of PAC learning in a way which allows to model a rich variety of learning tasks where the data satisfy special properties that ease the learning process. For example, tasks where the distance of the data from the decision boundary is bounded away from zero. The basic and simple idea is to consider partial concepts: these are functions that can be undefined on certain parts of the space. When learning a partial concept, we assume that the source distribution is supported only on points where the partial concept is defined. This way, one can naturally express assumptions on the data such as lying on a lower dimensional surface or margin conditions. In contrast, it is not at all clear that such assumptions can be expressed by the traditional PAC theory. In fact we exhibit easy-to-learn partial concept classes which provably cannot be captured by the traditional PAC theory. This also resolves a question posed by Attias, Kontorovich, and Mansour 2019. We characterize PAC learnability of partial concept classes and reveal an algorithmic landscape which is fundamentally different than the classical one. For example, in the classical PAC model, learning boils down to Empirical Risk Minimization (ERM). In stark contrast, we show that the ERM principle fails in explaining learnability of partial concept classes. In fact, we demonstrate classes that are incredibly easy to learn, but such that any algorithm that learns them must use an hypothesis space with unbounded VC dimension. We also find that the sample compression conjecture fails in this setting. Thus, this theory features problems that cannot be represented nor solved in the traditional way. We view this as evidence that it might provide insights on the nature of learnability in realistic scenarios which the classical theory fails to explain.


Africa Data School July 28th Open Day.

#artificialintelligence

Africa Data School is 12 weeks of intensive training in Artificial intelligence, Data Science, Deep Learning, Machine learning, Computer vision, and Natural Language Processing. Africa Data School invites you to our virtual Open day Wednesday 28th 2021 from 4:00 pm to 5:00 pm EAT. Come hangout with Africa Data School as they give you first hand experience of what happens in the school.


What is Machine Learning? A Primer for the Epidemiologist

#artificialintelligence

Machine learning is a branch of computer science that has the potential to transform epidemiologic sciences. Amid a growing focus on "Big Data," it offers epidemiologists new tools to tackle problems for which classical methods are not well-suited. In order to critically evaluate the value of integrating machine learning algorithms and existing methods, however, it is essential to address language and technical barriers between the two fields that can make it difficult for epidemiologists to read and assess machine learning studies. Here, we provide an overview of the concepts and terminology used in machine learning literature, which encompasses a diverse set of tools with goals ranging from prediction to classification to clustering. We provide a brief introduction to 5 common machine learning algorithms and 4 ensemble-based approaches. We then summarize epidemiologic applications of machine learning techniques in the published literature. We recommend approaches to incorporate machine learning in epidemiologic research and discuss opportunities and challenges for integrating machine learning and existing epidemiologic research methods. Machine learning is a branch of computer science that broadly aims to enable computers to "learn" without being directly programmed (1). It has origins in the artificial intelligence movement of the 1950s and emphasizes practical objectives and applications, particularly prediction and optimization. Computers "learn" in machine learning by improving their performance at tasks through "experience" (2, p. xv). In practice, "experience" usually means fitting to data; hence, there is not a clear boundary between machine learning and statistical approaches. Indeed, whether a given methodology is considered "machine learning" or "statistical" often reflects its history as much as genuine differences, and many algorithms (e.g., least absolute shrinkage and selection operator (LASSO), stepwise regression) may or may not be considered machine learning depending on who you ask. Still, despite methodological similarities, machine learning is philosophically and practically distinguishable. At the liberty of (considerable) oversimplification, machine learning generally emphasizes predictive accuracy over hypothesis-driven inference, usually focusing on large, high-dimensional (i.e., having many covariates) data sets (3, 4). Regardless of the precise distinction between approaches, in practice, machine learning offers epidemiologists important tools. In particular, a growing focus on "Big Data" emphasizes problems and data sets for which machine learning algorithms excel while more commonly used statistical approaches struggle. This primer provides a basic introduction to machine learning with the aim of providing readers a foundation for critically reading studies based on these methods and a jumping-off point for those interested in using machine learning techniques in epidemiologic research.


These Astonishing Minecraft Builds Were Years in the Making

WIRED

Minecraft, the best-selling video game of all time, has been around for more than a decade. The procedurally generated survival sandbox is constantly evolving, playing host to everything from speedrun challenges and political dramas to lessons. But it's best known as digital Lego-- and it's seen some incredible creations over the years. For most, it's a time-consuming hobby, but a few have parlayed their passion into a professional career. Here are some of the most spectacular Minecraft creations that took years to build.


Think, fight, feel: how video game artificial intelligence is evolving

The Guardian

In May, as part of an otherwise unremarkable corporate strategy meeting, Sony CEO Kenichiro Yoshida made an interesting announcement. The company's artificial intelligence research division, Sony AI, would be collaborating with PlayStation developers to create intelligent computer-controlled characters. "By leveraging reinforcement learning," he wrote, "we are developing game AI agents that can be a player's in-game opponent or collaboration partner." Reinforcement learning is an area of machine learning in which an AI effectively teaches itself how to act through trial and error. In short, these characters will mimic human players.


Over-Parameterization and Generalization in Audio Classification

arXiv.org Machine Learning

Convolutional Neural Networks (CNNs) have been dominating classification tasks in various domains, such as machine vision, machine listening, and natural language processing. In machine listening, while generally exhibiting very good generalization capabilities, CNNs are sensitive to the specific audio recording device used, which has been recognized as a substantial problem in the acoustic scene classification (DCASE) community. In this study, we investigate the relationship between over-parameterization of acoustic scene classification models, and their resulting generalization abilities. Specifically, we test scaling CNNs in width and depth, under different conditions. Our results indicate that increasing width improves generalization to unseen devices, even without an increase in the number of parameters.


An Analysis of Reinforcement Learning for Malaria Control

arXiv.org Artificial Intelligence

Previous work on policy learning for Malaria control has often formulated the problem as an optimization problem assuming the objective function and the search space have a specific structure. The problem has been formulated as multi-armed bandits, contextual bandits and a Markov Decision Process in isolation. Furthermore, an emphasis is put on developing new algorithms specific to an instance of Malaria control, while ignoring a plethora of simpler and general algorithms in the literature. In this work, we formally study the formulation of Malaria control and present a comprehensive analysis of several formulations used in the literature. In addition, we implement and analyze several reinforcement learning algorithms in all formulations and compare them to black box optimization. In contrast to previous work, our results show that simple algorithms based on Upper Confidence Bounds are sufficient for learning good Malaria policies, and tend to outperform their more advanced counterparts on the malaria OpenAI Gym environment.