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Definition drives design: Disability models and mechanisms of bias in AI technologies

arXiv.org Artificial Intelligence

The increasing deployment of artificial intelligence (AI) tools to inform decision making across diverse areas including healthcare, employment, social benefits, and government policy, presents a serious risk for disabled people, who have been shown to face bias in AI implementations. While there has been significant work on analysing and mitigating algorithmic bias, the broader mechanisms of how bias emerges in AI applications are not well understood, hampering efforts to address bias where it begins. In this article, we illustrate how bias in AI-assisted decision making can arise from a range of specific design decisions, each of which may seem self-contained and non-biasing when considered separately. These design decisions include basic problem formulation, the data chosen for analysis, the use the AI technology is put to, and operational design elements in addition to the core algorithmic design. We draw on three historical models of disability common to different decision-making settings to demonstrate how differences in the definition of disability can lead to highly distinct decisions on each of these aspects of design, leading in turn to AI technologies with a variety of biases and downstream effects. We further show that the potential harms arising from inappropriate definitions of disability in fundamental design stages are further amplified by a lack of transparency and disabled participation throughout the AI design process. Our analysis provides a framework for critically examining AI technologies in decision-making contexts and guiding the development of a design praxis for disability-related AI analytics. We put forth this article to provide key questions to facilitate disability-led design and participatory development to produce more fair and equitable AI technologies in disability-related contexts.


Actively Learning Costly Reward Functions for Reinforcement Learning

arXiv.org Artificial Intelligence

Transfer of recent advances in deep reinforcement learning to real-world applications is hindered by high data demands and thus low efficiency and scalability. Through independent improvements of components such as replay buffers or more stable learning algorithms, and through massively distributed systems, training time could be reduced from several days to several hours for standard benchmark tasks. However, while rewards in simulated environments are well-defined and easy to compute, reward evaluation becomes the bottleneck in many real-world environments, e.g., in molecular optimization tasks, where computationally demanding simulations or even experiments are required to evaluate states and to quantify rewards. Therefore, training might become prohibitively expensive without an extensive amount of computational resources and time. We propose to alleviate this problem by replacing costly ground-truth rewards with rewards modeled by neural networks, counteracting non-stationarity of state and reward distributions during training with an active learning component. We demonstrate that using our proposed ACRL method (actively learning costly rewards for reinforcement learning), it is possible to train agents in complex real-world environments orders of magnitudes faster. By enabling the application of reinforcement learning methods to new domains, we show that we can find interesting and non-trivial solutions to real-world optimization problems in chemistry, materials science and engineering.


Supervised Hypergraph Reconstruction

arXiv.org Artificial Intelligence

We study an issue commonly seen with graph data analysis: many real-world complex systems involving high-order interactions are best encoded by hypergraphs; however, their datasets often end up being published or studied only in the form of their projections (with dyadic edges). To understand this issue, we first establish a theoretical framework to characterize this issue's implications and worst-case scenarios. The analysis motivates our formulation of the new task, supervised hypergraph reconstruction: reconstructing a real-world hypergraph from its projected graph, with the help of some existing knowledge of the application domain. To reconstruct hypergraph data, we start by analyzing hyperedge distributions in the projection, based on which we create a framework containing two modules: (1) to handle the enormous search space of potential hyperedges, we design a sampling strategy with efficacy guarantees that significantly narrows the space to a smaller set of candidates; (2) to identify hyperedges from the candidates, we further design a hyperedge classifier in two well-working variants that capture structural features in the projection. Extensive experiments validate our claims, approach, and extensions. Remarkably, our approach outperforms all baselines by an order of magnitude in accuracy on hard datasets. Our code and data can be downloaded from bit.ly/SHyRe.


How Do Java Mutation Tools Differ?

Communications of the ACM

We adopted a Delphi method, which is commonly used when the problem under analysis can benefit from collective and subjective judgments or decisions and when group dynamics do not allow for effective communication (for example, time differences, distance).14 Three of the authors, in weekly meetings, iteratively analyzed the extracted data, resolved ambiguity, and converged onto the final abstraction shown in Table 1. Based on a final data analysis, we made three key observations.


The Tiny and Nightmarishly Efficient Future of Drone Warfare

The Atlantic - Technology

On Saturday, October 29, a Russian fleet on the Black Sea near Sevastopol was attacked by 16 drones--nine in the air and seven in the water. Purportedly launched by Ukraine, no one knows how much damage was done, but video shot by the attacking drones showed that the vessels were unable to avoid being hit. In response to that and other successful attacks, Russia has retaliated with scores of missiles and Iranian-built Shahed-136 drones aimed at electrical and water systems throughout Ukraine. Despite daily reports of lands taken or lands liberated in the nine-month war, the conflict has been largely fought in the air, with artillery shells, rockets, cruise missiles, and, increasingly, drones. Small, cheap, relatively slow-moving, carrying far less of a wallop than a cruise missile or a 500-pound bomb, the Shaheds in particular have bedeviled Ukraine's otherwise excellent air defenses.


Data Scientist

#artificialintelligence

Proudly "voted the best place to work" in 2021-2022, Foodics, one of the most promising SaaS companies in MENA, was founded in 2014 in KSA with headquarters in Riyadh and offices in the United Arab Emirates Jordan, Kuwait, Egypt, Pakistan, and the Netherlands. FOODICS is the leading Restaurant-Tech company in MENA and a pioneer in the regional F&B industry. Foodics is undergoing rapid expansion across MENA, Pakistan, Africa and Asia, servicing over 20,000 brands, and has achieved three rounds of funding, with the latest raising $170 million in the largest SaaS funding round in MENA, boosting its innovation capabilities to better serve business owners. We provide a cloud-based point-of-sale SaaS ecosystem with tools that help F&B, and retail businesses start, track and grow. Our customers use Foodics to accept payments, track inventory, monitor sales, process orders, digitize menus, manage employees, create analytics and smart reports, provide secure cloud storage and enable the integration of third-party apps.


AI robot Kashef with today's World Cup 2022 predictions – Day 3

Al Jazeera

Some humans would say a football match is impossible to predict with any great certainty, but Kashef, our Artificial Intelligence (AI) predictor, would disagree. Kashef has been playing with historical data and performance to predict the results of each game all the way to the final. No surprise that Kashef is backing Lionel Messi and his team to beat the Green Falcons in today's first fixture. Kashef is siding with the Danish Dynamite on this one. However, Tunisia still stands an almost 50 percent chance of picking up at least a point.


MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge

arXiv.org Artificial Intelligence

Autonomous agents have made great strides in specialist domains like Atari games and Go. However, they typically learn tabula rasa in isolated environments with limited and manually conceived objectives, thus failing to generalize across a wide spectrum of tasks and capabilities. Inspired by how humans continually learn and adapt in the open world, we advocate a trinity of ingredients for building generalist agents: 1) an environment that supports a multitude of tasks and goals, 2) a large-scale database of multimodal knowledge, and 3) a flexible and scalable agent architecture. We introduce MineDojo, a new framework built on the popular Minecraft game that features a simulation suite with thousands of diverse open-ended tasks and an internet-scale knowledge base with Minecraft videos, tutorials, wiki pages, and forum discussions. Using MineDojo's data, we propose a novel agent learning algorithm that leverages large pre-trained video-language models as a learned reward function. Our agent is able to solve a variety of open-ended tasks specified in free-form language without any manually designed dense shaping reward. We open-source the simulation suite, knowledge bases, algorithm implementation, and pretrained models (https://minedojo.org) to promote research towards the goal of generally capable embodied agents.


The impact of moving expenses on social segregation: a simulation with RL and ABM

arXiv.org Artificial Intelligence

Over the past decades, breakthroughs such as Reinforcement Learning (RL) and Agent-based modeling (ABM) have made simulations of economic models feasible. Recently, there has been increasing interest in applying ABM to study the impact of residential preferences on neighborhood segregation in the Schelling Segregation Model. In this paper, RL is combined with ABM to simulate a modified Schelling Segregation model, which incorporates moving expenses as an input parameter. In particular, deep Q network (DQN) is adopted as RL agents' learning algorithm to simulate the behaviors of households and their preferences. This paper studies the impact of moving expenses on the overall segregation pattern and its role in social integration. A more comprehensive simulation of the segregation model is built for policymakers to forecast the potential consequences of their policies.


XPASC: Measuring Generalization in Weak Supervision by Explainability and Association

arXiv.org Artificial Intelligence

Weak supervision is leveraged in a wide range of domains and tasks due to its ability to create massive amounts of labeled data, requiring only little manual effort. Standard approaches use labeling functions to specify signals that are relevant for the labeling. It has been conjectured that weakly supervised models over-rely on those signals and as a result suffer from overfitting. To verify this assumption, we introduce a novel method, XPASC (eXPlainability-Association SCore), for measuring the generalization of a model trained with a weakly supervised dataset. Considering the occurrences of features, classes and labeling functions in a dataset, XPASC takes into account the relevance of each feature for the predictions of the model as well as the associations of the feature with the class and the labeling function, respectively. The association in XPASC can be measured in two variants: XPASC-CHI SQAURE measures associations relative to their statistical significance, while XPASC-PPMI measures association strength more generally. We use XPASC to analyze KnowMAN, an adversarial architecture intended to control the degree of generalization from the labeling functions and thus to mitigate the problem of overfitting. On one hand, we show that KnowMAN is able to control the degree of generalization through a hyperparameter. On the other hand, results and qualitative analysis show that generalization and performance do not relate one-to-one, and that the highest degree of generalization does not necessarily imply the best performance. Therefore methods that allow for controlling the amount of generalization can achieve the right degree of benign overfitting. Our contributions in this study are i) the XPASC score to measure generalization in weakly-supervised models, ii) evaluation of XPASC across datasets and models and iii) the release of the XPASC implementation.