Goto

Collaborating Authors

 Africa


Soil Organic Carbon Estimation from Climate-related Features with Graph Neural Network

arXiv.org Artificial Intelligence

Soil organic carbon (SOC) plays a pivotal role in the global carbon cycle, impacting climate dynamics and necessitating accurate estimation for sustainable land and agricultural management. While traditional methods of SOC estimation face resolution and accuracy challenges, recent technological solutions harness remote sensing, machine learning, and high-resolution satellite mapping. Graph Neural Networks (GNNs), especially when integrated with positional encoders, can capture complex relationships between soil and climate. Using the LUCAS database, this study compared four GNN operators in the positional encoder framework. Results revealed that the PESAGE and PETransformer models outperformed others in SOC estimation, indicating their potential in capturing the complex relationship between SOC and climate features. Our findings confirm the feasibility of applications of GNN architectures in SOC prediction, establishing a framework for future explorations of this topic with more advanced GNN models.


FlowZero: Zero-Shot Text-to-Video Synthesis with LLM-Driven Dynamic Scene Syntax

arXiv.org Artificial Intelligence

Text-to-video (T2V) generation is a rapidly growing research area that aims to translate the scenes, objects, and actions within complex video text into a sequence of coherent visual frames. We present FlowZero, a novel framework that combines Large Language Models (LLMs) with image diffusion models to generate temporally-coherent videos. FlowZero uses LLMs to understand complex spatio-temporal dynamics from text, where LLMs can generate a comprehensive dynamic scene syntax (DSS) containing scene descriptions, object layouts, and background motion patterns. These elements in DSS are then used to guide the image diffusion model for video generation with smooth object motions and frame-to-frame coherence. Moreover, FlowZero incorporates an iterative self-refinement process, enhancing the alignment between the spatio-temporal layouts and the textual prompts for the videos. To enhance global coherence, we propose enriching the initial noise of each frame with motion dynamics to control the background movement and camera motion adaptively. By using spatio-temporal syntaxes to guide the diffusion process, FlowZero achieves improvement in zero-shot video synthesis, generating coherent videos with vivid motion.


Increasing Coverage and Precision of Textual Information in Multilingual Knowledge Graphs

arXiv.org Artificial Intelligence

Recent work in Natural Language Processing and Computer Vision has been using textual information -- e.g., entity names and descriptions -- available in knowledge graphs to ground neural models to high-quality structured data. However, when it comes to non-English languages, the quantity and quality of textual information are comparatively scarce. To address this issue, we introduce the novel task of automatic Knowledge Graph Enhancement (KGE) and perform a thorough investigation on bridging the gap in both the quantity and quality of textual information between English and non-English languages. More specifically, we: i) bring to light the problem of increasing multilingual coverage and precision of entity names and descriptions in Wikidata; ii) demonstrate that state-of-the-art methods, namely, Machine Translation (MT), Web Search (WS), and Large Language Models (LLMs), struggle with this task; iii) present M-NTA, a novel unsupervised approach that combines MT, WS, and LLMs to generate high-quality textual information; and, iv) study the impact of increasing multilingual coverage and precision of non-English textual information in Entity Linking, Knowledge Graph Completion, and Question Answering. As part of our effort towards better multilingual knowledge graphs, we also introduce WikiKGE-10, the first human-curated benchmark to evaluate KGE approaches in 10 languages across 7 language families.


FreeAL: Towards Human-Free Active Learning in the Era of Large Language Models

arXiv.org Artificial Intelligence

Collecting high-quality labeled data for model training is notoriously time-consuming and labor-intensive for various NLP tasks. While copious solutions, such as active learning for small language models (SLMs) and prevalent in-context learning in the era of large language models (LLMs), have been proposed and alleviate the labeling burden to some extent, their performances are still subject to human intervention. It is still underexplored how to reduce the annotation cost in the LLMs era. To bridge this, we revolutionize traditional active learning and propose an innovative collaborative learning framework FreeAL to interactively distill and filter the task-specific knowledge from LLMs. During collaborative training, an LLM serves as an active annotator inculcating its coarse-grained knowledge, while a downstream SLM is incurred as a student to filter out high-quality in-context samples to feedback LLM for the subsequent label refinery. Extensive experiments on eight benchmark datasets demonstrate that FreeAL largely enhances the zero-shot performances for both SLM and LLM without any human supervision. The code is available at https://github.com/Justherozen/FreeAL .


A Simple Geometric-Aware Indoor Positioning Interpolation Algorithm Based on Manifold Learning

arXiv.org Artificial Intelligence

Interpolation methodologies have been widely used within the domain of indoor positioning systems. However, existing indoor positioning interpolation algorithms exhibit several inherent limitations, including reliance on complex mathematical models, limited flexibility, and relatively low precision. To enhance the accuracy and efficiency of indoor positioning interpolation techniques, this paper proposes a simple yet powerful geometric-aware interpolation algorithm for indoor positioning tasks. The key to our algorithm is to exploit the geometric attributes of the local topological manifold using manifold learning principles. Therefore, instead of constructing complicated mathematical models, the proposed algorithm facilitates the more precise and efficient estimation of points grounded in the local topological manifold. Moreover, our proposed method can be effortlessly integrated into any indoor positioning system, thereby bolstering its adaptability. Through a systematic array of experiments and comprehensive performance analyses conducted on both simulated and real-world datasets, we demonstrate that the proposed algorithm consistently outperforms the most commonly used and representative interpolation approaches regarding interpolation accuracy and efficiency. Furthermore, the experimental results also underscore the substantial practical utility of our method and its potential applicability in real-time indoor positioning scenarios.


Dataset Distillation in Latent Space

arXiv.org Artificial Intelligence

Dataset distillation (DD) is a newly emerging research area aiming at alleviating the heavy computational load in training models on large datasets. It tries to distill a large dataset into a small and condensed one so that models trained on the distilled dataset can perform comparably with those trained on the full dataset when performing downstream tasks. Among the previous works in this area, there are three key problems that hinder the performance and availability of the existing DD methods: high time complexity, high space complexity, and low info-compactness. In this work, we simultaneously attempt to settle these three problems by moving the DD processes from conventionally used pixel space to latent space. Encoded by a pretrained generic autoencoder, latent codes in the latent space are naturally info-compact representations of the original images in much smaller sizes. After transferring three mainstream DD algorithms to latent space, we significantly reduce time and space consumption while achieving similar performance, allowing us to distill high-resolution datasets or target at greater data ratio that previous methods have failed. Besides, within the same storage budget, we can also quantitatively deliver more latent codes than pixel-level images, which further boosts the performance of our methods.


The effect of source disclosure on evaluation of AI-generated messages: A two-part study

arXiv.org Artificial Intelligence

Advancements in artificial intelligence (AI) over the last decade demonstrate that machines can exhibit communicative behavior and influence how humans think, feel, and behave. In fact, the recent development of ChatGPT has shown that large language models (LLMs) can be leveraged to generate high-quality communication content at scale and across domains, suggesting that they will be increasingly used in practice. However, many questions remain about how knowing the source of the messages influences recipients' evaluation of and preference for AI-generated messages compared to human-generated messages. This paper investigated this topic in the context of vaping prevention messaging. In Study 1, which was pre-registered, we examined the influence of source disclosure on people's evaluation of AI-generated health prevention messages compared to human-generated messages. We found that source disclosure (i.e., labeling the source of a message as AI vs. human) significantly impacted the evaluation of the messages but did not significantly alter message rankings. In a follow-up study (Study 2), we examined how the influence of source disclosure may vary by the participants' negative attitudes towards AI. We found a significant moderating effect of negative attitudes towards AI on message evaluation, but not for message selection. However, for those with moderate levels of negative attitudes towards AI, source disclosure decreased the preference for AI-generated messages. Overall, the results of this series of studies showed a slight bias against AI-generated messages once the source was disclosed, adding to the emerging area of study that lies at the intersection of AI and communication.


Unleashing the Power of Pre-trained Language Models for Offline Reinforcement Learning

arXiv.org Artificial Intelligence

Offline reinforcement learning (RL) aims to find a near-optimal policy using pre-collected datasets. In real-world scenarios, data collection could be costly and risky; therefore, offline RL becomes particularly challenging when the in-domain data is limited. Given recent advances in Large Language Models (LLMs) and their few-shot learning prowess, this paper introduces $\textbf{La}$nguage Models for $\textbf{Mo}$tion Control ($\textbf{LaMo}$), a general framework based on Decision Transformers to effectively use pre-trained Language Models (LMs) for offline RL. Our framework highlights four crucial components: (1) Initializing Decision Transformers with sequentially pre-trained LMs, (2) employing the LoRA fine-tuning method, in contrast to full-weight fine-tuning, to combine the pre-trained knowledge from LMs and in-domain knowledge effectively, (3) using the non-linear MLP transformation instead of linear projections, to generate embeddings, and (4) integrating an auxiliary language prediction loss during fine-tuning to stabilize the LMs and retain their original abilities on languages. Empirical results indicate $\textbf{LaMo}$ achieves state-of-the-art performance in sparse-reward tasks and closes the gap between value-based offline RL methods and decision transformers in dense-reward tasks. In particular, our method demonstrates superior performance in scenarios with limited data samples.


Placing by Touching: An empirical study on the importance of tactile sensing for precise object placing

arXiv.org Artificial Intelligence

This work deals with a practical everyday problem: stable object placement on flat surfaces starting from unknown initial poses. Common object-placing approaches require either complete scene specifications or extrinsic sensor measurements, e.g., cameras, that occasionally suffer from occlusions. We propose a novel approach for stable object placing that combines tactile feedback and proprioceptive sensing. We devise a neural architecture that estimates a rotation matrix, resulting in a corrective gripper movement that aligns the object with the placing surface for the subsequent object manipulation. We compare models with different sensing modalities, such as force-torque and an external motion capture system, in real-world object placing tasks with different objects. The experimental evaluation of our placing policies with a set of unseen everyday objects reveals significant generalization of our proposed pipeline, suggesting that tactile sensing plays a vital role in the intrinsic understanding of robotic dexterous object manipulation. Code, models, and supplementary videos are available at https://sites.google.com/view/placing-by-touching.


Towards Improving the Generation Quality of Autoregressive Slot VAEs

arXiv.org Artificial Intelligence

Unconditional scene inference and generation are challenging to learn jointly with a single compositional model. Despite encouraging progress on models that extract object-centric representations (''slots'') from images, unconditional generation of scenes from slots has received less attention. This is primarily because learning the multi-object relations necessary to imagine coherent scenes is difficult. We hypothesize that most existing slot-based models have a limited ability to learn object correlations. We propose two improvements that strengthen object correlation learning. The first is to condition the slots on a global, scene-level variable that captures higher-order correlations between slots. Second, we address the fundamental lack of a canonical order for objects in images by proposing to learn a consistent order to use for the autoregressive generation of scene objects. Specifically, we train an autoregressive slot prior to sequentially generate scene objects following a learned order. Ordered slot inference entails first estimating a randomly ordered set of slots using existing approaches for extracting slots from images, then aligning those slots to ordered slots generated autoregressively with the slot prior. Our experiments across three multi-object environments demonstrate clear gains in unconditional scene generation quality. Detailed ablation studies are also provided that validate the two proposed improvements.