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CLOMO: Counterfactual Logical Modification with Large Language Models

arXiv.org Artificial Intelligence

In our study, we delve into the realm of evaluating Despite large language models (Arkoudas, 2023; large language models' (LLMs) ability to generate OpenAI, 2022) perform strikingly in plenty of reasoning counterfactually coherent thoughts. Specifically, benchmarks (Cobbe et al., 2021; Hendrycks we proposed an innovative evaluation system et al., 2021a), late studies observe an internal inconsistency that quantitatively measures the evolution of information in their reasoning processes (Saparov and in statement pairs, ensuring that they adhere He, 2023; Arkoudas, 2023). The inconsistency is to a specified logical relationship. Our approach attributed to misunderstanding and misapplication includes designing a specialized task where models of logical relations. However, logical relations in are presented with mismatched argument-premise complex language reasoning are not yet properly pairs bound by a specific logical relation. The objective quantified and evaluated.


Precipitation Prediction Using an Ensemble of Lightweight Learners

arXiv.org Artificial Intelligence

Precipitation prediction plays a crucial role in modern agriculture and industry. However, it poses significant challenges due to the diverse patterns and dynamics in time and space, as well as the scarcity of high precipitation events. To address this challenge, we propose an ensemble learning framework that leverages multiple learners to capture the diverse patterns of precipitation distribution. Specifically, the framework consists of a precipitation predictor with multiple lightweight heads (learners) and a controller that combines the outputs from these heads. The learners and the controller are separately optimized with a proposed 3-stage training scheme. By utilizing provided satellite images, the proposed approach can effectively model the intricate rainfall patterns, especially for high precipitation events. It achieved 1st place on the core test as well as the nowcasting leaderboards of the Weather4Cast 2023 competition.


Stable Online and Offline Reinforcement Learning for Antibody CDRH3 Design

arXiv.org Artificial Intelligence

The field of antibody-based therapeutics has grown significantly in recent years, with targeted antibodies emerging as a potentially effective approach to personalized therapies. Such therapies could be particularly beneficial for complex, highly individual diseases such as cancer. However, progress in this field is often constrained by the extensive search space of amino acid sequences that form the foundation of antibody design. In this study, we introduce a novel reinforcement learning method specifically tailored to address the unique challenges of this domain. We demonstrate that our method can learn the design of high-affinity antibodies against multiple targets in silico, utilizing either online interaction or offline datasets. To the best of our knowledge, our approach is the first of its kind and outperforms existing methods on all tested antigens in the Absolut!


COVID-19 Vaccine Misinformation in Middle Income Countries

arXiv.org Artificial Intelligence

This paper introduces a multilingual dataset of COVID-19 vaccine misinformation, consisting of annotated tweets from three middle-income countries: Brazil, Indonesia, and Nigeria. The expertly curated dataset includes annotations for 5,952 tweets, assessing their relevance to COVID-19 vaccines, presence of misinformation, and the themes of the misinformation. To address challenges posed by domain specificity, the low-resource setting, and data imbalance, we adopt two approaches for developing COVID-19 vaccine misinformation detection models: domain-specific pre-training and text augmentation using a large language model. Our best misinformation detection models demonstrate improvements ranging from 2.7 to 15.9 percentage points in macro F1-score compared to the baseline models. Additionally, we apply our misinformation detection models in a large-scale study of 19 million unlabeled tweets from the three countries between 2020 and 2022, showcasing the practical application of our dataset and models for detecting and analyzing vaccine misinformation in multiple countries and languages. Our analysis indicates that percentage changes in the number of new COVID-19 cases are positively associated with COVID-19 vaccine misinformation rates in a staggered manner for Brazil and Indonesia, and there are significant positive associations between the misinformation rates across the three countries.


Probabilistic Copyright Protection Can Fail for Text-to-Image Generative Models

arXiv.org Artificial Intelligence

The booming use of text-to-image generative models has raised concerns about their high risk of producing copyright-infringing content. While probabilistic copyright protection methods provide a probabilistic guarantee against such infringement, in this paper, we introduce Virtually Assured Amplification Attack (VA3), a novel online attack framework that exposes the vulnerabilities of these protection mechanisms. The proposed framework significantly amplifies the probability of generating infringing content on the sustained interactions with generative models and a lower-bounded success probability of each engagement. Our theoretical and experimental results demonstrate the effectiveness of our approach and highlight the potential risk of implementing probabilistic copyright protection in practical applications of text-to-image generative models. Code is available at https://github.com/South7X/VA3.


Making Data Work Count

arXiv.org Artificial Intelligence

In this paper, we examine the work of data annotation. Specifically, we focus on the role of counting or quantification in organising annotation work. Based on an ethnographic study of data annotation in two outsourcing centres in India, we observe that counting practices and its associated logics are an integral part of day-to-day annotation activities. In particular, we call attention to the presumption of total countability observed in annotation - the notion that everything, from tasks, datasets and deliverables, to workers, work time, quality and performance, can be managed by applying the logics of counting. To examine this, we draw on sociological and socio-technical scholarship on quantification and develop the lens of a 'regime of counting' that makes explicit the specific counts, practices, actors and structures that underpin the pervasive counting in annotation. We find that within the AI supply chain and data work, counting regimes aid the assertion of authority by the AI clients (also called requesters) over annotation processes, constituting them as reductive, standardised, and homogenous. We illustrate how this has implications for i) how annotation work and workers get valued, ii) the role human discretion plays in annotation, and iii) broader efforts to introduce accountable and more just practices in AI. Through these implications, we illustrate the limits of operating within the logic of total countability. Instead, we argue for a view of counting as partial - located in distinct geographies, shaped by specific interests and accountable in only limited ways. This, we propose, sets the stage for a fundamentally different orientation to counting and what counts in data annotation.


A Minimal Approach for Natural Language Action Space in Text-based Games

arXiv.org Artificial Intelligence

Text-based games (TGs) are language-based interactive environments for reinforcement learning. While language models (LMs) and knowledge graphs (KGs) are commonly used for handling large action space in TGs, it is unclear whether these techniques are necessary or overused. In this paper, we revisit the challenge of exploring the action space in TGs and propose $ \epsilon$-admissible exploration, a minimal approach of utilizing admissible actions, for training phase. Additionally, we present a text-based actor-critic (TAC) agent that produces textual commands for game, solely from game observations, without requiring any KG or LM. Our method, on average across 10 games from Jericho, outperforms strong baselines and state-of-the-art agents that use LM and KG. Our approach highlights that a much lighter model design, with a fresh perspective on utilizing the information within the environments, suffices for an effective exploration of exponentially large action spaces.


Using Ornstein-Uhlenbeck Process to understand Denoising Diffusion Probabilistic Model and its Noise Schedules

arXiv.org Machine Learning

The aim of this short note is to show that Denoising Diffusion Probabilistic Model DDPM, a non-homogeneous discrete-time Markov process, can be represented by a time-homogeneous continuous-time Markov process observed at non-uniformly sampled discrete times. Surprisingly, this continuous-time Markov process is the well-known and well-studied Ornstein-Ohlenbeck (OU) process, which was developed in 1930's for studying Brownian particles in Harmonic potentials. We establish the formal equivalence between DDPM and the OU process using its analytical solution. We further demonstrate that the design problem of the noise scheduler for non-homogeneous DDPM is equivalent to designing observation times for the OU process. We present several heuristic designs for observation times based on principled quantities such as auto-variance and Fisher Information and connect them to ad hoc noise schedules for DDPM. Interestingly, we show that the Fisher-Information-motivated schedule corresponds exactly the cosine schedule, which was developed without any theoretical foundation but is the current state-of-the-art noise schedule.


AutArch: An AI-assisted workflow for object detection and automated recording in archaeological catalogues

arXiv.org Artificial Intelligence

Compiling large datasets from published resources, such as archaeological find catalogues presents fundamental challenges: identifying relevant content and manually recording it is a time-consuming, repetitive and error-prone task. For the data to be useful, it must be of comparable quality and adhere to the same recording standards, which is hardly ever the case in archaeology. Here, we present a new data collection method exploiting recent advances in Artificial Intelligence. Our software uses an object detection neural network combined with further classification networks to speed up, automate, and standardise data collection from legacy resources, such as archaeological drawings and photographs in large unsorted PDF files. The AI-assisted workflow detects common objects found in archaeological catalogues, such as graves, skeletons, ceramics, ornaments, stone tools and maps, and spatially relates and analyses these objects on the page to extract real-life attributes, such as the size and orientation of a grave based on the north arrow and the scale. A graphical interface allows for and assists with manual validation. We demonstrate the benefits of this approach by collecting a range of shapes and numerical attributes from richly-illustrated archaeological catalogues, and benchmark it in a real-world experiment with ten users.


Linear normalised hash function for clustering gene sequences and identifying reference sequences from multiple sequence alignments

arXiv.org Artificial Intelligence

Background: Comparative genomics has put additional demands on the assessment of similarity between sequences and their clustering as means for classification. However, defining the optimal number of clusters, cluster density and boundaries for sets of potentially related sequences of genes with variable degrees of polymorphism remains a significant challenge. The aim of this study was to develop a method that would identify the cluster centroids and the optimal number of clusters for a given sensitivity level and could work equally well for the different sequence datasets. Results: A novel method that combines the linear mapping hash function and multiple sequence alignment (MSA) was developed. This method takes advantage of the already sorted by similarity sequences from the MSA output, and identifies the optimal number of clusters, clusters cut-offs, and clusters centroids that can represent reference gene vouchers for the different species. The linear mapping hash function can map an already ordered by similarity distance matrix to indices to reveal gaps in the values around which the optimal cut-offs of the different clusters can be identified. The method was evaluated using sets of closely related (16S rRNA gene sequences of Nocardia species) and highly variable (VP1 genomic region of Enterovirus 71) sequences and outperformed existing unsupervised machine learning clustering methods and dimensionality reduction methods. This method does not require prior knowledge of the number of clusters or the distance between clusters, handles clusters of different sizes and shapes, and scales linearly with the dataset. Conclusions: The combination of MSA with the linear mapping hash function is a computationally efficient way of gene sequence clustering and can be a valuable tool for the assessment of similarity, clustering of different microbial genomes, identifying reference sequences, and for the study of evolution of bacteria and viruses.