Goto

Collaborating Authors

 zd strategy


Autocratic strategies in Cournot oligopoly game

Ueda, Masahiko, Yagi, Shoma, Ichinose, Genki

arXiv.org Artificial Intelligence

An oligopoly is a market in which the price of goods is controlled by a few firms. Cournot introduced the simplest game-theoretic model of oligopoly, where profit-maximizing behavior of each firm results in market failure. Furthermore, when the Cournot oligopoly game is infinitely repeated, firms can tacitly collude to monopolize the market. Such tacit collusion is realized by the same mechanism as direct reciprocity in the repeated prisoner's dilemma game, where mutual cooperation can be realized whereas defection is favorable for both prisoners in a one-shot game. Recently, in the repeated prisoner's dilemma game, a class of strategies called zero-determinant strategies attracts much attention in the context of direct reciprocity. Zero-determinant strategies are autocratic strategies which unilaterally control payoffs of players by enforcing linear relationships between payoffs. There were many attempts to find zero-determinant strategies in other games and to extend them so as to apply them to broader situations. In this paper, first, we show that zero-determinant strategies exist even in the repeated Cournot oligopoly game, and that they are quite different from those in the repeated prisoner's dilemma game. Especially, we prove that a fair zero-determinant strategy exists, which is guaranteed to obtain the average payoff of the opponents. Second, we numerically show that the fair zero-determinant strategy can be used to promote collusion when it is used against an adaptively learning player, whereas it cannot promote collusion when it is used against two adaptively learning players. Our findings elucidate some negative impact of zero-determinant strategies in the oligopoly market.


Properties of zero-determinant strategies in multichannel games

Ueda, Masahiko

arXiv.org Artificial Intelligence

Controlling payoffs in repeated games is one of the important topics in control theory of multi-agent systems. Recently proposed zero-determinant strategies enable players to unilaterally enforce linear relations between payoffs. Furthermore, based on the mathematics of zero-determinant strategies, regional payoff control, in which payoffs are enforced into some feasible regions, has been discovered in social dilemma situations. More recently, theory of payoff control was extended to multichannel games, where players parallelly interact with each other in multiple channels. However, the existence of payoff-controlling strategies in multichannel games seems to require the existence of payoff-controlling strategies in some channels, and properties of zero-determinant strategies specific to multichannel games are still not clear. In this paper, we elucidate properties of zero-determinant strategies in multichannel games. First, we relate the existence condition of zero-determinant strategies in multichannel games to that of zero-determinant strategies in each channel. We then show that the existence of zero-determinant strategies in multichannel games requires the existence of zero-determinant strategies in some channels. This result implies that the existence of zero-determinant strategies in multichannel games is tightly restricted by structure of games played in each channel.


Unbeatable imitation of a friend

Ueda, Masahiko

arXiv.org Artificial Intelligence

Imitation sometimes achieves success in multi-agent situations even though it is very simple. In game theory, success of imitation has been characterized by unbeatability against other agents. Previous studies specified conditions under which imitation is unbeatable in repeated games, and clarified that the existence of unbeatable imitation is strongly related to the existence of payoff-controlling strategies, called zero-determinant strategies. However, the previous studies mainly focused on ``imitation of opponents''. It was pointed out that imitation of other players in the same group and imitation of other players in the same role in other groups generally result in different outcomes. Here, we investigate the existence condition of unbeatable imitation in the latter ``imitation of friends'' situations. We find that it is stronger than the existence condition of unbeatable zero-determinant strategies, whereas both are very limited. Our findings suggest a strong relation between them even in the `imitation of friends'' situations.


Zero-determinant strategies in repeated continuously-relaxed games

Ueda, Masahiko, Fujita, Ayaka

arXiv.org Artificial Intelligence

Mixed extension has played an important role in game theory, especially in the proof of the existence of Nash equilibria in strategic form games. Mixed extension can be regarded as continuous relaxation of a strategic form game. Recently, in repeated games, a class of behavior strategies, called zero-determinant strategies, was introduced. Zero-determinant strategies unilaterally enforce linear relations between payoffs, and are used to control payoffs of players. There are many attempts to extend zero-determinant strategies so as to apply them to broader situations. Here, we extend zero-determinant strategies to repeated games where action sets of players in stage game are continuously relaxed. We see that continuous relaxation broadens the range of possible zero-determinant strategies, compared to the original repeated games. Furthermore, we introduce a special type of zero-determinant strategies, called one-point zero-determinant strategies, which repeat only one continuously-relaxed action in all rounds. By investigating several examples, we show that some property of mixed-strategy Nash equilibria can be reinterpreted as a payoff-control property of one-point zero-determinant strategies.