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 wreath product






Equivariant Maps for Hierarchical Structures

Wang, Renhao, Albooyeh, Marjan, Ravanbakhsh, Siamak

arXiv.org Machine Learning

In many real-world settings, we are interested in learning invariant and equivariant functions over nested or multiresolution structures, such as a set of sequences, a graph of graphs, or a multiresolution image. While equivariant linear maps and by extension multilayer perceptrons (MLPs) for many of the individual basic structures are known, a formalism for dealing with a hierarchy of symmetry transformations is lacking. Observing that the transformation group for a nested structure corresponds to the ``wreath product'' of the symmetry groups of the building blocks, we show how to obtain the equivariant map for hierarchical data-structures using an intuitive combination of the equivariant maps for the individual blocks. To demonstrate the effectiveness of this type of model, we use a hierarchy of translation and permutation symmetries for learning on point cloud data, and report state-of-the-art on \kw{semantic3d} and \kw{s3dis}, two of the largest real-world benchmarks for 3D semantic segmentation.


The Wreath Process: A totally generative model of geometric shape based on nested symmetries

Borsa, Diana, Graepel, Thore, Gordon, Andrew

arXiv.org Machine Learning

We consider the problem of modelling noisy but highly symmetric shapes that can be viewed as hierarchies of whole-part relationships in which higher level objects are composed of transformed collections of lower level objects. To this end, we propose the stochastic wreath process, a fully generative probabilistic model of drawings. Following Leyton's "Generative Theory of Shape", we represent shapes as sequences of transformation groups composed through a wreath product. This representation emphasizes the maximization of transfer --- the idea that the most compact and meaningful representation of a given shape is achieved by maximizing the re-use of existing building blocks or parts. The proposed stochastic wreath process extends Leyton's theory by defining a probability distribution over geometric shapes in terms of noise processes that are aligned with the generative group structure of the shape. We propose an inference scheme for recovering the generative history of given images in terms of the wreath process using reversible jump Markov chain Monte Carlo methods and Approximate Bayesian Computation. In the context of sketching we demonstrate the feasibility and limitations of this approach on model-generated and real data.