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 voting process



OV-MAP : Open-Vocabulary Zero-Shot 3D Instance Segmentation Map for Robots

arXiv.org Artificial Intelligence

We introduce OV-MAP, a novel approach to open-world 3D mapping for mobile robots by integrating open-features into 3D maps to enhance object recognition capabilities. A significant challenge arises when overlapping features from adjacent voxels reduce instance-level precision, as features spill over voxel boundaries, blending neighboring regions together. Our method overcomes this by employing a class-agnostic segmentation model to project 2D masks into 3D space, combined with a supplemented depth image created by merging raw and synthetic depth from point clouds. This approach, along with a 3D mask voting mechanism, enables accurate zero-shot 3D instance segmentation without relying on 3D supervised segmentation models. We assess the effectiveness of our method through comprehensive experiments on public datasets such as ScanNet200 and Replica, demonstrating superior zero-shot performance, robustness, and adaptability across diverse environments. Additionally, we conducted real-world experiments to demonstrate our method's adaptability and robustness when applied to diverse real-world environments.


ToVo: Toxicity Taxonomy via Voting

arXiv.org Artificial Intelligence

Existing toxic detection models face significant limitations, such as lack of transparency, customization, and reproducibility. These challenges stem from the closed-source nature of their training data and the paucity of explanations for their evaluation mechanism. To address these issues, we propose a dataset creation mechanism that integrates voting and chain-of-thought processes, producing a high-quality open-source dataset for toxic content detection. Our methodology ensures diverse classification metrics for each sample and includes both classification scores and explanatory reasoning for the classifications. We utilize the dataset created through our proposed mechanism to train our model, which is then compared against existing widely-used detectors. Our approach not only enhances transparency and customizability but also facilitates better fine-tuning for specific use cases. This work contributes a robust framework for developing toxic content detection models, emphasizing openness and adaptability, thus paving the way for more effective and user-specific content moderation solutions.


An urn model for majority voting in classification ensembles

Neural Information Processing Systems

In this work we analyze the class prediction of parallel randomized ensembles by majority voting as an urn model. For a given test instance, the ensemble can be viewed as an urn of marbles of different colors. A marble represents an individual classifier. Its color represents the class label prediction of the corresponding classifier. The sequential querying of classifiers in the ensemble can be seen as draws without replacement from the urn.


I Launched a Project to Determine the NBA's Hottest Players. This Year, We Lost Our Minds.

Slate

Well, the NBA just rolled out its All-Star weekend all over us, culminating in a splash of hardware for Damian Lillard, a lackluster game I turned off in the third quarter, and a surprise spotlight on Mac McClung, who my friend Jennifer said "looks like his name is Air Bud." I'm from L.A.; I can respect the pageantry. But the weekend obscured what many of us appreciate most about NBA players: Many of them are very hot, and they deserve to be recognized for it. As such, I assembled a select committee to honor the year's biggest smokeshows: the All-Hunk NBA teams. The All-Hunk NBA team is a near-annual honor bestowed on the hunkiest players in the league during the NBA season.


Seeking Subjectivity in Visual Emotion Distribution Learning

arXiv.org Artificial Intelligence

Visual Emotion Analysis (VEA), which aims to predict people's emotions towards different visual stimuli, has become an attractive research topic recently. Rather than a single label classification task, it is more rational to regard VEA as a Label Distribution Learning (LDL) problem by voting from different individuals. Existing methods often predict visual emotion distribution in a unified network, neglecting the inherent subjectivity in its crowd voting process. In psychology, the \textit{Object-Appraisal-Emotion} model has demonstrated that each individual's emotion is affected by his/her subjective appraisal, which is further formed by the affective memory. Inspired by this, we propose a novel \textit{Subjectivity Appraise-and-Match Network (SAMNet)} to investigate the subjectivity in visual emotion distribution. To depict the diversity in crowd voting process, we first propose the \textit{Subjectivity Appraising} with multiple branches, where each branch simulates the emotion evocation process of a specific individual. Specifically, we construct the affective memory with an attention-based mechanism to preserve each individual's unique emotional experience. A subjectivity loss is further proposed to guarantee the divergence between different individuals. Moreover, we propose the \textit{Subjectivity Matching} with a matching loss, aiming at assigning unordered emotion labels to ordered individual predictions in a one-to-one correspondence with the Hungarian algorithm. Extensive experiments and comparisons are conducted on public visual emotion distribution datasets, and the results demonstrate that the proposed SAMNet consistently outperforms the state-of-the-art methods. Ablation study verifies the effectiveness of our method and visualization proves its interpretability.


Full Characterization of Adaptively Strong Majority Voting in Crowdsourcing

arXiv.org Artificial Intelligence

A commonly used technique for quality control in crowdsourcing is to task the workers with examining an item and voting on whether the item is labeled correctly. To counteract possible noise in worker responses, one solution is to keep soliciting votes from more workers until the difference between the numbers of votes for the two possible outcomes exceeds a pre-specified threshold {\delta}. We show a way to model such {\delta}-margin voting consensus aggregation process using absorbing Markov chains. We provide closed-form equations for the key properties of this voting process -- namely, for the quality of the results, the expected number of votes to completion, the variance of the required number of votes, and other moments of the distribution. Using these results, we show further that one can adapt the value of the threshold {\delta} to achieve quality-equivalence across voting processes that employ workers of different accuracy levels. We then use this result to provide efficiency-equalizing payment rates for groups of workers characterized by different levels of response accuracy. Finally, we perform a set of simulated experiments using both fully synthetic data as well as real-life crowdsourced votes. We show that our theoretical model characterizes the outcomes of the consensus aggregation process well.


Modelling the Impact of Scandals: the case of the 2017 French Presidential Election

arXiv.org Artificial Intelligence

This paper proposes an agent-based simulation of a presidential election, inspired by the French 2017 presidential election. The simulation is based on data extracted from polls, media coverage, and Twitter. The main contribution is to consider the impact of scandals and media bashing on the result of the election. In particular, it is shown that scandals can lead to higher abstention at the election, as voters have no relevant candidate left to vote for. The simulation is implemented in Unity 3D and is available to play online.


Multi-agent simulation of voter's behaviour

arXiv.org Artificial Intelligence

A voting process involves the participation of many people that interact together in order to reach a common decision. In this paper, we focus on voting processes in which a single person is elected. A voting method is defined as the set of rules that determine the winner of the election, given an input from each voter, for example their preferred candidate or an order relation between all candidates. Social Choice Theory is the field that studies the aggregation of individual preferences towards a collective choice, like for example electing a candidate or choosing a movie. Computational social choice is a recent field which aim is to apply computer science to social choice problems [3].


Minecraft Mock Poll Aims To Educate Kids About Voting

NPR Technology

Rock The Vote's voting house in Minecraft allows players to vote on a variety of real-world issues. Rock The Vote's voting house in Minecraft allows players to vote on a variety of real-world issues. At the top of a hill sits a large white building with columns and draped with American flags. It resembles the Capitol building in Washington, D.C., except for a key difference. It's built out of Minecraft blocks.