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 vlm representation


Contrastive Representation Regularization for Vision-Language-Action Models

arXiv.org Artificial Intelligence

Vision-Language-Action (VLA) models have shown its capabilities in robot manipulation by leveraging rich representations from pre-trained Vision-Language Models (VLMs). However, their representations arguably remain suboptimal, lacking sensitivity to robotic signals such as control actions and proprioceptive states. To address the issue, we introduce Robot State-aware Contrastive Loss (RS-CL), a simple and effective representation regularization for VLA models, designed to bridge the gap between VLM representations and robotic signals. In particular, RS-CL aligns the representations more closely with the robot's proprioceptive states, by using relative distances between the states as soft supervision. Complementing the original action prediction objective, RS-CL effectively enhances control-relevant representation learning, while being lightweight and fully compatible with standard VLA training pipeline. Our empirical results demonstrate that RS-CL substantially improves the manipulation performance of state-of-the-art VLA models; it pushes the prior art from 30.8% to 41.5% on pick-and-place tasks in RoboCasa-Kitchen, through more accurate positioning during grasping and placing, and boosts success rates from 45.0% to 58.3% on challenging real-robot manipulation tasks.


Digi-Q: Learning Q-Value Functions for Training Device-Control Agents

arXiv.org Artificial Intelligence

While a number of existing approaches for building foundation model agents rely on prompting or fine-tuning with human demonstrations, it is not sufficient in dynamic environments (e.g., mobile device control). On-policy reinforcement learning (RL) should address these limitations, but collecting actual rollouts in an environment is often undesirable in truly open-ended agentic problems such as mobile device control or interacting with humans, where each unit of interaction is associated with a cost. In such scenarios, a method for policy learning that can utilize off-policy experience by learning a trained action-value function is much more effective. In this paper, we develop an approach, called Digi-Q, to train VLM-based action-value Q-functions which are then used to extract the agent policy. We study our approach in the mobile device control setting. Digi-Q trains the Q-function using offline temporal-difference (TD) learning, on top of frozen, intermediate-layer features of a VLM. Compared to fine-tuning the whole VLM, this approach saves us compute and enhances scalability. To make the VLM features amenable for representing the Q-function, we need to employ an initial phase of fine-tuning to amplify coverage over actionable information needed for value function. Once trained, we use this Q-function via a Best-of-N policy extraction operator that imitates the best action out of multiple candidate actions from the current policy as ranked by the value function, enabling policy improvement without environment interaction. Digi-Q outperforms several prior methods on user-scale device control tasks in Android-in-the-Wild, attaining 21.2% improvement over prior best-performing method. In some cases, our Digi-Q approach already matches state-of-the-art RL methods that require interaction. The project is open-sourced at https://github.com/DigiRL-agent/digiq


If CLIP Could Talk: Understanding Vision-Language Model Representations Through Their Preferred Concept Descriptions

arXiv.org Artificial Intelligence

Recent works often assume that Vision-Language Model (VLM) representations are based on visual attributes like shape. However, it is unclear to what extent VLMs prioritize this information to represent concepts. We propose Extract and Explore (EX2), a novel approach to characterize important textual features for VLMs. EX2 uses reinforcement learning to align a large language model with VLM preferences and generates descriptions that incorporate the important features for the VLM. Then, we inspect the descriptions to identify the features that contribute to VLM representations. We find that spurious descriptions have a major role in VLM representations despite providing no helpful information, e.g., Click to enlarge photo of CONCEPT. More importantly, among informative descriptions, VLMs rely significantly on non-visual attributes like habitat to represent visual concepts. Also, our analysis reveals that different VLMs prioritize different attributes in their representations. Overall, we show that VLMs do not simply match images to scene descriptions and that non-visual or even spurious descriptions significantly influence their representations.