visual verification
Luban: Building Open-Ended Creative Agents via Autonomous Embodied Verification
Guo, Yuxuan, Peng, Shaohui, Guo, Jiaming, Huang, Di, Zhang, Xishan, Zhang, Rui, Hao, Yifan, Li, Ling, Tian, Zikang, Gao, Mingju, Li, Yutai, Gan, Yiming, Liang, Shuai, Zhang, Zihao, Du, Zidong, Guo, Qi, Hu, Xing, Chen, Yunji
Building open agents has always been the ultimate goal in AI research, and creative agents are the more enticing. Existing LLM agents excel at long-horizon tasks with well-defined goals (e.g., `mine diamonds' in Minecraft). However, they encounter difficulties on creative tasks with open goals and abstract criteria due to the inability to bridge the gap between them, thus lacking feedback for self-improvement in solving the task. In this work, we introduce autonomous embodied verification techniques for agents to fill the gap, laying the groundwork for creative tasks. Specifically, we propose the Luban agent target creative building tasks in Minecraft, which equips with two-level autonomous embodied verification inspired by human design practices: (1) visual verification of 3D structural speculates, which comes from agent synthesized CAD modeling programs; (2) pragmatic verification of the creation by generating and verifying environment-relevant functionality programs based on the abstract criteria. Extensive multi-dimensional human studies and Elo ratings show that the Luban completes diverse creative building tasks in our proposed benchmark and outperforms other baselines ($33\%$ to $100\%$) in both visualization and pragmatism. Additional demos on the real-world robotic arm show the creation potential of the Luban in the physical world.
Hallucination In Object Detection -- A Study In Visual Part Verification
Kayhan, Osman Semih, Vredebregt, Bart, van Gemert, Jan C.
We show that object detectors can hallucinate and detect missing objects; potentially even accurately localized at their expected, but non-existing, position. This is particularly problematic for applications that rely on visual part verification: detecting if an object part is present or absent. We show how popular object detectors hallucinate objects in a visual part verification task and introduce the first visual part verification dataset: DelftBikes, which has 10,000 bike photographs, with 22 densely annotated parts per image, where some parts may be missing. We explicitly annotated an extra object state label for each part to reflect if a part is missing or intact. We propose to evaluate visual part verification by relying on recall and compare popular object detectors on DelftBikes.