visual hint
Learning to Generate Visual Questions with Noisy Supervision
The task of visual question generation (VQG) aims to generate human-like neural questions from an image and potentially other side information (e.g., answer type or the answer itself). Existing works often suffer from the severe one image to many questions mapping problem, which generates uninformative and non-referential questions. Recent work has demonstrated that by leveraging double visual and answer hints, a model can faithfully generate much better quality questions. However, visual hints are not available naturally. Despite they proposed a simple rule-based similarity matching method to obtain candidate visual hints, they could be very noisy practically and thus restrict the quality of generated questions. In this paper, we present a novel learning approach for double-hints based VQG, which can be cast as a weakly supervised learning problem with noises. The key rationale is that the salient visual regions of interest can be viewed as a constraint to improve the generation procedure for producing high-quality questions. As a result, given the predicted salient visual regions of interest, we can focus on estimating the probability of being ground-truth questions, which in turn implicitly measures the quality of predicted visual hints. Experimental results on two benchmark datasets show that our proposed method outperforms the state-of-the-art approaches by a large margin on a variety of metrics, including both automatic machine metrics and human evaluation.
- South America > Chile > Santiago Metropolitan Region > Santiago Province > Santiago (0.04)
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- South America > Chile > Santiago Metropolitan Region > Santiago Province > Santiago (0.04)
- Europe > Spain > Catalonia > Barcelona Province > Barcelona (0.04)
- Asia > China (0.04)
Learning to Generate Visual Questions with Noisy Supervision
The task of visual question generation (VQG) aims to generate human-like neural questions from an image and potentially other side information (e.g., answer type or the answer itself). Existing works often suffer from the severe one image to many questions mapping problem, which generates uninformative and non-referential questions. Recent work has demonstrated that by leveraging double visual and answer hints, a model can faithfully generate much better quality questions. However, visual hints are not available naturally. Despite they proposed a simple rule-based similarity matching method to obtain candidate visual hints, they could be very noisy practically and thus restrict the quality of generated questions.
Ask Questions with Double Hints: Visual Question Generation with Answer-awareness and Region-reference
Shen, Kai, Wu, Lingfei, Tang, Siliang, Xu, Fangli, Long, Bo, Zhuang, Yueting, Pei, Jian
The visual question generation (VQG) task aims to generate human-like questions from an image and potentially other side information (e.g. answer type). Previous works on VQG fall in two aspects: i) They suffer from one image to many questions mapping problem, which leads to the failure of generating referential and meaningful questions from an image. ii) They fail to model complex implicit relations among the visual objects in an image and also overlook potential interactions between the side information and image. To address these limitations, we first propose a novel learning paradigm to generate visual questions with answer-awareness and region-reference. Concretely, we aim to ask the right visual questions with Double Hints - textual answers and visual regions of interests, which could effectively mitigate the existing one-to-many mapping issue. Particularly, we develop a simple methodology to self-learn the visual hints without introducing any additional human annotations. Furthermore, to capture these sophisticated relationships, we propose a new double-hints guided Graph-to-Sequence learning framework, which first models them as a dynamic graph and learns the implicit topology end-to-end, and then utilizes a graph-to-sequence model to generate the questions with double hints. Experimental results demonstrate the priority of our proposed method.
Comparing Reward Shaping, Visual Hints, and Curriculum Learning
Pocius, Rey (Oregon State University) | Isele, David (University of Pennsylvania) | Roberts, Mark (United States Naval Research Laboratory) | Aha, David W. (United States Naval Research Laboratory )
Common approaches to learn complex tasks in reinforcement learning include reward shaping, environmental hints, or a curriculum. Yet few studies examine how they compare to each other, when one might prefer one approach, or how they may complement each other. As a first step in this direction, we compare reward shaping, hints, and curricula for a Deep RL agent in the game of Minecraft. We seek to answer whether reward shaping, visual hints, or the curricula have the most impact on performance, which we measure as the time to reach the target, the distance from the target, the cumulative reward, or the number of actions taken. Our analyses show that performance is most impacted by the curriculum used and visual hints; shaping had less impact. For similar navigation tasks, the results suggest that designing an effective curriculum and providing appropriate hints most improve the performance. Common approaches to learn complex tasks in reinforcement learning include reward shaping, environmental hints, or a curriculum, yet few studies examine how they compare to each other. We compare these approaches for a Deep RL agent in the game of Minecraft and show performance is most impacted by the curriculum used and visual hints; shaping had less impact. For similar navigation tasks, this suggests that designing an effective curriculum with hints most improve the performance.
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