virtual trainer
Evaluating Social Acceptance of eXtended Reality (XR) Agent Technology: A User Study (Extended Version)
Quamara, Megha, Schmuck, Viktor, Iani, Cristina, Primavesi, Axel, Plaum, Alexander, Vigano, Luca
In this paper, we present the findings of a user study that evaluated the social acceptance of eXtended Reality (XR) agent technology, focusing on a remotely accessible, web-based XR training system developed for journalists. This system involves user interaction with a virtual avatar, enabled by a modular toolkit. The interactions are designed to provide tailored training for journalists in digital-remote settings, especially for sensitive or dangerous scenarios, without requiring specialized end-user equipment like headsets. Our research adapts and extends the Almere model, representing social acceptance through existing attributes such as perceived ease of use and perceived usefulness, along with added ones like dependability and security in the user-agent interaction. The XR agent was tested through a controlled experiment in a real-world setting, with data collected on users' perceptions. Our findings, based on quantitative and qualitative measurements involving questionnaires, contribute to the understanding of user perceptions and acceptance of XR agent solutions within a specific social context, while also identifying areas for the improvement of XR systems.
- Europe > United Kingdom > England > Greater London > London (0.04)
- Europe > Germany > Hamburg (0.04)
- North America > United States > Massachusetts (0.04)
- (7 more...)
- Questionnaire & Opinion Survey (1.00)
- Research Report > New Finding (0.88)
- Research Report > Experimental Study (0.86)
- Research Report > Strength High (0.54)
- Information Technology > Security & Privacy (1.00)
- Health & Medicine (1.00)
- Education > Educational Setting > Online (0.47)
- Education > Educational Technology > Educational Software > Computer Based Training (0.46)
- Information Technology > Security & Privacy (1.00)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Personal Assistant Systems (0.69)
- Information Technology > Artificial Intelligence > Natural Language > Chatbot (0.67)
- Information Technology > Human Computer Interaction > Interfaces > Virtual Reality (0.48)
Welcome to the AI gym staffed by virtual trainers
They are also confident their system of AI trainers will encourage people to start working out even if they were previously put off gyms. The idea is to offer a more personalized approach to fitness that cuts out interactions with expert human trainers who could leave them feeling intimidated or unmotivated. The darkened studio space can accommodate up to 14 people at once, either completing a solo workout program or participating in a high-intensity functional training class where a group performs movements such as squats, dumbbell presses, and sit-ups. Each member works out within a designated station facing wall-to-wall LED screens. These tall screens mask sensors that track both the motions of the exerciser and the gym's specially built equipment, including dumbbells, medicine balls, and skipping ropes, using a combination of algorithms and machine-learning models.
How was my pitch, Jenny? Zoom's venture fund invests in conversational AI platform
Second Nature's sale coaching platform analyzes a simulated client conversation and identifies strengths and weaknesses of a salesperson's pitch. This is the dashboard a trainee sees after completing a simulation. Another assistant just got a significant chunk of money to make her name just as familiar. Jenny is a virtual assistant who specializes in training salespeople. Second Nature, the company that created this conversational robot, announced a $12.5 million round of investment Wednesday, Jan. 11 to build out the conversational artificial intelligence service.