video game controller
OceanGate Titan submarine operated by video game controller, CEO says
A tourist submersible taking passengers down to the Titanic wreck site has gone missing with a search currently underway. Former Navy submariner Bryan Clark joins'Fox & Friends' to discuss. The Titan submarine OceanGate has been charging tourists around $250,000 each to ride in is operated by an inexpensive video game controller, its CEO revealed in a video interview last year. Stockton Rush, during a segment aired by "CBS Sunday Morning," said "we run the whole thing with this game controller" while holding up what appears to be a modified Logitech F710 wireless gamepad. The device first debuted in 2011, according to the gaming website Dexerto, and a refurbished version of it currently retails for $30 on Amazon.
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The evolution of video game controllers: From Telstar to the PS5's DualSense
When looking back at past console generations, the conversation often turns to graphical fidelity. Who could, for example, forget the first time they left the confines of Kokiri Forest for the wide expanse of Hyrule Field in The Ocarina of Time? It was a moment where you felt like you were experiencing the future of gaming. But as video games have become more complex, so too have the peripherals we use to play them. Over on Engadget's YouTube channel, Senior Producer Brandon Quintana recently took a look back at the evolution of console controllers, tracking their development all the way from the 1970s to the modern day.
Neuro-Symbolic Procedural Planning with Commonsense Prompting
Lu, Yujie, Feng, Weixi, Zhu, Wanrong, Xu, Wenda, Wang, Xin Eric, Eckstein, Miguel, Wang, William Yang
Procedural planning aims to implement complex high-level goals by decomposition into sequential simpler low-level steps. Although procedural planning is a basic skill set for humans in daily life, it remains a challenge for large language models (LLMs) that lack a deep understanding of the cause-effect relations in procedures. Previous methods require manual exemplars to acquire procedural planning knowledge from LLMs in the zero-shot setting. However, such elicited pre-trained knowledge in LLMs induces spurious correlations between goals and steps, which impair the model generalization to unseen tasks. In contrast, this paper proposes a neuro-symbolic procedural PLANner (PLAN) that elicits procedural planning knowledge from the LLMs with commonsense-infused prompting. To mitigate spurious goal-step correlations, we use symbolic program executors on the latent procedural representations to formalize prompts from commonsense knowledge bases as a causal intervention toward the Structural Causal Model. Both automatic and human evaluations on WikiHow and RobotHow show the superiority of PLAN on procedural planning without further training or manual exemplars.
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DualSense is the video game controller for PlayStation 5. Here's what it does.
While we wait to get our first official glimpse of the PlayStation 5, Sony is sharing the first details on the video game console's controller. The DualSense features a two-toned look with a white touchpad and subtle PlayStation blue light bar illuminating the sides. It also boasts white grips, with black shoulder buttons and thumbsticks. The DualSense will include many of the features of the DualShock controller used on the PlayStation 4 but will focus more on how games feel as you use the controller, said Hideaki Nishino, Sony's senior vice president of platform planning and management. Nishino said the controller will have haptic feedback to mimic "powerful sensations you'll feel when you play, such as the slow grittiness of driving a car through mud."
Why Does Microsoft's Adaptive Controller Look Nothing Like Standard Controllers?
Microsoft's new gaming console controller does not look like the previous Xbox One controller. Heck, it does not even look like any other video game controllers out on the market. But there's a good explanation why Microsoft designed its Adaptive Controller the way it looks now. Microsoft's Adaptive Controller is targeted at a market comprising people with disabilities. People who can't use the regular Xbox One controller for reasons pertaining to their physical limitations will find Microsoft's new controller the perfect peripheral for their gaming sessions. The motivation that drove Microsoft and partner AbleGamers to come up with the Adaptive Controller has to do with the demand for a peripheral that offers the right user experience at a price point that's not going to break the bank.
The next video game controller is your voice
For all of modern gaming's advances, conversation is still a fairly unsophisticated affair. Starship Commander, an upcoming virtual reality game on Oculus and SteamVR, illustrates both the promise and challenge of a new paradigm seeking to remedy that: using your voice. In an early demo, I control a starship delivering classified goods across treacherous space. Everything is controlled by my voice: flying the ship is as simple as saying "computer, use the autopilot," while my sergeant pops up in live action video to answer questions. At one point, my ship is intercepted and disabled by a villain, who pops onto my screen and starts grilling me. After a little back and forth, it turns out he wants a deal: "Tell you what, you take me to the Delta outpost and I'll let you live."
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Nintendo Switch to launch March 3 for $300
Nintendo confirmed Thursday it will launch its Switch video game console worldwide on March 3. The console, which is a combination of a home and portable device, will cost $299.99 in the U.S. Players attach the tablet-like device to a dock to play at home on a television with standard video game controllers. Players can also remove the tablet, with a 6.2-inch screen, using a pair of "Joy-con" controllers on each side to play games while away from home. "Nintendo Switch is a brand-new kind of home gaming system that offers a wide variety of play modes," said Nintendo President Tatsumi Kimishima in a statement. The Switch will have three game modes: A TV Mode where users plug Switch into the TV via docking station and play with a standard controller; a Tabletop Mode where the Switch sits up with a kickstand, and players hold both "Joy-con" controllers separately; and Handheld Mode, where players attach the Joy-con controllers to each side and play games on the go.