vianney perchet
max
Weintroduce asimple butgeneral online learning frameworkinwhich alearner plays against an adversary in a vector-valued game that changes every round. Even though the learner'sobjectiveis not convex-concave(and so the minimax theorem does not apply), we giveasimple algorithm that can compete with the setting in which the adversary must announce their action first, with optimally diminishing regret.
Making the most of your day: online learning for optimal allocation of time
Boursier, Etienne, Garrec, Tristan, Perchet, Vianney, Scarsini, Marco
We study online learning for optimal allocation when the resource to be allocated is time. Examples of possible applications include a driver filling a day with rides, a landlord renting an estate, etc. Following our initial motivation, a driver receives ride proposals sequentially according to a Poisson process and can either accept or reject a proposed ride. If she accepts the proposal, she is busy for the duration of the ride and obtains a reward that depends on the ride duration. If she rejects it, she remains on hold until a new ride proposal arrives. We study the regret incurred by the driver first when she knows her reward function but does not know the distribution of the ride duration, and then when she does not know her reward function, either. Faster rates are finally obtained by adding structural assumptions on the distribution of rides or on the reward function. This natural setting bears similarities with contextual (one-armed) bandits, but with the crucial difference that the normalized reward associated to a context depends on the whole distribution of contexts.
Categorized Bandits
Jedor, Matthieu, Louedec, Jonathan, Perchet, Vianney
We introduce a new stochastic multi-armed bandit setting where arms are grouped inside ``ordered'' categories. The motivating example comes from e-commerce, where a customer typically has a greater appetence for items of a specific well-identified but unknown category than any other one. We introduce three concepts of ordering between categories, inspired by stochastic dominance between random variables, which are gradually weaker so that more and more bandit scenarios satisfy at least one of them. We first prove instance-dependent lower bounds on the cumulative regret for each of these models, indicating how the complexity of the bandit problems increases with the generality of the ordering concept considered. We also provide algorithms that fully leverage the structure of the model with their associated theoretical guarantees. Finally, we have conducted an analysis on real data to highlight that those ordered categories actually exist in practice.