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Real-World Reinforcement Learning of Active Perception Behaviors

Neural Information Processing Systems

A robot's instantaneous sensory observations do not always reveal task-relevant state information. Under such partial observability, optimal behavior typically involves explicitly acting to gain the missing information. Today's standard robot learning techniques struggle to produce such active perception behaviors. We propose a simple real-world robot learning recipe to efficiently train active perception policies.


Preference Distillation via Value based Reinforcement Learning

Neural Information Processing Systems

Direct Preference Optimization (DPO) is a powerful paradigm to align language models with human preferences using pairwise comparisons. However, its binary win-or-loss supervision often proves insufficient for training small models with limited capacity. Prior works attempt to distill information from large teacher models using behavior cloning or KL divergence. These methods often focus on mimicking current behavior and overlook distilling reward modeling. To address this issue, we propose Teacher Value-based Knowledge Distillation (TVKD), which introduces an auxiliary reward from the value function of the teacher model to provide a soft guide. This auxiliary reward is formulated to satisfy potential-based reward shaping, ensuring that the global reward structure and optimal policy of DPO are preserved. TVKD can be integrated into the standard DPO training framework and does not require additional rollouts. Our experimental results show that TVKD consistently improves performance across various benchmarks and model sizes.


Memory-Augmented Potential Field Theory: AFramework for Adaptive Control in Non-Convex Domains

Neural Information Processing Systems

Stochastic optimal control methods often struggle in complex non-convex landscapes, frequently becoming trapped in local optima due to their inability to learn from historical trajectory data. This paper introduces Memory-Augmented Potential Field Theory, a unified mathematical framework that integrates historical experience into stochastic optimal control. Our approach dynamically constructs memory-based potential fields that identify and encode key topological features of the state space, enabling controllers to automatically learn from past experiences and adapt their optimization strategy. We provide a theoretical analysis showing that memory-augmented potential fields possess non-convex escape properties, asymptotic convergence characteristics, and computational efficiency. We implement this theoretical framework in a Memory-Augmented Model Predictive Path Integral (MPPI) controller that demonstrates significantly improved performance in challenging non-convex environments. The framework represents a generalizable approach to experience-based learning within control systems (especially robotic dynamics), enhancing their ability to navigate complex state spaces without requiring specialized domain knowledge or extensive offline training.


Reinforcement Learning with Imperfect Transition Predictions: ABellman-Jensen Approach

Neural Information Processing Systems

Traditional reinforcement learning (RL) assumes the agents make decisions based on Markov decision processes (MDPs) with one-step transition models. In many real-world applications, such as energy management and stock investment, agents can access multi-step predictions of future states, which provide additional advantages for decision making. However, multi-step predictions are inherently high-dimensional: naively embedding these predictions into an MDP leads to an exponential blow-up in state space and the curse of dimensionality. Moreover, existing RL theory provides few tools to analyze prediction-augmented MDPs, as it typically works on one-step transition kernels and cannot accommodate multi-step predictions with errors or partial action-coverage. We address these challenges with three key innovations: First, we propose the Bayesian value function to characterize the optimal prediction-aware policy tractably. Second, we develop a novel BellmanJensen Gap analysis on the Bayesian value function, which enables characterizing the value of imperfect predictions. Third, we introduce BOLA (Bayesian Offline Learning with Online Adaptation), a two-stage model-based RL algorithm that separates offline Bayesian value learning from lightweight online adaptation to real-time predictions. We prove that BOLA remains sample-efficient even under imperfect predictions.


Derivative-Free Guidance in Continuous and Discrete Diffusion Models with Soft Value-based Decoding

Neural Information Processing Systems

Diffusion models excel at capturing the natural design spaces of images, molecules, and biological sequences. However, for many applications, rather than merely generating designs that are natural, we aim to optimize downstream reward functions while preserving the naturalness of these design spaces. Existing methods for achieving this goal often require "differentiable" proxy models (e.g., classifier guidance) or computationally-expensive fine-tuning of diffusion models (e.g., classifier-free guidance, RL-based fine-tuning). Here, we propose a new method, Soft Value-based Decoding in Diffusion models (SVDD), to address these challenges. SVDD is an iterative sampling method that integrates soft value functions, which looks ahead to how intermediate noisy states lead to high rewards in the future, into the standard inference procedure of pre-trained diffusion models. Notably, SVDD avoids fine-tuning generative models and eliminates the need to construct differentiable models. This enables us to (1) directly use non-differentiable features/reward feedback, commonly used in many scientific domains, and (2) apply our method to recent discrete diffusion models in a principled way. Finally, we demonstrate the effectiveness of SVDD across several domains, including image generation, molecule generation (optimization of docking scores, QED, SA), and DNA/RNA generation (optimization of activity levels). The code is available at https://github.com/masa-ue/SVDD.


Risk-Averse Total-Reward Reinforcement Learning

Neural Information Processing Systems

Existing model-based algorithms for risk measures like the entropic risk measure (ERM) and entropic value-at-risk (EVaR) are effective in small problems, but require full access to transition probabilities. We propose a Q-learning algorithm to compute the optimal stationary policy for total-reward ERM and EVaR objectives with strong convergence and performance guarantees. The algorithm and its optimality are made possible by ERM's dynamic consistency and elicitability. Our numerical results on tabular domains demonstrate quick and reliable convergence of the proposed Q-learning algorithm to the optimal risk-averse value function.


Multi-Objective Reinforcement Learning with Max-Min Criterion: AGame-Theoretic Approach

Neural Information Processing Systems

In this paper, we propose a provably convergent and practical framework for multi-objective reinforcement learning with max-min criterion. From a game-theoretic perspective, we reformulate max-min multi-objective reinforcement learning as a two-player zero-sum regularized continuous game and introduce an efficient algorithm based on mirror descent.


COLA: Towards Efficient Multi-Objective Reinforcement Learning with Conflict Objective Regularization in Latent Space

Neural Information Processing Systems

Many real-world control problems require continual policy adjustments to balance multiple objectives, which requires the acquisition of high-quality policies to cover diverse preferences. Multi-Objective Reinforcement Learning (MORL) provides a general framework to solve such problems. However, current MORL methods suffer from high sample complexity, primarily due to the neglect of efficient knowledge sharing and conflicts in optimization with different preferences. To this end, this paper introduces a novel framework, Conflict Objective Regularization in Latent Space (COLA). To enable efficient knowledge sharing, COLA establishes a shared latent representation space for common knowledge, which can avoid redundant learning under different preferences. Besides, COLA introduces a regularization term for the value function to mitigate the negative effects of conflicting preferences on the value function approximation, thereby improving the accuracy of value estimation. The experimental results across various multi-objective continuous control tasks demonstrate the significant superiority of COLA over the state-of-the-art MORL baselines. Code is available at https://github.com/yeshenpy/COLA.


One Subgoal at a Time: Zero-Shot Generalization to Arbitrary Linear Temporal Logic Requirements in Multi-Task Reinforcement Learning

Neural Information Processing Systems

Generalizing to complex and temporally extended task objectives and safety constraints remains a critical challenge in reinforcement learning (RL). Linear temporal logic (LTL) offers a unified formalism to specify such requirements, yet existing methods are limited in their abilities to handle nested long-horizon tasks and safety constraints, and cannot identify situations when a subgoal is not satisfiable and an alternative should be sought. In this paper, we introduce GenZ-LTL, a method that enables zero-shot generalization to arbitrary LTL specifications.


Continuous Soft Actor-Critic: An Off-Policy Learning Method Robust to Time Discretization

Neural Information Processing Systems

Many Deep Reinforcement Learning (DRL) algorithms are sensitive to time discretization, which reduces their performance in real-world scenarios. We propose Continuous Soft Actor-Critic, an off-policy actor-critic DRL algorithm in continuous time and space. It is robust to environment time discretization. We also extend the framework to multi-agent scenarios. This Multi-Agent Reinforcement Learning (MARL) algorithm is suitable for both competitive and cooperative settings.