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Accelerating Giant Impact Simulations with Machine Learning

arXiv.org Artificial Intelligence

Constraining planet formation models based on the observed exoplanet population requires generating large samples of synthetic planetary systems, which can be computationally prohibitive. A significant bottleneck is simulating the giant impact phase, during which planetary embryos evolve gravitationally and combine to form planets, which may themselves experience later collisions. To accelerate giant impact simulations, we present a machine learning (ML) approach to predicting collisional outcomes in multiplanet systems. Trained on more than 500,000 $N$-body simulations of three-planet systems, we develop an ML model that can accurately predict which two planets will experience a collision, along with the state of the post-collision planets, from a short integration of the system's initial conditions. Our model greatly improves on non-ML baselines that rely on metrics from dynamics theory, which struggle to accurately predict which pair of planets will experience a collision. By combining with a model for predicting long-term stability, we create an efficient ML-based giant impact emulator, which can predict the outcomes of giant impact simulations with a speedup of up to four orders of magnitude. We expect our model to enable analyses that would not otherwise be computationally feasible. As such, we release our full training code, along with an easy-to-use API for our collision outcome model and giant impact emulator.


PANGeA: Procedural Artificial Narrative using Generative AI for Turn-Based Video Games

arXiv.org Artificial Intelligence

This research introduces Procedural Artificial Narrative using Generative AI (PANGeA), a structured approach for leveraging large language models (LLMs), guided by a game designer's high-level criteria, to generate narrative content for turn-based role-playing video games (RPGs). Distinct from prior applications of LLMs used for video game design, PANGeA innovates by not only generating game level data (which includes, but is not limited to, setting, key items, and non-playable characters (NPCs)), but by also fostering dynamic, free-form interactions between the player and the environment that align with the procedural game narrative. The NPCs generated by PANGeA are personality-biased and express traits from the Big 5 Personality Model in their generated responses. PANGeA addresses challenges behind ingesting free-form text input, which can prompt LLM responses beyond the scope of the game narrative. A novel validation system that uses the LLM's intelligence evaluates text input and aligns generated responses with the unfolding narrative. Making these interactions possible, PANGeA is supported by a server that hosts a custom memory system that supplies context for augmenting generated responses thus aligning them with the procedural narrative. For its broad application, the server has a REST interface enabling any game engine to integrate directly with PANGeA, as well as an LLM interface adaptable with local or private LLMs. PANGeA's ability to foster dynamic narrative generation by aligning responses with the procedural narrative is demonstrated through an empirical study and ablation test of two versions of a demo game. These are, a custom, browser-based GPT and a Unity demo. As the results show, PANGeA holds potential to assist game designers in using LLMs to generate narrative-consistent content even when provided varied and unpredictable, free-form text input.


Management of Uncertainty in the Multi-Level Monitoring and Diagnosis of the Time of Flight Scintillation Array

arXiv.org Artificial Intelligence

We present a general architecture for the monitoring and diagnosis of large scale sensor-based systems with real time diagnostic constraints. This architecture is multileveled, combining a single monitoring level based on statistical methods with two model based diagnostic levels. At each level, sources of uncertainty are identified, and integrated methodologies for uncertainty management are developed. The general architecture was applied to the monitoring and diagnosis of a specific nuclear physics detector at Lawrence Berkeley National Laboratory that contained approximately 5000 components and produced over 500 channels of output data. The general architecture is scalable, and work is ongoing to apply it to detector systems one and two orders of magnitude more complex.