user prompt
System Prompt Optimization with Meta-Learning
Large Language Models (LLMs) have shown remarkable capabilities, with optimizing their input prompts playing a pivotal role in maximizing their performance. However, while LLM prompts consist of both the task-agnostic system prompts and task-specific user prompts, existing work on prompt optimization has focused on user prompts specific to individual queries or tasks, and largely overlooked the system prompt that is, once optimized, applicable across different tasks and domains. Motivated by this, we introduce the novel problem of bilevel system prompt optimization, whose objective is to design system prompts that are robust to diverse user prompts and transferable to unseen tasks. To tackle this problem, we then propose a meta-learning framework, which meta-learns the system prompt by optimizing it over various user prompts across multiple datasets, while simultaneously updating the user prompts in an iterative manner to ensure synergy between them. We conduct experiments on 14 unseen datasets spanning 5 different domains, on which we show that our approach produces system prompts that generalize effectively to diverse user prompts. Also, our findings reveal that the optimized system prompt enables rapid adaptation even to unseen tasks, requiring fewer optimization steps for test-time user prompts while achieving improved performance.
MIP against Agent: Malicious Image Patches Hijacking Multimodal OS Agents
Recent advances in operating system (OS) agents have enabled vision-language models (VLMs) to directly control a user's computer. Unlike conventional VLMs that passively output text, OS agents autonomously perform computer-based tasks in response to a single user prompt. OS agents do so by capturing, parsing, and analysing screenshots and executing low-level actions via application programming interfaces (APIs), such as mouse clicks and keyboard inputs. This direct interaction with the OS significantly raises the stakes, as failures or manipulations can have immediate and tangible consequences. In this work, we uncover a novel attack vector against these OS agents: Malicious Image Patches (MIPs), adversarially perturbed screen regions that, when captured by an OS agent, induce it to perform harmful actions by exploiting specific APIs. For instance, a MIP can be embedded in a desktop wallpaper or shared on social media to cause an OS agent to exfiltrate sensitive user data. We show that MIPs generalise across user prompts and screen configurations, and that they can hijack multiple OS agents even during the execution of benign instructions. These findings expose critical security vulnerabilities in OS agents that have to be carefully addressed before their widespread deployment.
Towards Test-Time Refusals via Concept Negation Peiran Dong 1 Song Guo 2 Junxiao Wang 3 Bingjie Wang
Here is a breakdown of the three steps involved: 1) Prototype: We utilize CLIP to encode a collection of text prompts obtained from social media platforms that express similar negative concepts. These encoded features are then aggregated into a comprehensive prototype feature, capturing the semantics of the negative concepts.
AT ask Level Case Study
This section illustrates how a model's performance may vary across different tasks associated with We analyzed the performance of Llama-3-Instruct-70B on the new term "wokely," The book's cover was described as wokely by several reviewers. A. it struggled to attract attention on the bookstore displays despite a B. many readers were enticed to buy it, strengthening its presence on C. readers were intrigued and the book's sales experienced an unexpected surge worldwide. D. the publisher decided to release a limited edition with a special In the previous sentence, does _ refer to A. Is this example in line with commonsense and grammatically correct? As observed, the model only answered correctly in the COMA task but failed in the other two tasks. In the COMA task, the model successfully inferred that "wokely" carries a negative connotation, Although the phrase "hard to find a satisfying These results provide a comprehensive evaluation of the model's understanding of the term "wokely."
Aligned but Stereotypical? The Hidden Influence of System Prompts on Social Bias in LVLM-Based Text-to-Image Models
Park, NaHyeon, An, Namin, Kim, Kunhee, Yoon, Soyeon, Huo, Jiahao, Shim, Hyunjung
Large vision-language model (LVLM) based text-to-image (T2I) systems have become the dominant paradigm in image generation, yet whether they amplify social biases remains insufficiently understood. In this paper, we show that LVLM-based models produce markedly more socially biased images than non-LVLM-based models. We introduce a 1,024 prompt benchmark spanning four levels of linguistic complexity and evaluate demographic bias across multiple attributes in a systematic manner. Our analysis identifies system prompts, the predefined instructions guiding LVLMs, as a primary driver of biased behavior. Through decoded intermediate representations, token-probability diagnostics, and embedding-association analyses, we reveal how system prompts encode demographic priors that propagate into image synthesis. To this end, we propose FairPro, a training-free meta-prompting framework that enables LVLMs to self-audit and construct fairness-aware system prompts at test time. Experiments on two LVLM-based T2I models, SANA and Qwen-Image, show that FairPro substantially reduces demographic bias while preserving text-image alignment. We believe our findings provide deeper insight into the central role of system prompts in bias propagation and offer a practical, deployable approach for building more socially responsible T2I systems.
Reasoning Up the Instruction Ladder for Controllable Language Models
Zheng, Zishuo, Balachandran, Vidhisha, Park, Chan Young, Brahman, Faeze, Kumar, Sachin
As large language model (LLM) based systems take on high-stakes roles in real-world decision-making, they must reconcile competing instructions from multiple sources (e.g., model developers, users, and tools) within a single prompt context. Thus, enforcing an instruction hierarchy (IH) in LLMs, where higher-level directives override lower-priority requests, is critical for the reliability and controllability of LLMs. In this work, we reframe instruction hierarchy resolution as a reasoning task. Specifically, the model must first "think" about the relationship between a given user prompt and higher-priority (system) instructions before generating a response. To enable this capability via training, we construct VerIH, an instruction hierarchy dataset of constraint-following tasks with verifiable answers. This dataset comprises ~7K aligned and conflicting system-user instructions. We show that lightweight reinforcement learning with VerIH effectively transfers general reasoning capabilities of models to instruction prioritization. Our finetuned models achieve consistent improvements on instruction following and instruction hierarchy benchmarks, achieving roughly a 20% improvement on the IHEval conflict setup. This reasoning ability also generalizes to safety-critical settings beyond the training distribution. By treating safety issues as resolving conflicts between adversarial user inputs and predefined higher-priority policies, our trained model enhances robustness against jailbreak and prompt injection attacks, providing up to a 20% reduction in attack success rate (ASR). These results demonstrate that reasoning over instruction hierarchies provides a practical path to reliable LLMs, where updates to system prompts yield controllable and robust changes in model behavior.
Text to Robotic Assembly of Multi Component Objects using 3D Generative AI and Vision Language Models
Kyaw, Alexander Htet, Gupta, Richa, Shah, Dhruv, Sinha, Anoop, Mathewson, Kory, Pender, Stefanie, Chitta, Sachin, Koga, Yotto, Ahmed, Faez, Sass, Lawrence, Davis, Randall
Advances in 3D generative AI have enabled the creation of physical objects from text prompts, but challenges remain in creating objects involving multiple component types. We present a pipeline that integrates 3D generative AI with vision-language models (VLMs) to enable the robotic assembly of multi-component objects from natural language. Our method leverages VLMs for zero-shot, multi-modal reasoning about geometry and functionality to decompose AI-generated meshes into multi-component 3D models using predefined structural and panel components. We demonstrate that a VLM is capable of determining which mesh regions need panel components in addition to structural components, based on the object's geometry and functionality. Evaluation across test objects shows that users preferred the VLM-generated assignments 90.6% of the time, compared to 59.4% for rule-based and 2.5% for random assignment. Lastly, the system allows users to refine component assignments through conversational feedback, enabling greater human control and agency in making physical objects with generative AI and robotics.