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Decentralized Randomly Distributed Multi-agent Multi-armed Bandit with Heterogeneous Rewards

Neural Information Processing Systems

We study a decentralized multi-agent multi-armed bandit problem in which multiple clients are connected by time dependent random graphs provided by an environment. The reward distributions of each arm vary across clients and rewards are generated independently over time by an environment based on distributions that include both sub-exponential and sub-Gaussian distributions. Each client pulls an arm and communicates with neighbors based on the graph provided by the environment. The goal is to minimize the overall regret of the entire system through collaborations. To this end, we introduce a novel algorithmic framework, which first provides robust simulation methods for generating random graphs using rapidly mixing Markov chains or the random graph model, and then combines an averaging-based consensus approach with a newly proposed weighting technique and the upper confidence bound to deliver a UCB-type solution. Our algorithms account for the randomness in the graphs, removing the conventional doubly stochasticity assumption, and only require the knowledge of the number of clients at initialization. We derive optimal instance-dependent regret upper bounds of order logT in both sub-Gaussian and sub-exponential environments, and a nearly optimal mean-gap independent regret upper bound of order T logT up to a logT factor. Importantly, our regret bounds hold with high probability and capture graph randomness, whereas prior works consider expected regret under assumptions and require more stringent reward distributions.


Cooperative Stochastic Bandits with Asynchronous Agents and Constrained Feedback

Neural Information Processing Systems

Motivated by the scenario of large-scale learning in distributed systems, this paper studies a scenario where M agents cooperate together to solve the same instance of a K-armed stochastic bandit problem. The agents have limited access to a local subset of arms and are asynchronous with different gaps between decision-making rounds. The goal is to find the global optimal arm, and agents are able to pull any arm; however, they can only observe the reward when the selected arm is local. The challenge is a tradeoff for agents between pulling a local arm with observable feedback or pulling external arms without feedback and relying on others' observations that occur at different rates. We propose AAE-LCB, a two-stage algorithm that prioritizes pulling local arms following an active arm elimination policy and switches to other arms only if all local arms are dominated by some external arms. We analyze the regret of AAE-LCBand show it matches the regret lower bound up to a small factor.


Optimizing Conditional Value-At-Risk of Black-Box Functions

Neural Information Processing Systems

This paper presents two Bayesian optimization (BO) algorithms with theoretical performance guarantee to maximize the conditional value-at-risk (CVaR) of a black-box function: CV-UCB and CV-TS which are based on the well-established principle of optimism in the face of uncertainty and Thompson sampling, respectively. To achieve this, we develop an upper confidence bound of CVaR and prove the no-regret guarantee of CV-UCB by utilizing an interesting connection between CVaR and value-at-risk (VaR). For CV-TS, though it is straightforwardly performed with Thompson sampling, bounding its Bayesian regret is non-trivial because it requires a tail expectation bound for the distribution of CVaR of a black-box function, which has not been shown in the literature. The performances of both CV-UCB and CV-TS are empirically evaluated in optimizing CVaR of synthetic benchmark functions and simulated real-world optimization problems.


Context-dependent upper-confidence bounds for directed exploration

Neural Information Processing Systems

Directed exploration strategies for reinforcement learning are critical for learning an optimal policy in a minimal number of interactions with the environment. Many algorithms use optimism to direct exploration, either through visitation estimates or upper confidence bounds, as opposed to data-inefficient strategies like e-greedy that use random, undirected exploration. Most data-efficient exploration methods require significant computation, typically relying on a learned model to guide exploration. Least-squares methods have the potential to provide some of the data-efficiency benefits of model-based approaches--because they summarize past interactions--with the computation closer to that of model-free approaches. In this work, we provide a novel, computationally efficient, incremental exploration strategy, leveraging this property of least-squares temporal difference learning (LSTD). We derive upper confidence bounds on the action-values learned by LSTD, with context-dependent (or state-dependent) noise variance. Such context-dependent noise focuses exploration on a subset of variable states, and allows for reduced exploration in other states. We empirically demonstrate that our algorithm can converge more quickly than other incremental exploration strategies using confidence estimates on action-values.







412758d043dd247bddea07c7ec558c31-Paper.pdf

Neural Information Processing Systems

Numerical results demonstrate significant regret reductions by our method, in comparison with several baselines in a range of multi-armed and linear bandit problems.