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Adapting to Stochastic and Adversarial Losses in Episodic MDPs with Aggregate Bandit Feedback

Neural Information Processing Systems

We study online learning in finite-horizon episodic Markov decision processes (MDPs) under the challenging aggregate bandit feedback model, where the learner observes only the cumulative loss incurred in each episode, rather than individual losses at each state-action pair. While prior work in this setting has focused exclusively on worst-case analysis, we initiate the study of best-of-both-worlds (BOBW) algorithms that achieve low regret in both stochastic and adversarial environments. We propose the first BOBW algorithms for episodic tabular MDPs with aggregate bandit feedback. In the case of known transitions, our algorithms achieve O(logT) regret in stochastic settings and O( T) regret in adversarial ones. Importantly, we also establish matching lower bounds, showing the optimality of our algorithms in this setting. We further extend our approach to unknowntransition settings by incorporating confidence-based techniques. Our results rely on a combination of FTRL over occupancy measures, self-bounding techniques, and new loss estimators inspired by recent advances in online shortest path problems. Along the way, we also provide the first individual-gap-dependent lower bounds and demonstrate near-optimal BOBW algorithms for shortest path problems with bandit feedback.


Beating Adversarial Low-Rank MDPs with Unknown Transition and Bandit Feedback

Neural Information Processing Systems

We consider regret minimization in low-rank MDPs with fixed transition and adversarial losses. Previous work has investigated this problem under either full-information loss feedback with unknown transitions (Zhao et al., 2024), or bandit loss feedback with known transitions (Foster et al., 2022). First, we improve the $poly(d, A, H)T^{5/6}$ regret bound of Zhao et al. (2024) to $poly(d, A, H)T^{2/3}$ for the full-information unknown transition setting, where $d$ is the rank of the transitions, $A$ is the number of actions, $H$ is the horizon length, and $T$ is the number of episodes. Next, we initiate the study on the setting with bandit loss feedback and unknown transitions. Assuming that the loss has a linear structure, we propose both model-based and model-free algorithms achieving $poly(d, A, H)T^{2/3}$ regret, though they are computationally inefficient. We also propose oracle-efficient model-free algorithms with $poly(d, A, H)T^{4/5}$ regret. We show that the linear structure is necessary for the bandit case--without structure on the reward function, the regret has to scale polynomially with the number of states. This is contrary to the full-information case (Zhao et al., 2024), where the regret can be independent of the number of states even for unstructured reward functions.


Near-Optimal Dynamic Regret for Adversarial Linear Mixture MDPs

Neural Information Processing Systems

We study episodic linear mixture MDPs with the unknown transition and adversarial rewards under full-information feedback, employing *dynamic regret* as the performance measure. We start with in-depth analyses of the strengths and limitations of the two most popular methods: occupancy-measure-based and policy-based methods. We observe that while the occupancy-measure-based method is effective in addressing non-stationary environments, it encounters difficulties with the unknown transition. In contrast, the policy-based method can deal with the unknown transition effectively but faces challenges in handling non-stationary environments. Building on this, we propose a novel algorithm that combines the benefits of both methods. Specifically, it employs (i) an *occupancy-measure-based global optimization* with a two-layer structure to handle non-stationary environments; and (ii) a *policy-based variance-aware value-targeted regression* to tackle the unknown transition.


Near-Optimal Dynamic Regret for Adversarial Linear Mixture MDPs

Neural Information Processing Systems

The interaction is usually modeled as Markov Decision Processes (MDPs). Research on MDPs can be broadly divided into two lines based on the reward generation mechanism. The first line of work [Jaksch et al., 2010, Azar et al., 2013, 2017, He et al., 2021] considers the



The best of both worlds: stochastic and adversarial episodic MDPs with unknown transition

Neural Information Processing Systems

We consider the best-of-both-worlds problem for learning an episodic Markov Decision Process through $T$ episodes, with the goal of achieving $\widetilde{\mathcal{O}}(\sqrt{T})$ regret when the losses are adversarial and simultaneously $\mathcal{O}(\log T)$ regret when the losses are (almost) stochastic. Recent work by [Jin and Luo, 2020] achieves this goal when the fixed transition is known, and leaves the case of unknown transition as a major open question. In this work, we resolve this open problem by using the same Follow-the-Regularized-Leader (FTRL) framework together with a set of new techniques. Specifically, we first propose a loss-shifting trick in the FTRL analysis, which greatly simplifies the approach of [Jin and Luo, 2020] and already improves their results for the known transition case. Then, we extend this idea to the unknown transition case and develop a novel analysis which upper bounds the transition estimation error by the regret itself in the stochastic setting, a key property to ensure $\mathcal{O}(\log T)$ regret.


On Learning Latent Models with Multi-Instance Weak Supervision

Neural Information Processing Systems

We consider a weakly supervised learning scenario where the supervision signal is generated by a transition function $\sigma$ of labels associated with multiple input instances. We formulate this problem as *multi-instance Partial Label Learning (multi-instance PLL)*, which is an extension to the standard PLL problem. Our problem is met in different fields, including latent structural learning and neuro-symbolic integration. Despite the existence of many learning techniques, limited theoretical analysis has been dedicated to this problem. In this paper, we provide the first theoretical study of multi-instance PLL with possibly an unknown transition $\sigma$.


Adapting to Stochastic and Adversarial Losses in Episodic MDPs with Aggregate Bandit Feedback

arXiv.org Machine Learning

We study online learning in finite-horizon episodic Markov decision processes (MDPs) under the challenging aggregate bandit feedback model, where the learner observes only the cumulative loss incurred in each episode, rather than individual losses at each state-action pair. While prior work in this setting has focused exclusively on worst-case analysis, we initiate the study of best-of-both-worlds (BOBW) algorithms that achieve low regret in both stochastic and adversarial environments. We propose the first BOBW algorithms for episodic tabular MDPs with aggregate bandit feedback. In the case of known transitions, our algorithms achieve $O(\log T)$ regret in stochastic settings and ${O}(\sqrt{T})$ regret in adversarial ones. Importantly, we also establish matching lower bounds, showing the optimality of our algorithms in this setting. We further extend our approach to unknown-transition settings by incorporating confidence-based techniques. Our results rely on a combination of FTRL over occupancy measures, self-bounding techniques, and new loss estimators inspired by recent advances in online shortest path problems. Along the way, we also provide the first individual-gap-dependent lower bounds and demonstrate near-optimal BOBW algorithms for shortest path problems with bandit feedback.


Near-Optimal Dynamic Regret for Adversarial Linear Mixture MDPs

Neural Information Processing Systems

The interaction is usually modeled as Markov Decision Processes (MDPs). Research on MDPs can be broadly divided into two lines based on the reward generation mechanism. The first line of work [Jaksch et al., 2010, Azar et al., 2013, 2017, He et al., 2021] considers the