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A Unifying Perspective on Multi-Calibration: Game Dynamics for Multi-Objective Learning

Neural Information Processing Systems

We provide a unifying framework for the design and analysis of multi-calibrated predictors. By placing the multi-calibration problem in the general setting of multi-objective learning---where learning guarantees must hold simultaneously over a set of distributions and loss functions---we exploit connections to game dynamics to achieve state-of-the-art guarantees for a diverse set of multi-calibration learning problems. In addition to shedding light on existing multi-calibration guarantees and greatly simplifying their analysis, our approach also yields improved guarantees, such as error tolerances that scale with the square-root of group size versus the constant tolerances guaranteed by prior works, and improving the complexity of $k$-class multi-calibration by an exponential factor of $k$ versus Gopalan et al.. Beyond multi-calibration, we use these game dynamics to address emerging considerations in the study of group fairness and multi-distribution learning.


A Unifying Perspective on Multi-Calibration: Game Dynamics for Multi-Objective Learning

Neural Information Processing Systems

We provide a unifying framework for the design and analysis of multi-calibrated predictors. By placing the multi-calibration problem in the general setting of multi-objective learning---where learning guarantees must hold simultaneously over a set of distributions and loss functions---we exploit connections to game dynamics to achieve state-of-the-art guarantees for a diverse set of multi-calibration learning problems. In addition to shedding light on existing multi-calibration guarantees and greatly simplifying their analysis, our approach also yields improved guarantees, such as error tolerances that scale with the square-root of group size versus the constant tolerances guaranteed by prior works, and improving the complexity of k -class multi-calibration by an exponential factor of k versus Gopalan et al.. Beyond multi-calibration, we use these game dynamics to address emerging considerations in the study of group fairness and multi-distribution learning.


A Unifying Perspective on Multi-Calibration: Game Dynamics for Multi-Objective Learning

Neural Information Processing Systems

We provide a unifying framework for the design and analysis of multi-calibrated predictors. By placing the multi-calibration problem in the general setting of multi-objective learning---where learning guarantees must hold simultaneously over a set of distributions and loss functions---we exploit connections to game dynamics to achieve state-of-the-art guarantees for a diverse set of multi-calibration learning problems. In addition to shedding light on existing multi-calibration guarantees and greatly simplifying their analysis, our approach also yields improved guarantees, such as error tolerances that scale with the square-root of group size versus the constant tolerances guaranteed by prior works, and improving the complexity of k -class multi-calibration by an exponential factor of k versus Gopalan et al.. Beyond multi-calibration, we use these game dynamics to address emerging considerations in the study of group fairness and multi-distribution learning.


Aligning language models with human preferences

arXiv.org Artificial Intelligence

Language models (LMs) trained on vast quantities of text data can acquire sophisticated skills such as generating summaries, answering questions or generating code. However, they also manifest behaviors that violate human preferences, e.g., they can generate offensive content, falsehoods or perpetuate social biases. In this thesis, I explore several approaches to aligning LMs with human preferences. First, I argue that aligning LMs can be seen as Bayesian inference: conditioning a prior (base, pretrained LM) on evidence about human preferences (Chapter 2). Conditioning on human preferences can be implemented in numerous ways. In Chapter 3, I investigate the relation between two approaches to finetuning pretrained LMs using feedback given by a scoring function: reinforcement learning from human feedback (RLHF) and distribution matching. I show that RLHF can be seen as a special case of distribution matching but distributional matching is strictly more general. In chapter 4, I show how to extend the distribution matching to conditional language models. Finally, in chapter 5 I explore a different root: conditioning an LM on human preferences already during pretraining. I show that involving human feedback from the very start tends to be more effective than using it only during supervised finetuning. Overall, these results highlight the room for alignment techniques different from and complementary to RLHF.


A Unifying Perspective of Parametric Policy Search Methods for Markov Decision Processes

Neural Information Processing Systems

Parametric policy search algorithms are one of the methods of choice for the optimisation of Markov Decision Processes, with Expectation Maximisation and natural gradient ascent being considered the current state of the art in the field. In this article we provide a unifying perspective of these two algorithms by showing that their step-directions in the parameter space are closely related to the search direction of an approximate Newton method. This analysis leads naturally to the consideration of this approximate Newton method as an alternative gradient-based method for Markov Decision Processes. We are able show that the algorithm has numerous desirable properties, absent in the naive application of Newton's method, that make it a viable alternative to either Expectation Maximisation or natural gradient ascent. Empirical results suggest that the algorithm has excellent convergence and robustness properties, performing strongly in comparison to both Expectation Maximisation and natural gradient ascent.


A Unifying Perspective of Parametric Policy Search Methods for Markov Decision Processes

Neural Information Processing Systems

Parametric policy search algorithms are one of the methods of choice for the optimisation of Markov Decision Processes, with Expectation Maximisation and natural gradient ascent being considered the current state of the art in the field. In this article we provide a unifying perspective of these two algorithms by showing that their step-directions in the parameter space are closely related to the search direction of an approximate Newton method. This analysis leads naturally to the consideration of this approximate Newton method as an alternative gradient-based method for Markov Decision Processes. We are able show that the algorithm has numerous desirable properties, absent in the naive application of Newton's method, that make it a viable alternative to either Expectation Maximisation or natural gradient ascent. Empirical results suggest that the algorithm has excellent convergence and robustness properties, performing strongly in comparison to both Expectation Maximisation and natural gradient ascent.