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 uncanny valley effect


Would You Rely on an Eerie Agent? A Systematic Review of the Impact of the Uncanny Valley Effect on Trust in Human-Agent Interaction

Alipour, Ahdiyeh, Hartmann, Tilo, Alimardani, Maryam

arXiv.org Artificial Intelligence

Trust is a fundamental component of human-agent interaction. With the increasing presence of artificial agents in daily life, it is essential to understand how people perceive and trust these agents. One of the key challenges affecting this perception is the Uncanny Valley Effect (UVE), where increasingly human-like artificial beings can be perceived as eerie or repelling. Despite growing interest in trust and the UVE, existing research varies widely in terms of how these concepts are defined and operationalized. This inconsistency raises important questions about how and under what conditions the UVE influences trust in agents. A systematic understanding of their relationship is currently lacking. This review aims to examine the impact of the UVE on human trust in agents and to identify methodological patterns, limitations, and gaps in the existing empirical literature. Following PRISMA guidelines, a systematic search identified 53 empirical studies that investigated both UVE-related constructs and trust or trust-related outcomes. Studies were analyzed based on a structured set of categories, including types of agents and interactions, methodological and measurement approaches, and key findings. The results of our systematic review reveal that most studies rely on static images or hypothetical scenarios with limited real-time interaction, and the majority use subjective trust measures. This review offers a novel framework for classifying trust measurement approaches with regard to the best-practice criteria for empirically investigating the UVE. As the first systematic attempt to map the intersection of UVE and trust, this review contributes to a deeper understanding of their interplay and offers a foundation for future research. Keywords: the uncanny valley effect, trust, human-likeness, affinity response, human-agent interaction


Mitigating the Uncanny Valley Effect in Hyper-Realistic Robots: A Student-Centered Study on LLM-Driven Conversations

Kang, Hangyeol, Santos, Thiago Freitas dos, Moussa, Maher Ben, Magnenat-Thalmann, Nadia

arXiv.org Artificial Intelligence

The uncanny valley effect poses a significant challenge in the development and acceptance of hyper-realistic social robots. This study investigates whether advanced conversational capabilities powered by large language models (LLMs) can mitigate this effect in highly anthropomorphic robots. We conducted a user study with 80 participants interacting with Nadine, a hyper-realistic humanoid robot equipped with LLM-driven communication skills. Through pre- and post-interaction surveys, we assessed changes in perceptions of uncanniness, conversational quality, and overall user experience. Our findings reveal that LLM-enhanced interactions significantly reduce feelings of eeriness while fostering more natural and engaging conversations. Additionally, we identify key factors influencing user acceptance, including conversational naturalness, human-likeness, and interestingness. Based on these insights, we propose design recommendations to enhance the appeal and acceptability of hyper-realistic robots in social contexts. This research contributes to the growing field of human-robot interaction by offering empirical evidence on the potential of LLMs to bridge the uncanny valley, with implications for the future development of social robots.


Crossing the Uncanny Valley

Communications of the ACM

In 1970, robotics expert Masahiro Mori first described the effect of the "uncanny valley," a concept that has had a massive impact on the field of robotics. The uncanny valley, or UV, effect, describes the positive and negative responses that human beings exhibit when they see human-like objects, specifically robots. The UV effect theorizes that our empathy towards a robot increases the more it looks and moves like a human. However, at some point, the robot or avatar becomes too lifelike, while still being unfamiliar. This confuses the brain's visual processing systems.