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Inference-Time Reward Hacking in Large Language Models

Neural Information Processing Systems

A common paradigm to improve the performance of large language models is optimizing for a reward model. Reward models assign a numerical score to an LLM's output that indicates, for example, how likely it is to align with user preferences or safety goals. However, reward models are never perfect. They inevitably function as proxies for complex desiderata such as correctness, helpfulness, and safety. By overoptimizing for a misspecified reward, we can subvert intended alignment goals and reduce overall performance - a phenomenon commonly referred to as reward hacking.



Survival Instinct in Offline Reinforcement Learning

Neural Information Processing Systems

We present a novel observation about the behavior of offline reinforcement learning (RL) algorithms: on many benchmark datasets, offline RL can produce well-performing and safe policies even when trained with wrong reward labels, such as those that are zero everywhere or are negatives of the true rewards. This phenomenon cannot be easily explained by offline RL's return maximization objective. Moreover, it gives offline RL a degree of robustness that is uncharacteristic of its online RL counterparts, which are known to be sensitive to reward design. We demonstrate that this surprising robustness property is attributable to an interplay between the notion of in offline RL algorithms and certain implicit biases in common data collection practices. As we prove in this work, pessimism endows the agent with a, i.e., an incentive to stay within the data support in the long term, while the limited and biased data coverage further constrains the set of survival policies. Formally, given a reward class -- which may not even contain the true reward -- we identify conditions on the training data distribution that enable offline RL to learn a near-optimal and safe policy from any reward within the class. We argue that the survival instinct should be taken into account when interpreting results from existing offline RL benchmarks and when creating future ones. Our empirical and theoretical results suggest a new paradigm for offline RL, whereby an agent is nudged to learn a desirable behavior with imperfect reward but purposely biased data coverage.



Inference-Time Reward Hacking in Large Language Models

arXiv.org Artificial Intelligence

A common paradigm to improve the performance of large language models is optimizing for a reward model. Reward models assign a numerical score to an LLM's output that indicates, for example, how likely it is to align with user preferences or safety goals. However, reward models are never perfect. They inevitably function as proxies for complex desiderata such as correctness, helpfulness, and safety. By overoptimizing for a misspecified reward, we can subvert intended alignment goals and reduce overall performance, a phenomenon commonly referred to as reward hacking. In this work, we characterize reward hacking in inference-time alignment and demonstrate when and how we can mitigate it by hedging on the proxy reward. We study this phenomenon under Best-of-$n$ (BoN) and Soft Best-of-$n$ (SBoN), and we introduce Best-of-Poisson (BoP) that provides an efficient, near-exact approximation of the optimal reward-KL divergence policy at inference time. We show that the characteristic pattern of hacking as observed in practice (where the true reward first increases before declining) is an inevitable property of a broad class of inference-time mechanisms, including BoN and BoP. To counter this effect, we introduce HedgeTune, an efficient algorithm to find the optimal inference-time parameter. We demonstrate that hedging mitigates reward hacking and achieves superior reward-distortion tradeoffs on math, reasoning, and human-preference setups.



Learning to Utilize Shaping Rewards: A New Approach of Reward Shaping

Neural Information Processing Systems

Reward shaping is an effective technique for incorporating domain knowledge into reinforcement learning (RL). Existing approaches such as potential-based reward shaping normally make full use of a given shaping reward function. However, since the transformation of human knowledge into numeric reward values is often imperfect due to reasons such as human cognitive bias, completely utilizing the shaping reward function may fail to improve the performance of RL algorithms. In this paper, we consider the problem of adaptively utilizing a given shaping reward function. We formulate the utilization of shaping rewards as a bi-level optimization problem, where the lower level is to optimize policy using the shaping rewards and the upper level is to optimize a parameterized shaping weight function for true reward maximization. We formally derive the gradient of the expected true reward with respect to the shaping weight function parameters and accordingly propose three learning algorithms based on different assumptions. Experiments in sparse-reward cartpole and MuJoCo environments show that our algorithms can fully exploit beneficial shaping rewards, and meanwhile ignore unbeneficial shaping rewards or even transform them into beneficial ones.


Best-of-N through the Smoothing Lens: KL Divergence and Regret Analysis

arXiv.org Machine Learning

A simple yet effective method for inference-time alignment of generative models is Best-of-$N$ (BoN), where $N$ outcomes are sampled from a reference policy, evaluated using a proxy reward model, and the highest-scoring one is selected. While prior work argues that BoN is almost optimal in reward vs KL tradeoffs, the effectiveness of BoN depends critically on the quality of the proxy reward model used for selection. For this purpose, we study BoN through a smooth version known as Soft Best-of-N (SBoN) and develop a theoretical framework to address this gap. We analyze the scaling behaviour of BoN by providing bounds on the KL divergence between the SBoN policy and the reference policy, offering insights into how performance varies with the number of samples. We also study the regret gap, i.e., the gap between the expected true reward under the optimal policy and the SBoN policy. Our theoretical and empirical findings show that smoothing helps SBoN mitigate reward overoptimization, especially when the quality of the proxy reward is low.


Residual Reward Models for Preference-based Reinforcement Learning

arXiv.org Artificial Intelligence

Preference-based Reinforcement Learning (PbRL) provides a way to learn high-performance policies in environments where the reward signal is hard to specify, avoiding heuristic and time-consuming reward design. However, PbRL can suffer from slow convergence speed since it requires training in a reward model. Prior work has proposed learning a reward model from demonstrations and fine-tuning it using preferences. However, when the model is a neural network, using different loss functions for pre-training and fine-tuning can pose challenges to reliable optimization. In this paper, we propose a method to effectively leverage prior knowledge with a Residual Reward Model (RRM). An RRM assumes that the true reward of the environment can be split into a sum of two parts: a prior reward and a learned reward. The prior reward is a term available before training, for example, a user's ``best guess'' reward function, or a reward function learned from inverse reinforcement learning (IRL), and the learned reward is trained with preferences. We introduce state-based and image-based versions of RRM and evaluate them on several tasks in the Meta-World environment suite. Experimental results show that our method substantially improves the performance of a common PbRL method. Our method achieves performance improvements for a variety of different types of prior rewards, including proxy rewards, a reward obtained from IRL, and even a negated version of the proxy reward. We also conduct experiments with a Franka Panda to show that our method leads to superior performance on a real robot. It significantly accelerates policy learning for different tasks, achieving success in fewer steps than the baseline. The videos are presented at https://sunlighted.github.io/RRM-web/.


Multi-Armed Bandits With Machine Learning-Generated Surrogate Rewards

arXiv.org Machine Learning

Multi-armed bandit (MAB) is a widely adopted framework for sequential decision-making under uncertainty. Traditional bandit algorithms rely solely on online data, which tends to be scarce as it must be gathered during the online phase when the arms are actively pulled. However, in many practical settings, rich auxiliary data, such as covariates of past users, is available prior to deploying any arms. We introduce a new setting for MAB where pre-trained machine learning (ML) models are applied to convert side information and historical data into \emph{surrogate rewards}. A prominent feature of this setting is that the surrogate rewards may exhibit substantial bias, as true reward data is typically unavailable in the offline phase, forcing ML predictions to heavily rely on extrapolation. To address the issue, we propose the Machine Learning-Assisted Upper Confidence Bound (MLA-UCB) algorithm, which can be applied to any reward prediction model and any form of auxiliary data. When the predicted and true rewards are jointly Gaussian, it provably improves the cumulative regret, provided that the correlation is non-zero -- even in cases where the mean surrogate reward completely misaligns with the true mean rewards. Notably, our method requires no prior knowledge of the covariance matrix between true and surrogate rewards. We compare MLA-UCB with the standard UCB on a range of numerical studies and show a sizable efficiency gain even when the size of the offline data and the correlation between predicted and true rewards are moderate.