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Thinking Fast and Slow with Deep Learning and Tree Search

Neural Information Processing Systems

Sequential decision making problems, such as structured prediction, robotic control, and game playing, require a combination of planning policies and generalisation of those plans.



From Pixels to UI Actions: Learning to Follow Instructions via Graphical User Interfaces Peter Shaw

Neural Information Processing Systems

Much of the previous work towards digital agents for graphical user interfaces (GUIs) has relied on text-based representations (derived from HTML or other structured data sources), which are not always readily available.







Simulation-guidedBeamSearch forNeuralCombinatorialOptimization

Neural Information Processing Systems

Neural approaches for combinatorial optimization (CO) equip a learning mechanism to discover powerful heuristics for solving complex real-world problems. While neural approaches capable of high-quality solutions in a single shot are emerging, state-of-the-art approaches are often unable to take full advantage of the solving time available to them. In contrast, hand-crafted heuristics perform highly effective search well and exploit the computation time given to them, but contain heuristics that are difficult to adapt to a dataset being solved.