tournament problem
Evo* 2025 -- Late-Breaking Abstracts Volume
Mora, A. M., Esparcia-Alcázar, A. I., Cruz, M. S.
These proceedings include the Late-Breaking Abstracts accepted for the Evo* 2025 Conference, hosted in Trieste (Italy), from April 23th to 25th. These extended abstracts were presented through short talks at the conference, providing an overview of ongoing research and initial results on the application of diverse Evolutionary Computation strategies and other Nature-Inspired methodologies to practical problem domains. Collectively, these contributions point to encouraging directions for future work, underscoring the potential of nature-inspired approaches-- especially Evolutionary Algorithms -- for advancing research and enabling new applications.
Evo* 2023 -- Late-Breaking Abstracts Volume
Mora, A. M., Esparcia-Alcázar, A. I.
This volume comprises the Late-Breaking Abstracts accepted for the Evo* 2023 Conference, hosted in Brno (Czech Republic), from April 12th to 14th. These abstracts were featured in both short talks and the conference's poster session, offering insights into ongoing research and preliminary findings exploring the application of various Evolutionary Computation approaches and other Nature-Inspired techniques to real-world problems. These contributions represent promising developments, highlighting forthcoming advances and applications in the field of nature-inspired methods, particularly Evolutionary Algorithms.
Solving the Traveling Tournament Problem by Packing Three-Vertex Paths
Goerigk, Marc (University of Kaiserslautern) | Hoshino, Richard (Quest University Canada) | Kawarabayashi, Ken-ichi (National Institute of Informatics) | Westphal, Stephan (University of Gottingen)
The Traveling Tournament Problem (TTP) is a complex problem in sports scheduling whose solution is a schedule of home and away games meeting specific feasibility requirements, while minimizing the total distance traveled by all the teams. A recently-developed "hybrid" algorithm, combining local search and integer programming, has resulted in best-known solutions for many TTP instances. In this paper, we tackle the TTP from a graph-theoretic perspective, by generating a new "canonical" schedule in which each team's three-game road trips match up with the underlying graph's minimum-weight P_3-packing. By using this new schedule as the initial input for the hybrid algorithm, we develop tournament schedules for five benchmark TTP instances that beat all previously-known solutions.
Balancing the Traveling Tournament Problem for Weekday and Weekend Games
Hoshino, Richard (Quest University Canada) | Kawarabayashi, Ken-ichi (National Institute of Informatics)
The Traveling Tournament Problem (TTP) is a well-known NP-complete problem in sports scheduling that was inspired by the application of optimizing schedules for Major League Baseball to reduce total team travel. The techniques and heuristics from the n-team TTP can be extended to optimize the scheduling of other sports leagues, such as the Nippon Professional Baseball (NPB) league in Japan. In this paper, we describe the additional scheduling constraints required by the NPB league, such as the requirement that each team play the same number of weekend home games, weekday home games, weekend road games, and weekday road games. We fully solve this TTP-variant for the case n=6, and conclude the paper by presenting the official 2013 NPB Central League Schedule, where we helped this Japanese baseball league reduce total team travel by over six thousand kilometres.
Solving the Traveling Tournament Problem with Iterative-Deepening A*
Uthus, David (Naval Research Laboratory) | Riddle, Patricia J. (University of Auckalnd) | Guesgen, Hans W. (Massey University)
We give an overview of our journal paper on applying iterative-deepening A* to the traveling tournament problem, a combinatorial optimization problem from the sports scheduling literature. This approach involved combining past ideas and creating new ideas to help reduce node expansion. This resulted in a state-of-the-art approach for optimally solving instances of the traveling tournament problem. It was the first approach to solve the classic NL10 and CIRC10 instances, which had not been solved since the problem’s introduction.
The Linear Distance Traveling Tournament Problem
Hoshino, Richard (National Institute of Informatics) | Kawarabayashi, Ken-ichi (National Institute of Informatics)
We introduce a linear distance relaxation of the n-team Traveling Tournament Problem (TTP), a simple yet powerful heuristic that temporarily "assumes"' the n teams are located on a straight line, thereby reducing the n ( n –1)/2 pairwise distance parameters to just n –1 variables. The modified problem then becomes easier to analyze, from which we determine an approximate solution for the actual instance on n teams. We present combinatorial techniques to solve the Linear Distance TTP (LD-TTP) for n = 4 and n = 6, without any use of computing, generating the complete set of optimal distances regardless of where the n teams are located. We show that there are only 295 non-isomorphic schedules that can be a solution to the 6-team LD-TTP, and demonstrate that in all previously-solved benchmark TTP instances on 6 teams, the distance-optimal schedule appears in this list of 295, even when the six teams are arranged in a circle or located in three-dimensional space. We then extend the LD-TTP to multiple rounds, and apply our theory to produce a nearly-optimal regular-season schedule for the Nippon Pro Baseball league in Japan. We conclude the paper by generalizing our theory to the n -team LD-TTP, producing a feasible schedule whose total distance is guaranteed to be no worse than 4/3 times the optimal solution.
The Inter-League Extension of the Traveling Tournament Problem and its Application to Sports Scheduling
Hoshino, Richard (National Institute of Informatics) | Kawarabayashi, Ken-ichi (National Institute of Informatics)
With the recent inclusion of inter-league games to professional sports leagues, a natural question is to determine the "best possible" inter-league schedule that retains all of the league's scheduling constraints to ensure competitive balance and fairness, while minimizing the total travel distance for both economic and environmental efficiency. To answer that question, this paper introduces the Bipartite Traveling Tournament Problem (BTTP) , the inter-league extension of the well-studied Traveling Tournament Problem. We prove that the 2n -team BTTP is NP-complete, but for small values of n , a distance-optimal inter-league schedule can be generated from an algorithm based on minimum-weight 4-cycle-covers. We apply our algorithm to the 12-team Nippon Professional Baseball (NPB) league in Japan, creating an inter-league tournament that reduces total team travel by 16% compared to the actual schedule played by these teams during the 2010 NPB season. We also analyze the problem of inter-league scheduling for the 30-team National Basketball Association (NBA), and develop a tournament schedule whose total inter-league travel distance is just 3.8% higher than the trivial theoretical lower bound.
The Multi-Round Balanced Traveling Tournament Problem
Hoshino, Richard (National Institute of Informatics) | Kawarabayashi, Ken-ichi (National Institute of Informatics)
Given an n -team sports league, the Traveling Tournament Problem (TTP) seeks to determine an optimal double round-robin schedule minimizing the sum total of distances traveled by the n teams as they move from city to city. In the TTP, the number of "rounds" is fixed at r = 2. In this paper, we propose the Multi-Round Balanced Traveling Tournament Problem (mb-TTP), inspired by the actual league structure of Japanese professional baseball, where n = 6 teams play 120 intra-league games over r = 8 rounds, subject to various constraints that ensure competitive balance. These additional balancing constraints enable us to reformulate the 2 k -round mb-TTP as a shortest path problem on a directed graph, for all k >= 1. We apply our theoretical algorithm to the 6-team Nippon (Japanese) Professional Baseball Central League, creating a distance-optimal schedule with 57836 kilometres of total travel, a 26.8% reduction compared to the 79067 kilometres traveled by these six teams during the 2010 regular season.